+++ /dev/null
-#ifdef IMPLEMENTATION
-AUTOCVAR(g_grappling_hook, bool, false, _("let players spawn with the grappling hook which allows them to pull themselves up"));
-#ifdef SVQC
-REGISTER_MUTATOR(hook, autocvar_g_grappling_hook) {
- MUTATOR_ONADD {
- g_grappling_hook = true;
- WEP_HOOK.ammo_factor = 0;
- }
- MUTATOR_ONROLLBACK_OR_REMOVE {
- g_grappling_hook = false;
- WEP_HOOK.ammo_factor = 1;
- }
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(hook, BuildMutatorsString)
-{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), ":grappling_hook");
-}
-
-MUTATOR_HOOKFUNCTION(hook, BuildMutatorsPrettyString)
-{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Hook");
-}
-
-MUTATOR_HOOKFUNCTION(hook, BuildGameplayTipsString)
-{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
-}
-
-MUTATOR_HOOKFUNCTION(hook, PlayerSpawn)
-{
- entity player = M_ARGV(0, entity);
-
- player.offhand = OFFHAND_HOOK;
-}
-
-MUTATOR_HOOKFUNCTION(hook, FilterItem)
-{
- entity item = M_ARGV(0, entity);
-
- return item.weapon == WEP_HOOK.m_id;
-}
-
-#endif
-#endif