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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / nades / nades.qc
index 0c3018699431d10d87b8f631e5e1f4e5b63bb0b4..c704d31ae2ef03872201b8655594375b8957f118 100644 (file)
-#ifndef MUTATOR_NADES_H
-#define MUTATOR_NADES_H
+#include "nades.qh"
+
+#ifdef IMPLEMENTATION
 
 #ifdef SVQC
-#include "../../../../server/mutators/mutator/gamemode_freezetag.qc"
+bool autocvar_g_nades_nade_small;
+float autocvar_g_nades_spread = 0.04;
 #endif
 
-.entity nade;
-.entity fake_nade;
-.float nade_timer = _STAT(NADE_TIMER);
-.float nade_refire;
-.float bonus_nades = _STAT(NADE_BONUS);
-.float nade_special_time;
-.float bonus_nade_score = _STAT(NADE_BONUS_SCORE);
-.int nade_type = _STAT(NADE_BONUS_TYPE);
-.string pokenade_type;
-.entity nade_damage_target;
-.float cvar_cl_nade_type;
-.string cvar_cl_pokenade_type;
-.float toss_time;
-.float stat_healing_orb = _STAT(HEALING_ORB);
-.float stat_healing_orb_alpha = _STAT(HEALING_ORB_ALPHA);
-.float nade_show_particles;
-
-// Remove nades that are being thrown
-void nades_Clear(entity player);
-
-// Give a bonus grenade to a player
-void(entity player, float score) nades_GiveBonus;
-
-/**
- * called to adjust nade damage and force on hit
- */
-#define EV_Nade_Damage(i, o) \
-       /** weapon */ i(entity, MUTATOR_ARGV_0_entity) \
-    /** force */  i(vector, MUTATOR_ARGV_0_vector) \
-    /**/          o(vector, MUTATOR_ARGV_0_vector) \
-       /** damage */ i(float,  MUTATOR_ARGV_0_float) \
-    /**/          o(float,  MUTATOR_ARGV_0_float) \
-    /**/
-MUTATOR_HOOKABLE(Nade_Damage, EV_Nade_Damage);
+REGISTER_STAT(NADES_SMALL, int, autocvar_g_nades_nade_small)
+
+#ifndef MENUQC
+entity Nade_TrailEffect(int proj, int nade_team)
+{
+    switch (proj)
+    {
+        case PROJECTILE_NADE:       return EFFECT_NADE_TRAIL(nade_team);
+        case PROJECTILE_NADE_BURN:  return EFFECT_NADE_TRAIL_BURN(nade_team);
+    }
 
+    FOREACH(Nades, true, LAMBDA(
+        for (int j = 0; j < 2; j++)
+        {
+            if (it.m_projectile[j] == proj)
+            {
+                string trail = it.m_trail[j].eent_eff_name;
+                if (trail) return it.m_trail[j];
+                break;
+            }
+        }
+    ));
+
+    return EFFECT_Null;
+}
 #endif
 
-#ifdef IMPLEMENTATION
+#ifdef CSQC
+REGISTER_MUTATOR(cl_nades, true);
+MUTATOR_HOOKFUNCTION(cl_nades, HUD_Draw_overlay)
+{
+       if (STAT(HEALING_ORB) <= time) return false;
+       M_ARGV(0, vector) = NADE_TYPE_HEAL.m_color;
+       M_ARGV(1, float) = STAT(HEALING_ORB_ALPHA);
+       return true;
+}
+MUTATOR_HOOKFUNCTION(cl_nades, Ent_Projectile)
+{
+       entity proj = M_ARGV(0, entity);
+
+       if (proj.cnt == PROJECTILE_NAPALM_FOUNTAIN)
+       {
+               proj.modelindex = 0;
+               proj.traileffect = EFFECT_FIREBALL.m_id;
+               return true;
+       }
+       if (Nade_FromProjectile(proj.cnt) != NADE_TYPE_Null)
+       {
+               setmodel(proj, MDL_PROJECTILE_NADE);
+               entity trail = Nade_TrailEffect(proj.cnt, proj.team);
+               if (trail.eent_eff_name) proj.traileffect = trail.m_id;
+               return true;
+       }
+}
+MUTATOR_HOOKFUNCTION(cl_nades, EditProjectile)
+{
+       entity proj = M_ARGV(0, entity);
+
+       if (proj.cnt == PROJECTILE_NAPALM_FOUNTAIN)
+       {
+               loopsound(proj, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
+               proj.mins = '-16 -16 -16';
+               proj.maxs = '16 16 16';
+       }
+
+       entity nade_type = Nade_FromProjectile(proj.cnt);
+       if (nade_type == NADE_TYPE_Null) return;
+       if(STAT(NADES_SMALL, NULL))
+       {
+               proj.mins = '-8 -8 -8';
+               proj.maxs = '8 8 8';
+       }
+       else
+       {
+               proj.mins = '-16 -16 -16';
+               proj.maxs = '16 16 16';
+       }
+       proj.colormod = nade_type.m_color;
+       proj.move_movetype = MOVETYPE_BOUNCE;
+       settouch(proj, func_null);
+       proj.scale = 1.5;
+       proj.avelocity = randomvec() * 720;
+
+       if (nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN)
+               proj.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+       else
+               proj.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+}
+bool Projectile_isnade(int p)
+{
+       return Nade_FromProjectile(p) != NADE_TYPE_Null;
+}
+void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
+{
+       float bonusNades    = STAT(NADE_BONUS);
+       float bonusProgress = STAT(NADE_BONUS_SCORE);
+       float bonusType     = STAT(NADE_BONUS_TYPE);
+       Nade def = Nades_from(bonusType);
+       vector nadeColor    = def.m_color;
+       string nadeIcon     = def.m_icon;
+
+       vector iconPos, textPos;
+
+       if(autocvar_hud_panel_ammo_iconalign)
+       {
+               iconPos = myPos + eX * 2 * mySize.y;
+               textPos = myPos;
+       }
+       else
+       {
+               iconPos = myPos;
+               textPos = myPos + eX * mySize.y;
+       }
+
+       if(bonusNades > 0 || bonusProgress > 0)
+       {
+               DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
+
+               if(autocvar_hud_panel_ammo_text)
+                       drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
-#include "../../../nades/all.qh"
-#include "../../../gamemodes/all.qh"
-#include "../../../monsters/spawn.qh"
-#include "../../../monsters/sv_monsters.qh"
-#include "../../../../server/g_subs.qh"
+               if(draw_expanding)
+                       drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
+
+               drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+}
+#endif
+
+#ifdef SVQC
+
+#include <common/gamemodes/all.qh>
+#include <common/monsters/spawn.qh>
+#include <common/monsters/sv_monsters.qh>
+#include <server/g_subs.qh>
 
