MUTATOR_HOOKFUNCTION(campcheck, PlayerDies)
{
- Kill_Notification(NOTIF_ONE, frag_target, MSG_CENTER_CPID, CPID_CAMPCHECK);
+ Kill_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CPID_CAMPCHECK);
return false;
}
if(IS_REAL_CLIENT(self)) // bots may camp, but that's no reason to constantly kill them
if(!IS_DEAD(self))
if(!STAT(FROZEN, self))
- if(!self.BUTTON_CHAT)
+ if(!PHYS_INPUT_BUTTON_CHAT(self))
if(autocvar_g_campcheck_interval)
{
vector dist;