*/
#define EV_PlayerPhysics(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** ticrate*/ i(float, MUTATOR_ARGV_1_float) \
/**/
MUTATOR_HOOKABLE(PlayerPhysics, EV_PlayerPhysics);
#define EV_PM_Physics(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
/** maxspeed_mod */ i(float, MUTATOR_ARGV_1_float) \
+ /** tick rate */ i(float, MUTATOR_ARGV_2_float) \
/**/
MUTATOR_HOOKABLE(PM_Physics, EV_PM_Physics);