]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/sv_monsters.qc
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
index c1414bfd48ed95d9973780a08b383254eac07107..a89e55b1ce0b6644ddde27b59bacb7b30dbefa03 100644 (file)
@@ -507,7 +507,7 @@ bool Monster_Respawn_Check(entity this)
        return true;
 }
 
-void Monster_Respawn(entity this) { Monster_Spawn(this, this.monsterid); }
+void Monster_Respawn(entity this) { Monster_Spawn(this, true, this.monsterid); }
 
 .vector        pos1, pos2;
 
@@ -935,8 +935,7 @@ void Monster_Dead_Think(entity this)
 void Monster_Appear(entity this, entity actor, entity trigger)
 {
        this.enemy = actor;
-       this.spawnflags &= ~MONSTERFLAG_APPEAR; // otherwise, we get an endless loop
-       Monster_Spawn(this, this.monsterid);
+       Monster_Spawn(this, false, this.monsterid);
 }
 
 bool Monster_Appear_Check(entity this, int monster_id)
@@ -1133,23 +1132,19 @@ void Monster_Move_2D(entity this, float mspeed, bool allow_jumpoff)
                return;
        }
 
-       float reverse = false;
-       vector a, b;
-
        makevectors(this.angles);
-       a = this.origin + '0 0 16';
-       b = this.origin + '0 0 16' + v_forward * 32;
+       vector a = CENTER_OR_VIEWOFS(this);
+       vector b = CENTER_OR_VIEWOFS(this) + v_forward * 32;
 
        traceline(a, b, MOVE_NORMAL, this);
 
+       bool reverse = false;
        if(trace_fraction != 1.0)
-       {
                reverse = true;
-
-               if(trace_ent)
-               if(IS_PLAYER(trace_ent) && !(trace_ent.items & IT_STRENGTH))
-                       reverse = false;
-       }
+       if(trace_ent && IS_PLAYER(trace_ent) && !(trace_ent.items & ITEM_Strength.m_itemid))
+               reverse = false;
+       if(trace_ent && IS_MONSTER(trace_ent))
+               reverse = true;
 
        // TODO: fix this... tracing is broken if the floor is thin
        /*
@@ -1217,7 +1212,7 @@ void Monster_Anim(entity this)
 void Monster_Think(entity this)
 {
        setthink(this, Monster_Think);
-       this.nextthink = this.ticrate;
+       this.nextthink = time + this.ticrate;
 
        if(this.monster_lifetime)
        if(time >= this.monster_lifetime)
@@ -1296,7 +1291,7 @@ bool Monster_Spawn_Setup(entity this)
        return true;
 }
 
-bool Monster_Spawn(entity this, int mon_id)
+bool Monster_Spawn(entity this, bool check_appear, int mon_id)
 {
        // setup the basic required properties for a monster
        entity mon = Monsters_from(mon_id);
@@ -1307,7 +1302,7 @@ bool Monster_Spawn(entity this, int mon_id)
        if(!(this.spawnflags & MONSTERFLAG_RESPAWNED))
                IL_PUSH(g_monsters, this);
 
-       if(Monster_Appear_Check(this, mon_id)) { return true; } // return true so the monster isn't removed
+       if(check_appear && Monster_Appear_Check(this, mon_id)) { return true; } // return true so the monster isn't removed
 
        if(!this.monster_skill)
                this.monster_skill = cvar("g_monsters_skill");
@@ -1328,10 +1323,13 @@ bool Monster_Spawn(entity this, int mon_id)
        this.flags                              = FL_MONSTER;
        this.classname                  = "monster";
        this.takedamage                 = DAMAGE_AIM;
+       if(!this.bot_attack)
+               IL_PUSH(g_bot_targets, this);
        this.bot_attack                 = true;
-       IL_PUSH(g_bot_targets, this);
        this.iscreature                 = true;
        this.teleportable               = true;
+       if(!this.damagedbycontents)
+               IL_PUSH(g_damagedbycontents, this);
        this.damagedbycontents  = true;
        this.monsterid                  = mon_id;
        this.event_damage               = Monster_Damage;
@@ -1354,13 +1352,13 @@ bool Monster_Spawn(entity this, int mon_id)
        this.oldtarget2                 = this.target2;
        this.pass_distance              = 0;
        this.deadflag                   = DEAD_NO;
-       this.noalign                    = ((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM));
        this.spawn_time                 = time;
        this.gravity                    = 1;
        this.monster_moveto             = '0 0 0';
        this.monster_face               = '0 0 0';
        this.dphitcontentsmask  = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
 
+       if(!this.noalign) { this.noalign = ((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM)); }
        if(!this.scale) { this.scale = 1; }
        if(autocvar_g_monsters_edit) { this.grab = 1; }
        if(autocvar_g_fullbrightplayers) { this.effects |= EF_FULLBRIGHT; }