]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
Merge branch 'terencehill/cl_forceplayercolors_3' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / instagib / sv_instagib.qc
index 63f3182ea6ba4746abb57d5491c5c97d29294adc..a23fc36970a6822f5ca48af79b29487c338a5df5 100644 (file)
@@ -14,7 +14,6 @@ bool autocvar_g_instagib_ammo_convert_cells;
 bool autocvar_g_instagib_ammo_convert_rockets;
 bool autocvar_g_instagib_ammo_convert_shells;
 bool autocvar_g_instagib_ammo_convert_bullets;
-int autocvar_g_instagib_extralives;
 float autocvar_g_instagib_speed_highspeed;
 
 IntrusiveList g_instagib_items;
@@ -82,7 +81,7 @@ void instagib_ammocheck(entity this)
 
        if(IS_DEAD(this) || game_stopped)
                instagib_stop_countdown(this);
-       else if (GetResource(this, RES_CELLS) > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE))
+       else if (GetResource(this, RES_CELLS) > 0 || (this.items & IT_UNLIMITED_AMMO) || (this.flags & FL_GODMODE))
                instagib_stop_countdown(this);
        else if(autocvar_g_rm && autocvar_g_rm_laser)
        {
@@ -180,7 +179,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterSpawn)
        entity mon = M_ARGV(0, entity);
 
        // always refill ammo
-       if(mon.monsterid == MON_MAGE.monsterid)
+       if(mon.monsterdef == MON_MAGE)
                mon.skin = 1;
 }
 
@@ -233,21 +232,27 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
 
        if (player.items & ITEM_Invisibility.m_itemid)
        {
-               play_countdown(player, player.strength_finished, SND_POWEROFF);
-               if (time > player.strength_finished)
+               play_countdown(player, STAT(STRENGTH_FINISHED, player), SND_POWEROFF);
+               if (time > STAT(STRENGTH_FINISHED, player))
                {
-                       player.alpha = default_player_alpha;
-                       player.exteriorweaponentity.alpha = default_weapon_alpha;
+                       if(!player.vehicle) // already reset upon exit
+                       {
+                               player.alpha = default_player_alpha;
+                               player.exteriorweaponentity.alpha = default_weapon_alpha;
+                       }
                        player.items &= ~ITEM_Invisibility.m_itemid;
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
                }
        }
        else
        {
-               if (time < player.strength_finished)
+               if (time < STAT(STRENGTH_FINISHED, player))
                {
-                       player.alpha = autocvar_g_instagib_invis_alpha;
-                       player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
+                       if(!player.vehicle) // incase the player is given powerups while inside a vehicle
+                       {
+                               player.alpha = autocvar_g_instagib_invis_alpha;
+                               player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
+                       }
                        player.items |= ITEM_Invisibility.m_itemid;
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_INVISIBILITY, player.netname);
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
@@ -256,8 +261,8 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
 
        if (player.items & ITEM_Speed.m_itemid)
        {
-               play_countdown(player, player.invincible_finished, SND_POWEROFF);
-               if (time > player.invincible_finished)
+               play_countdown(player, STAT(INVINCIBLE_FINISHED, player), SND_POWEROFF);
+               if (time > STAT(INVINCIBLE_FINISHED, player))
                {
                        player.items &= ~ITEM_Speed.m_itemid;
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_SPEED);
@@ -265,7 +270,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
        }
        else
        {
-               if (time < player.invincible_finished)
+               if (time < STAT(INVINCIBLE_FINISHED, player))
                {
                        player.items |= ITEM_Speed.m_itemid;
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_SPEED, player.netname);
@@ -353,7 +358,6 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
 
                                if(frag_target != frag_attacker)
                                {
-                                       if(frag_damage <= 0 && GetResource(frag_target, RES_HEALTH) > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
                                        if(!autocvar_g_instagib_blaster_keepforce)
                                                frag_force = '0 0 0';
                                }
@@ -386,7 +390,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
        M_ARGV(6, vector) = frag_force;
 }
 
-MUTATOR_HOOKFUNCTION(mutator_instagib, SetStartItems)
+MUTATOR_HOOKFUNCTION(mutator_instagib, SetStartItems, CBC_ORDER_LAST)
 {
        start_health       = warmup_start_health       = 100;
        start_armorvalue   = warmup_start_armorvalue   = 0;
@@ -529,7 +533,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
        if(item.itemdef == ITEM_ExtraLife)
        {
                GiveResource(toucher, RES_ARMOR, autocvar_g_instagib_extralives);
-               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
+               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES, autocvar_g_instagib_extralives);
                return MUT_ITEMTOUCH_PICKUP;
        }