]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/nades/nades.qc
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / nades / nades.qc
index 7336c34a4b00dab5a0b434306c5df9ef15caee6b..7f2bed6973aafcdd50327c74e9a5d8b6b266267a 100644 (file)
@@ -1,7 +1,5 @@
 #include "nades.qh"
 
-#ifdef IMPLEMENTATION
-
 #ifdef SVQC
 bool autocvar_g_nades_nade_small;
 float autocvar_g_nades_spread = 0.04;
@@ -9,7 +7,7 @@ float autocvar_g_nades_spread = 0.04;
 
 REGISTER_STAT(NADES_SMALL, int, autocvar_g_nades_nade_small)
 
-#ifndef MENUQC
+#ifdef GAMEQC
 entity Nade_TrailEffect(int proj, int nade_team)
 {
     switch (proj)
@@ -94,7 +92,7 @@ MUTATOR_HOOKFUNCTION(cl_nades, EditProjectile)
                proj.maxs = '16 16 16';
        }
        proj.colormod = nade_type.m_color;
-       proj.move_movetype = MOVETYPE_BOUNCE;
+       set_movetype(proj, MOVETYPE_BOUNCE);
        settouch(proj, func_null);
        proj.scale = 1.5;
        proj.avelocity = randomvec() * 720;
@@ -147,23 +145,25 @@ void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expan
 
 #ifdef SVQC
 
-#include <common/gamemodes/all.qh>
-#include <common/monsters/spawn.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/monsters/sv_spawn.qh>
 #include <common/monsters/sv_monsters.qh>
 #include <server/g_subs.qh>
 
 REGISTER_MUTATOR(nades, cvar("g_nades"));
 
 .float nade_time_primed;
+.float nade_lifetime;
 
 .entity nade_spawnloc;
 
+
 void nade_timer_think(entity this)
 {
-       this.skin = 8 - (this.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
+       this.skin = 8 - (this.owner.wait - time) / (this.owner.nade_lifetime / 10);
        this.nextthink = time;
        if(!this.owner || wasfreed(this.owner))
-               remove(this);
+               delete(this);
 }
 
 void nade_burn_spawn(entity _nade)
@@ -213,7 +213,7 @@ void napalm_damage(entity this, float dist, float damage, float edgedamage, floa
                        if(d < dist)
                        {
                                e.fireball_impactvec = p;
-                               RandomSelection_Add(e, 0, string_null, 1 / (1 + d), !Fire_IsBurning(e));
+                               RandomSelection_AddEnt(e, 1 / (1 + d), !Fire_IsBurning(e));
                        }
                }
        if(RandomSelection_chosen_ent)
@@ -232,13 +232,13 @@ void napalm_ball_think(entity this)
        if(round_handler_IsActive())
        if(!round_handler_IsRoundStarted())
        {
-               remove(this);
+               delete(this);
                return;
        }
 
        if(time > this.pushltime)
        {
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -273,7 +273,7 @@ void nade_napalm_ball(entity this)
        proj.team = this.owner.team;
        proj.bot_dodge = true;
        proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
-       proj.movetype = MOVETYPE_BOUNCE;
+       set_movetype(proj, MOVETYPE_BOUNCE);
        proj.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
        PROJECTILE_MAKETRIGGER(proj);
        setmodel(proj, MDL_Null);
@@ -294,6 +294,8 @@ void nade_napalm_ball(entity this)
 
        proj.angles = vectoangles(proj.velocity);
        proj.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, proj);
+       IL_PUSH(g_bot_dodge, proj);
        proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
 
