]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/damagetext/damagetext.qc
Make use of constants for damagetext bitflags
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext / damagetext.qc
index 6caef463814f861c00ef2f74eb809689948cc5ee..538c817fad9a41e9d1a50d616b6ce5ddce3f5b6b 100644 (file)
@@ -3,12 +3,19 @@
 #define DAMAGETEXT_PRECISION_MULTIPLIER 128
 #define DAMAGETEXT_SHORT_LIMIT 256 // the smallest value that we can't send as short - 2^15 (signed short) / DAMAGETEXT_PRECISION_MULTIPLIER
 
+const int DTFLAG_SAMETEAM = BIT(0);
+const int DTFLAG_BIG_HEALTH = BIT(1);
+const int DTFLAG_BIG_ARMOR = BIT(2);
+const int DTFLAG_BIG_POTENTIAL = BIT(3);
+const int DTFLAG_NO_ARMOR = BIT(4);
+const int DTFLAG_NO_POTENTIAL = BIT(5);
+
 REGISTER_MUTATOR(damagetext, true);
 
 #if defined(CSQC) || defined(MENUQC)
 // no translatable cvar description please
 AUTOCVAR_SAVE(cl_damagetext,                        bool,   true,       "Draw damage dealt where you hit the enemy");
-AUTOCVAR_SAVE(cl_damagetext_format,             string, "-{total}", "How to format the damage text. {health}, {armor}, {total}, {potential}");
+AUTOCVAR_SAVE(cl_damagetext_format,                 string, "-{total}", "How to format the damage text. {health}, {armor}, {total}, {potential}, {potential_health}");
 STATIC_INIT(DamageText_LegacyFormat) {
     if (strstrofs(autocvar_cl_damagetext_format, "{", 0) < 0) autocvar_cl_damagetext_format = "-{total}";
 }
@@ -66,6 +73,7 @@ CLASS(DamageText, Object)
             s = strreplace("{armor}",  sprintf("%d", rint(this.m_armordamage / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
             s = strreplace("{total}",  sprintf("%d", rint((this.m_damage + this.m_armordamage) / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
             s = strreplace("{potential}",  sprintf("%d", rint(this.m_potential_damage/DAMAGETEXT_PRECISION_MULTIPLIER)), s);
+            s = strreplace("{potential_health}",  sprintf("%d", rint((this.m_potential_damage - this.m_armordamage)/DAMAGETEXT_PRECISION_MULTIPLIER)), s);
             drawcolorcodedstring2_builtin(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
         }
     }
@@ -114,10 +122,13 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
             (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(it) && it.enemy == attacker) ||
             (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(it))
         ) {
-            int flags = SAME_TEAM(hit, attacker); // BIT(0)
-            if (health >= DAMAGETEXT_SHORT_LIMIT) flags |= BIT(1);
-            if (armor >= DAMAGETEXT_SHORT_LIMIT) flags |= BIT(2);
-            if (potential_damage >= DAMAGETEXT_SHORT_LIMIT) flags |= BIT(3);
+            int flags = 0;
+            if (SAME_TEAM(hit, attacker)) flags |= DTFLAG_SAMETEAM;
+            if (health >= DAMAGETEXT_SHORT_LIMIT) flags |= DTFLAG_BIG_HEALTH;
+            if (armor >= DAMAGETEXT_SHORT_LIMIT) flags |= DTFLAG_BIG_ARMOR;
+            if (potential_damage >= DAMAGETEXT_SHORT_LIMIT) flags |= DTFLAG_BIG_POTENTIAL;
+            if (!armor) flags |= DTFLAG_NO_ARMOR;
+            if (fabs((armor + health) - potential_damage) < 0.0001) flags |= DTFLAG_NO_POTENTIAL;
 
             msg_entity = it;
             WriteHeader(MSG_ONE, damagetext);
@@ -131,12 +142,18 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
             // we need to send a few decimal places to minimize errors when accumulating damage
             // sending them multiplied saves bandwidth compared to using WriteCoord,
             // however if the multiplied damage would be too much for (signed) short, we send an int24
-            if (health >= DAMAGETEXT_SHORT_LIMIT) WriteInt24_t(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER);
+            if (flags & DTFLAG_BIG_HEALTH) WriteInt24_t(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER);
             else WriteShort(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER);
-            if (armor >= DAMAGETEXT_SHORT_LIMIT) WriteInt24_t(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER);
-            else WriteShort(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER);
-            if (potential_damage >= DAMAGETEXT_SHORT_LIMIT) WriteInt24_t(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER);
-            else WriteShort(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER);
+            if (!(flags & DTFLAG_NO_ARMOR))
+            {
+                if (flags & DTFLAG_BIG_ARMOR) WriteInt24_t(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER);
+                else WriteShort(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER);
+            }
+            if (!(flags & DTFLAG_NO_POTENTIAL))
+            {
+                if (flags & DTFLAG_BIG_POTENTIAL) WriteInt24_t(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER);
+                else WriteShort(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER);
+                       }
         }
     ));
 }
@@ -149,14 +166,16 @@ NET_HANDLE(damagetext, bool isNew)
     vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
     int deathtype = ReadInt24_t();
     int flags = ReadByte();
-    bool friendlyfire = flags & 1;
+    bool friendlyfire = flags & DTFLAG_SAMETEAM;
 
     int health, armor, potential_damage;
-    if (flags & BIT(1)) health = ReadInt24_t();
+    if (flags & DTFLAG_BIG_HEALTH) health = ReadInt24_t();
     else health = ReadShort();
-    if (flags & BIT(2)) armor = ReadInt24_t();
+    if (flags & DTFLAG_NO_ARMOR) armor = 0;
+    else if (flags & DTFLAG_BIG_ARMOR) armor = ReadInt24_t();
     else armor = ReadShort();
-    if (flags & BIT(3)) potential_damage = ReadInt24_t();
+    if (flags & DTFLAG_NO_POTENTIAL) potential_damage = health + armor;
+    else if (flags & DTFLAG_BIG_POTENTIAL) potential_damage = ReadInt24_t();
     else potential_damage = ReadShort();
 
     return = true;