frag_target.armorvalue -= 1;
frag_damage = 0;
frag_target.damage_dealt += 1;
- frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
+ frag_attacker.damage_dealt += 1;
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
}
}