--- /dev/null
+#include "sv_hook.qh"
+
+AUTOCVAR(g_grappling_hook, bool, false, _("let players spawn with the grappling hook which allows them to pull themselves up"));
+#ifdef SVQC
+REGISTER_MUTATOR(hook, autocvar_g_grappling_hook) {
+ MUTATOR_ONADD {
+ g_grappling_hook = true;
+ WEP_HOOK.ammo_factor = 0;
+ }
+ MUTATOR_ONROLLBACK_OR_REMOVE {
+ g_grappling_hook = false;
+ WEP_HOOK.ammo_factor = 1;
+ }
+
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(hook, BuildMutatorsString)
+{
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ":grappling_hook");
+}
+
+MUTATOR_HOOKFUNCTION(hook, BuildMutatorsPrettyString)
+{
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Hook");
+}
+
+MUTATOR_HOOKFUNCTION(hook, BuildGameplayTipsString)
+{
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
+}
+
+MUTATOR_HOOKFUNCTION(hook, PlayerSpawn)
+{
+ entity player = M_ARGV(0, entity);
+
+ player.offhand = OFFHAND_HOOK;
+}
+
+MUTATOR_HOOKFUNCTION(hook, FilterItem)
+{
+ entity item = M_ARGV(0, entity);
+
+ return item.weapon == WEP_HOOK.m_id;
+}
+
+#endif