]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc
Refactor damagetext to use a new linked list instead of proximity search and fix...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext / sv_damagetext.qc
index c9ded88f00adc6dc05c627199baef0f3f4b80ab7..8bf9516809e474e62cddb99cf72cacf83807d28f 100644 (file)
@@ -63,7 +63,6 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
     int deathtype = M_ARGV(5, int);
     float potential_damage = M_ARGV(6, float);
     if(DEATH_WEAPONOF(deathtype) == WEP_VAPORIZER) return;
-    if(deathtype == DEATH_FIRE.m_id || deathtype == DEATH_BUFF.m_id) return; // TODO: exclude damage over time and thorn effects
 
     int flags = 0;
     if (SAME_TEAM(hit, attacker)) flags |= DTFLAG_SAMETEAM;