        //CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
@@ -306,13 +308,13 @@ void napalm_fountain_think(entity this)
        if(round_handler_IsActive())
        if(!round_handler_IsRoundStarted())
        {
-               remove(this);
+               delete(this);
                return;
        }
 
        if(time >= this.ltime)
        {
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -350,13 +352,16 @@ void nade_napalm_boom(entity this)
        fountain.owner = this.owner;
        fountain.realowner = this.realowner;
        fountain.origin = this.origin;
+       fountain.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, fountain);
+       IL_PUSH(g_bot_dodge, fountain);
        setorigin(fountain, fountain.origin);
        setthink(fountain, napalm_fountain_think);
        fountain.nextthink = time;
        fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
        fountain.pushltime = fountain.ltime;
        fountain.team = this.team;
-       fountain.movetype = MOVETYPE_TOSS;
+       set_movetype(fountain, MOVETYPE_TOSS);
        fountain.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
        fountain.bot_dodge = true;
        fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage;
@@ -379,7 +384,7 @@ void nade_ice_think(entity this)
        if(round_handler_IsActive())
        if(!round_handler_IsRoundStarted())
        {
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -396,7 +401,7 @@ void nade_ice_think(entity this)
                        Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
                                autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this);
                }
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -448,7 +453,7 @@ void nade_ice_boom(entity this)
        fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
        fountain.pushltime = fountain.wait = fountain.ltime;
        fountain.team = this.team;
-       fountain.movetype = MOVETYPE_TOSS;
+       set_movetype(fountain, MOVETYPE_TOSS);
        fountain.projectiledeathtype = DEATH_NADE_ICE.m_id;
        fountain.bot_dodge = false;
        setsize(fountain, '-16 -16 -16', '16 16 16');
@@ -494,7 +499,7 @@ void nade_spawn_boom(entity this)
        entity spawnloc = spawn();
        setorigin(spawnloc, this.origin);
        setsize(spawnloc, this.realowner.mins, this.realowner.maxs);
-       spawnloc.movetype = MOVETYPE_NONE;
+       set_movetype(spawnloc, MOVETYPE_NONE);
        spawnloc.solid = SOLID_NOT;
        spawnloc.drawonlytoclient = this.realowner;
        spawnloc.effects = EF_STARDUST;
@@ -502,7 +507,7 @@ void nade_spawn_boom(entity this)
 
        if(this.realowner.nade_spawnloc)
        {
-               remove(this.realowner.nade_spawnloc);
+               delete(this.realowner.nade_spawnloc);
                this.realowner.nade_spawnloc = NULL;
        }
 
@@ -513,7 +518,7 @@ void nades_orb_think(entity this)
 {
        if(time >= this.ltime)
        {
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -559,35 +564,33 @@ entity nades_spawn_orb(entity own, entity realown, vector org, float orb_ltime,
        return orb;
 }
 
-void nade_entrap_touch(entity this)
+void nade_entrap_touch(entity this, entity toucher)
 {
-       if(DIFF_TEAM(other, this.realowner)) // TODO: what if realowner changes team or disconnects?
+       if(DIFF_TEAM(toucher, this.realowner)) // TODO: what if realowner changes team or disconnects?
        {
-               if (!isPushable(other))
+               if (!isPushable(toucher))
                        return;
 
-               float pushdeltatime = time - other.lastpushtime;
+               float pushdeltatime = time - toucher.lastpushtime;
                if (pushdeltatime > 0.15) pushdeltatime = 0;
-               other.lastpushtime = time;
+               toucher.lastpushtime = time;
                if(!pushdeltatime) return;
 
                // div0: ticrate independent, 1 = identity (not 20)
-#ifdef SVQC
-               other.velocity = other.velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
+               toucher.velocity = toucher.velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
 
-               UpdateCSQCProjectile(other);
-#elif defined(CSQC)
-               other.move_velocity = other.move_velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
-#endif
+       #ifdef SVQC
+               UpdateCSQCProjectile(toucher);
+       #endif
        }
 
-       if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) || IS_MONSTER(other) )
+       if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) || IS_MONSTER(toucher) )
        {
-               entity show_tint = (IS_VEHICLE(other)) ? other.owner : other;
+               entity show_tint = (IS_VEHICLE(toucher)) ? toucher.owner : toucher;
                STAT(ENTRAP_ORB, show_tint) = time + 0.1;
 
                float tint_alpha = 0.75;
-               if(SAME_TEAM(other, this.realowner))
+               if(SAME_TEAM(toucher, this.realowner))
                        tint_alpha = 0.45;
                STAT(ENTRAP_ORB_ALPHA, show_tint) = tint_alpha * (this.ltime - time) / this.orb_lifetime;
        }
@@ -601,43 +604,43 @@ void nade_entrap_boom(entity this)
        orb.colormod = NADE_TYPE_ENTRAP.m_color;
 }
 
