if(IS_PLAYER(attacker))
if(autocvar_g_monsters_score_spawned || !((this.spawnflags & MONSTERFLAG_SPAWNED) || (this.spawnflags & MONSTERFLAG_RESPAWNED)))
- PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill);
+ GameRules_scoring_add(attacker, SCORE, +autocvar_g_monsters_score_kill);
if(gibbed)
{