}
}
-bool buffs_BuffModel_Customize(entity this)
+bool buffs_BuffModel_Customize(entity this, entity client)
{
entity player, myowner;
bool same_team;
- player = WaypointSprite_getviewentity(other);
+ player = WaypointSprite_getviewentity(client);
myowner = this.owner;
same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
if(MUTATOR_CALLHOOK(BuffModel_Customize, this, player))
return false;
- if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
+ if(player == myowner || (IS_SPEC(client) && client.enemy == myowner))
{
// somewhat hide the model, but keep the glow
this.effects = 0;
buff_Respawn(this);
}
-float buff_Customize(entity this)
+bool buff_Customize(entity this, entity client)
{
- entity player = WaypointSprite_getviewentity(other);
+ entity player = WaypointSprite_getviewentity(client);
if(!this.buff_active || (this.team && DIFF_TEAM(player, this)))
{
this.alpha = 0.3;
entity player = M_ARGV(0, entity);
player.buffs = 0;
+ player.buff_time = 0;
// reset timers here to prevent them continuing after re-spawn
player.buff_disability_time = 0;
player.buff_disability_effect_time = 0;
Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
player.buffs = 0;
+ player.buff_time = 0; // already notified
sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
return true;
}
// 2: notify carrier as well
int buff_lost = 0;
- if(player.buff_time)
+ if(player.buff_time && player.buffs)
if(time >= player.buff_time)
{
player.buff_time = 0;
if(player.buffs)
{
int buffid = buff_FirstFromFlags(player.buffs).m_id;
- Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
- if(buff_lost >= 2)
+ if(buff_lost == 2)
{
Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
}
+ else
+ Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
player.buffs = 0;
}
}