-void nade_heal_touch(entity this)
+void nade_heal_touch(entity this, entity toucher)
 {
        float maxhealth;
        float health_factor;
-       if(IS_PLAYER(other) || IS_MONSTER(other))
-       if(!IS_DEAD(other))
-       if(!STAT(FROZEN, other))
+       if(IS_PLAYER(toucher) || IS_MONSTER(toucher))
+       if(!IS_DEAD(toucher))
+       if(!STAT(FROZEN, toucher))
        {
                health_factor = autocvar_g_nades_heal_rate*frametime/2;
-               if ( other != this.realowner )
+               if ( toucher != this.realowner )
                {
-                       if ( SAME_TEAM(other,this) )
+                       if ( SAME_TEAM(toucher,this) )
                                health_factor *= autocvar_g_nades_heal_friend;
                        else
                                health_factor *= autocvar_g_nades_heal_foe;
                }
                if ( health_factor > 0 )
                {
-                       maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max;
-                       if ( other.health < maxhealth )
+                       maxhealth = (IS_MONSTER(toucher)) ? toucher.max_health : g_pickup_healthmega_max;
+                       if ( toucher.health < maxhealth )
                        {
                                if ( this.nade_show_particles )
-                                       Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1);
-                               other.health = min(other.health+health_factor, maxhealth);
+                                       Send_Effect(EFFECT_HEALING, toucher.origin, '0 0 0', 1);
+                               toucher.health = min(toucher.health+health_factor, maxhealth);
                        }
-                       other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
+                       toucher.pauserothealth_finished = max(toucher.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
                }
                else if ( health_factor < 0 )
                {
-                       Damage(other,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0');
+                       Damage(toucher,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,toucher.origin,'0 0 0');
                }
 
        }
 
-       if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) )
+       if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) )
        {
-               entity show_red = (IS_VEHICLE(other)) ? other.owner : other;
+               entity show_red = (IS_VEHICLE(toucher)) ? toucher.owner : toucher;
                show_red.stat_healing_orb = time+0.1;
                show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.orb_lifetime;
        }
@@ -653,7 +656,7 @@ void nade_heal_boom(entity this)
 
 void nade_monster_boom(entity this)
 {
-       entity e = spawnmonster(this.pokenade_type, 0, this.realowner, this.realowner, this.origin, false, false, 1);
+       entity e = spawnmonster(spawn(), this.pokenade_type, 0, this.realowner, this.realowner, this.origin, false, false, 1);
 
        if(autocvar_g_nades_pokenade_monster_lifetime > 0)
                e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
@@ -733,13 +736,12 @@ void nade_boom(entity this)
                case NADE_TYPE_ENTRAP: nade_entrap_boom(this); break;
        }
 
-       FOREACH_ENTITY_ENT(aiment, this,
+       IL_EACH(g_projectiles, it.classname == "grapplinghook" && it.aiment == this,
        {
-               if(it.classname == "grapplinghook")
-                       RemoveGrapplingHook(it.realowner);
+               RemoveHook(it);
        });
 
-       remove(this);
+       delete(this);
 }
 
 void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, string pntype);
@@ -756,24 +758,24 @@ void nade_pickup(entity this, entity thenade)
 }
 
 bool CanThrowNade(entity this);
-void nade_touch(entity this)
+void nade_touch(entity this, entity toucher)
 {
-       if(other)
+       if(toucher)
                UpdateCSQCProjectile(this);
 
