self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax)));
self.monster_moveto = '0 0 0';
self.monster_face = '0 0 0';
self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax)));
self.monster_moveto = '0 0 0';
self.monster_face = '0 0 0';