}
FOREACH(Nades, true, {
- for (int j = 0; j < 2; j++)
+ for (int j = 0; j < 2; ++j)
{
if (it.m_projectile[j] == proj)
{
void nade_napalm_boom(entity this)
{
- for (int c = 0; c < autocvar_g_nades_napalm_ball_count; c++)
+ for (int c = 0; c < autocvar_g_nades_napalm_ball_count; ++c)
nade_napalm_ball(this);
entity fountain = new(nade_napalm_fountain);