-       if(other == this.realowner)
+       if(toucher == this.realowner)
                return; // no this impacts
 
        if(autocvar_g_nades_pickup)
        if(time >= this.spawnshieldtime)
-       if(!other.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much
-       if(!other.frozen)
-       if(CanThrowNade(other)) // prevent some obvious things, like dead players
-       if(IS_REAL_CLIENT(other)) // above checks for IS_PLAYER, don't need to do it here
+       if(!toucher.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much
+       if(!STAT(FROZEN, toucher))
+       if(CanThrowNade(toucher)) // prevent some obvious things, like dead players
+       if(IS_REAL_CLIENT(toucher)) // above checks for IS_PLAYER, don't need to do it here
        {
-               nade_pickup(other, this);
+               nade_pickup(toucher, this);
                sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
-               remove(this);
+               delete(this);
                return;
        }
        /*float is_weapclip = 0;
@@ -783,16 +785,15 @@ void nade_touch(entity this)
                is_weapclip = 1;*/
        if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
        {
-               FOREACH_ENTITY_ENT(aiment, this,
+               IL_EACH(g_projectiles, it.classname == "grapplinghook" && it.aiment == this,
                {
-                       if(it.classname == "grapplinghook")
-                               RemoveGrapplingHook(it.realowner);
+                       RemoveHook(it);
                });
-               remove(this);
+               delete(this);
                return;
        }
 
-       PROJECTILE_TOUCH(this);
+       PROJECTILE_TOUCH(this, toucher);
 
        //setsize(this, '-2 -2 -2', '2 2 2');
        //UpdateCSQCProjectile(this);
@@ -802,7 +803,7 @@ void nade_touch(entity this)
                return;
        }
 
-       this.enemy = other;
+       this.enemy = toucher;
        nade_boom(this);
 }
 
@@ -863,7 +864,7 @@ void nade_damage(entity this, entity inflictor, entity attacker, float damage, i
        if(this.health == this.max_health)
        {
                sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
-               this.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
+               this.nextthink = max(time + this.nade_lifetime, time);
                setthink(this, nade_beep);
        }
 
@@ -886,12 +887,13 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
        entity _nade = e.nade;
        e.nade = NULL;
 
-       remove(e.fake_nade);
+       delete(e.fake_nade);
        e.fake_nade = NULL;
 
        makevectors(e.v_angle);
 
-       W_SetupShot(e, false, false, SND_Null, CH_WEAPON_A, 0);
+       // NOTE: always throw from first weapon entity?
+       W_SetupShot(e, _nade.weaponentity_fld, false, false, SND_Null, CH_WEAPON_A, 0);
 
        Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_NADES);
 
@@ -909,9 +911,9 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
                setsize(_nade, '-8 -8 -8', '8 8 8');
        else
                setsize(_nade, '-16 -16 -16', '16 16 16');
-       _nade.movetype = MOVETYPE_BOUNCE;
+       set_movetype(_nade, MOVETYPE_BOUNCE);
 
-       tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade);
+       tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, MOVE_NOMONSTERS, _nade);
        if (trace_startsolid)
                setorigin(_nade, e.origin);
 
@@ -941,8 +943,11 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
        _nade.gravity = 1;
        _nade.missile_flags = MIF_SPLASH | MIF_ARC;
        _nade.damagedbycontents = true;
+       IL_PUSH(g_damagedbycontents, _nade);
        _nade.angles = vectoangles(_nade.velocity);
        _nade.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, _nade);
+       IL_PUSH(g_bot_dodge, _nade);
        _nade.projectiledeathtype = DEATH_NADE.m_id;
        _nade.toss_time = time;
        _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
@@ -999,10 +1004,10 @@ MUTATOR_HOOKFUNCTION(nades, PutClientInServer)
        nades_RemoveBonus(player);
 }
 
-float nade_customize(entity this)
+bool nade_customize(entity this, entity client)
 {
-       //if(IS_SPEC(other)) { return false; }
-       if(other == this.exteriormodeltoclient || (IS_SPEC(other) && other.enemy == this.exteriormodeltoclient))
+       //if(IS_SPEC(client)) { return false; }
+       if(client == this.exteriormodeltoclient || (IS_SPEC(client) && client.enemy == this.exteriormodeltoclient))
        {
                // somewhat hide the model, but keep the glow
                //this.effects = 0;
@@ -1031,6 +1036,8 @@ void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, strin
        if(Nades_from(n.nade_type) == NADE_TYPE_Null)
                n.nade_type = NADE_TYPE_NORMAL.m_id;
 
