]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/damagetext/damagetext.qc
Merge remote-tracking branch 'origin/Mario/tweaks'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext / damagetext.qc
index 866ffeb4c743e155c9f89c8b158d72a4d2d2e98a..371bf2bbe08a581396a4e4a65d2f6286e51f0ac4 100644 (file)
@@ -2,7 +2,7 @@
 #define MUTATOR_DAMAGETEXT_H
 
 #ifdef MENUQC
-#include <menu/xonotic/tab.qc>
+#include <menu/xonotic/tab.qh>
 #endif
 
 #endif
@@ -13,7 +13,10 @@ REGISTER_MUTATOR(damagetext, true);
 #if defined(CSQC) || defined(MENUQC)
 // no translatable cvar description please
 AUTOCVAR_SAVE(cl_damagetext,                    bool,   false,      "Draw damage dealt where you hit the enemy");
-AUTOCVAR_SAVE(cl_damagetext_format,             string, "-%3$$d",   "How to format the damage text. 1$ is health, 2$ is armor, 3$ is both");
+AUTOCVAR_SAVE(cl_damagetext_format,             string, "-{total}", "How to format the damage text. {health}, {armor}, {total}");
+STATIC_INIT(DamageText_LegacyFormat) {
+    if (strstrofs(autocvar_cl_damagetext_format, "{", 0) < 0) autocvar_cl_damagetext_format = "-{total}";
+}
 AUTOCVAR_SAVE(cl_damagetext_color,              vector, '1 1 0',    "Damage text color");
 AUTOCVAR_SAVE(cl_damagetext_color_per_weapon,   bool,   false,      "Damage text uses weapon color");
 AUTOCVAR_SAVE(cl_damagetext_size,               float,  8,          "Damage text font size");
@@ -22,16 +25,20 @@ AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime,     float,  3,          "Damage text
 AUTOCVAR_SAVE(cl_damagetext_velocity,           vector, '0 0 20',   "Damage text move direction");
 AUTOCVAR_SAVE(cl_damagetext_offset,             vector, '0 -40 0',  "Damage text offset");
 AUTOCVAR_SAVE(cl_damagetext_accumulate_range,   float,  30,         "Damage text spawned within this range is accumulated");
+AUTOCVAR_SAVE(cl_damagetext_friendlyfire,       bool,   true,       "Show damage text for friendlyfire too");
+AUTOCVAR_SAVE(cl_damagetext_friendlyfire_color, vector, '1 0 0',    "Damage text color for friendlyfire");
 #endif
 
 #ifdef CSQC
 CLASS(DamageText, Object)
     ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
+    ATTRIB(DamageText, m_color_friendlyfire, vector, autocvar_cl_damagetext_friendlyfire_color)
     ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
     ATTRIB(DamageText, alpha, float, autocvar_cl_damagetext_alpha_start)
     ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime)
     ATTRIB(DamageText, velocity, vector, autocvar_cl_damagetext_velocity)
     ATTRIB(DamageText, m_group, int, 0)
+    ATTRIB(DamageText, m_friendlyfire, bool, false)
     ATTRIB(DamageText, m_damage, int, 0)
     ATTRIB(DamageText, m_armordamage, int, 0)
     ATTRIB(DamageText, m_deathtype, int, 0)
@@ -46,13 +53,22 @@ CLASS(DamageText, Object)
         vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset;
         if (pos.z >= 0 && this.m_size > 0) {
             pos.z = 0;
-            vector rgb = this.m_color;
+            vector rgb;
+            if (this.m_friendlyfire) {
+                rgb = this.m_color_friendlyfire;
+            }
+            else {
+                rgb = this.m_color;
+            }
             if (autocvar_cl_damagetext_color_per_weapon) {
                 Weapon w = DEATH_WEAPONOF(this.m_deathtype);
                 if (w != WEP_Null) rgb = w.wpcolor;
             }
-            string s = sprintf(autocvar_cl_damagetext_format, this.m_damage, this.m_armordamage, this.m_damage + this.m_armordamage);
-            drawcolorcodedstring2(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
+            string s = autocvar_cl_damagetext_format;
+            s = strreplace("{health}", sprintf("%d", this.m_damage), s);
+            s = strreplace("{armor}",  sprintf("%d", this.m_armordamage), s);
+            s = strreplace("{total}",  sprintf("%d", this.m_damage + this.m_armordamage), s);
+            drawcolorcodedstring2_builtin(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
         }
     }
     ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d)
@@ -65,9 +81,10 @@ CLASS(DamageText, Object)
         this.alpha = 1;
     }
 
