FOREACH(Buffs, buff_Available(it), LAMBDA(
it.buff_seencount += 1;
// if it's already been chosen, give it a lower priority
- RandomSelection_Add(NULL, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
+ RandomSelection_AddFloat(it.m_itemid, 1, max(0.2, 1 / it.buff_seencount));
));
ent.buffs = RandomSelection_chosen_float;
}