+       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+
        setmodel(n, MDL_PROJECTILE_NADE);
        //setattachment(n, player, "bip01 l hand");
        n.exteriormodeltoclient = player;
@@ -1045,9 +1052,10 @@ void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, strin
        setthink(n, nade_beep);
        n.nextthink = max(n.wait - 3, time);
        n.projectiledeathtype = DEATH_NADE.m_id;
+       n.weaponentity_fld = weaponentity;
+       n.nade_lifetime = ntime;
 
        setmodel(fn, MDL_NADE_VIEW);
-       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
        setattachment(fn, player.(weaponentity), "");
        fn.realowner = fn.owner = player;
        fn.colormod = Nades_from(n.nade_type).m_color;
@@ -1055,6 +1063,7 @@ void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, strin
        fn.glowmod = player.glowmod;
        setthink(fn, SUB_Remove);
        fn.nextthink = n.wait;
+       fn.weaponentity_fld = weaponentity;
 
        player.nade = n;
        player.fake_nade = fn;
@@ -1067,10 +1076,10 @@ void nade_prime(entity this)
                return; // only allow bonus nades
 
        if(this.nade)
-               remove(this.nade);
+               delete(this.nade);
 
        if(this.fake_nade)
-               remove(this.fake_nade);
+               delete(this.fake_nade);
 
        int ntype;
        string pntype = this.pokenade_type;
@@ -1151,9 +1160,9 @@ void nades_CheckThrow(entity this)
 void nades_Clear(entity player)
 {
        if(player.nade)
-               remove(player.nade);
+               delete(player.nade);
        if(player.fake_nade)
-               remove(player.fake_nade);
+               delete(player.fake_nade);
 
        player.nade = player.fake_nade = NULL;
        player.nade_timer = 0;
@@ -1171,18 +1180,6 @@ CLASS(NadeOffhand, OffhandWeapon)
     METHOD(NadeOffhand, offhand_think, void(NadeOffhand this, entity player, bool key_pressed))
     {
        entity held_nade = player.nade;
-               if (held_nade)
-               {
-                       player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / autocvar_g_nades_nade_lifetime, 1);
-                       // LOG_TRACEF("%d %d\n", player.nade_timer, time - held_nade.nade_time_primed);
-                       makevectors(player.angles);
-                       held_nade.velocity = player.velocity;
-                       setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
-                       held_nade.angles_y = player.angles.y;
-
-                       if (time + 0.1 >= held_nade.wait)
-                               toss_nade(player, false, '0 0 0', time + 0.05);
-               }
 
         if (!CanThrowNade(player)) return;
         if (!(time > player.nade_refire)) return;
@@ -1224,6 +1221,20 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
 
        if (player.nade && (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)))) OFFHAND_NADE.offhand_think(OFFHAND_NADE, player, player.nade_altbutton);
 
+       entity held_nade = player.nade;
+       if (held_nade)
+       {
+               player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / held_nade.nade_lifetime, 1);
+               // LOG_TRACEF("%d %d", player.nade_timer, time - held_nade.nade_time_primed);
+               makevectors(player.angles);
+               held_nade.velocity = player.velocity;
+               setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
+               held_nade.angles_y = player.angles.y;
+
+               if (time + 0.1 >= held_nade.wait)
+                       toss_nade(player, false, '0 0 0', time + 0.05);
+       }
+
        if(IS_PLAYER(player))
        {
                if ( autocvar_g_nades_bonus && autocvar_g_nades )
@@ -1351,7 +1362,7 @@ MUTATOR_HOOKFUNCTION(nades, PlayerSpawn)
 
                if(player.nade_spawnloc.cnt <= 0)
                {
-                       remove(player.nade_spawnloc);
+                       delete(player.nade_spawnloc);
                        player.nade_spawnloc = NULL;
                }
        }
@@ -1429,7 +1440,7 @@ MUTATOR_HOOKFUNCTION(nades, MonsterDies)
 MUTATOR_HOOKFUNCTION(nades, DropSpecialItems)
 {
        entity frag_target = M_ARGV(0, entity);
-       
+
        if(frag_target.nade)
                toss_nade(frag_target, true, '0 0 0', time + 0.05);
 }
@@ -1485,4 +1496,3 @@ MUTATOR_HOOKFUNCTION(nades, BuildGameplayTipsString)
 }
 
 #endif
-#endif