-    CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _deathtype) {
+    CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _deathtype, bool _friendlyfire) {
         CONSTRUCT(DamageText);
         this.m_group = _group;
+        this.m_friendlyfire = _friendlyfire;
         DamageText_update(this, _origin, _health, _armor, _deathtype);
     }
 ENDCLASS(DamageText)
@@ -83,11 +100,11 @@ AUTOCVAR(sv_damagetext, int, 2, _("<= 0: disabled, >= 1: spectators, >= 2: playe
 #define SV_DAMAGETEXT_ALL()             (autocvar_sv_damagetext >= 3 /* all players */)
 MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
     if (SV_DAMAGETEXT_DISABLED()) return;
-    const entity attacker = MUTATOR_ARGV(0, entity);
-    const entity hit = MUTATOR_ARGV(1, entity); if (hit == attacker) return;
-    const int health = MUTATOR_ARGV(0, int);
-    const int armor = MUTATOR_ARGV(1, int);
-    const int deathtype = MUTATOR_ARGV(2, int);
+    const entity attacker = M_ARGV(0, entity);
+    const entity hit = M_ARGV(1, entity); if (hit == attacker) return;
+    const int health = M_ARGV(2, int);
+    const int armor = M_ARGV(3, int);
+    const int deathtype = M_ARGV(5, int);
     const vector location = hit.origin;
     FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
         if (
@@ -105,6 +122,7 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
             WriteCoord(MSG_ONE, location.y);
             WriteCoord(MSG_ONE, location.z);
             WriteInt24_t(MSG_ONE, deathtype);
+            WriteByte(MSG_ONE, SAME_TEAM(hit, attacker));
         }
     ));
 }
@@ -118,8 +136,12 @@ NET_HANDLE(damagetext, bool isNew)
     int group = ReadShort();
     vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
     int deathtype = ReadInt24_t();
+    bool friendlyfire = ReadByte();
     return = true;
     if (autocvar_cl_damagetext) {
+        if (friendlyfire && !autocvar_cl_damagetext_friendlyfire) {
+            return;
+        }
         if (autocvar_cl_damagetext_accumulate_range) {
             for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
                 if (e.instanceOfDamageText && e.m_group == group) {
@@ -128,7 +150,7 @@ NET_HANDLE(damagetext, bool isNew)
                 }
             }
         }
-        NEW(DamageText, group, location, health, armor, deathtype);
+        NEW(DamageText, group, location, health, armor, deathtype, friendlyfire);
     }
 }
 #endif
@@ -145,20 +167,40 @@ CLASS(XonoticDamageTextSettings, XonoticTab)
     METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
     METHOD(XonoticDamageTextSettings, fill, void(entity this))
     {
+       entity e;
         this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
             this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
         this.TR(this);
-            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Font size:")));
-            this.TD(this, 1, 2, makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
+            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Font size:")));
+                setDependent(e, "cl_damagetext", 1, 1);
+            this.TD(this, 1, 2, e = makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
+                setDependent(e, "cl_damagetext", 1, 1);
+        this.TR(this);
+            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Accumulate range:")));
+                setDependent(e, "cl_damagetext", 1, 1);
+            this.TD(this, 1, 2, e = makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
+                setDependent(e, "cl_damagetext", 1, 1);
+        this.TR(this);
+            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Lifetime:")));
+                setDependent(e, "cl_damagetext", 1, 1);
+            this.TD(this, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
+                setDependent(e, "cl_damagetext", 1, 1);
+        this.TR(this);
+            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:")));
+                setDependent(e, "cl_damagetext", 1, 1);
+            this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
+                setDependent(e, "cl_damagetext", 1, 1);
+        this.TR(this);
         this.TR(this);
-            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Accumulate range:")));
-            this.TD(this, 1, 2, makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
+        // friendly fire
+            this.TD(this, 1, 3, e = makeXonoticCheckBox(0, "cl_damagetext_friendlyfire", _("Draw damage numbers for friendly fire")));
+                setDependent(e, "cl_damagetext", 1, 1);
         this.TR(this);
-            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Lifetime:")));
-            this.TD(this, 1, 2, makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
+            this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color (Friendly Fire):")));
+                setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1);
+            this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_friendlyfire_color", "cl_damagetext_friendlyfire_color"));
+                setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1);
         this.TR(this);
-            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Color:")));
-            this.TD(this, 2, 2, makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
     }
 ENDCLASS(XonoticDamageTextSettings)
 #endif