healer.team = this.realowner.team;
healer.bot_dodge = false;
healer.solid = SOLID_TRIGGER;
- healer.touch = nade_heal_touch;
+ settouch(healer, nade_heal_touch);
setmodel(healer, MDL_NADE_HEAL);
healer.healer_radius = autocvar_g_nades_nade_radius;
if(set_owner)
_nade.realowner = e;
- _nade.touch = nade_touch;
+ settouch(_nade, nade_touch);
_nade.spawnshieldtime = time + 0.1; // prevent instantly picking up again
_nade.health = autocvar_g_nades_nade_health;
_nade.max_health = _nade.health;