#pragma once
+#include "all.qh"
+
// stats networking
int monsters_total;
int monsters_killed;
#undef _MSOUND
float GetMonsterSoundSampleField_notFound;
+
+IntrusiveList g_monsters;
+STATIC_INIT(g_monsters) { g_monsters = IL_NEW(); }
+
+IntrusiveList g_monster_targets;
+STATIC_INIT(g_monster_targets) { g_monster_targets = IL_NEW(); }