 REGISTER_MUTATOR(nades, cvar("g_nades"));
 
@@ -56,12 +149,12 @@ REGISTER_MUTATOR(nades, cvar("g_nades"));
 
 .entity nade_spawnloc;
 
-void nade_timer_think()
-{SELFPARAM();
-       self.skin = 8 - (self.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
-       self.nextthink = time;
-       if(!self.owner || wasfreed(self.owner))
-               remove(self);
+void nade_timer_think(entity this)
+{
+       this.skin = 8 - (this.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
+       this.nextthink = time;
+       if(!this.owner || wasfreed(this.owner))
+               remove(this);
 }
 
 void nade_burn_spawn(entity _nade)
@@ -76,7 +169,7 @@ void nade_spawn(entity _nade)
        setattachment(timer, _nade, "");
        timer.colormap = _nade.colormap;
        timer.glowmod = _nade.glowmod;
-       timer.think = nade_timer_think;
+       setthink(timer, nade_timer_think);
        timer.nextthink = time;
        timer.wait = _nade.wait;
        timer.owner = _nade;
@@ -87,8 +180,8 @@ void nade_spawn(entity _nade)
        CSQCProjectile(_nade, true, Nades_from(_nade.nade_type).m_projectile[false], true);
 }
 
-void napalm_damage(float dist, float damage, float edgedamage, float burntime)
-{SELFPARAM();
+void napalm_damage(entity this, float dist, float damage, float edgedamage, float burntime)
+{
        entity e;
        float d;
        vector p;
@@ -97,17 +190,17 @@ void napalm_damage(float dist, float damage, float edgedamage, float burntime)
                return;
 
        RandomSelection_Init();
-       for(e = WarpZone_FindRadius(self.origin, dist, true); e; e = e.chain)
+       for(e = WarpZone_FindRadius(this.origin, dist, true); e; e = e.chain)
                if(e.takedamage == DAMAGE_AIM)
-               if(self.realowner != e || autocvar_g_nades_napalm_selfdamage)
-               if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
-               if(!e.frozen)
+               if(this.realowner != e || autocvar_g_nades_napalm_selfdamage)
+               if(!IS_PLAYER(e) || !this.realowner || DIFF_TEAM(e, this))
+               if(!STAT(FROZEN, e))
                {
                        p = e.origin;
                        p.x += e.mins.x + random() * (e.maxs.x - e.mins.x);
                        p.y += e.mins.y + random() * (e.maxs.y - e.mins.y);
                        p.z += e.mins.z + random() * (e.maxs.z - e.mins.z);
-                       d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
+                       d = vlen(WarpZone_UnTransformOrigin(e, this.origin) - p);
                        if(d < dist)
                        {
                                e.fireball_impactvec = p;
@@ -116,59 +209,59 @@ void napalm_damage(float dist, float damage, float edgedamage, float burntime)
                }
        if(RandomSelection_chosen_ent)
        {
-               d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
+               d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, this.origin) - RandomSelection_chosen_ent.fireball_impactvec);
                d = damage + (edgedamage - damage) * (d / dist);
-               Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
-               //trailparticles(self, particleeffectnum(EFFECT_FIREBALL_LASER), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
-               Send_Effect(EFFECT_FIREBALL_LASER, self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
+               Fire_AddDamage(RandomSelection_chosen_ent, this.realowner, d * burntime, burntime, this.projectiledeathtype | HITTYPE_BOUNCE);
+               //trailparticles(this, particleeffectnum(EFFECT_FIREBALL_LASER), this.origin, RandomSelection_chosen_ent.fireball_impactvec);
+               Send_Effect(EFFECT_FIREBALL_LASER, this.origin, RandomSelection_chosen_ent.fireball_impactvec - this.origin, 1);
        }
 }
 
 
-void napalm_ball_think()
-{SELFPARAM();
+void napalm_ball_think(entity this)
+{
        if(round_handler_IsActive())
        if(!round_handler_IsRoundStarted())
        {
-               remove(self);
+               remove(this);
                return;
        }
 
-       if(time > self.pushltime)
+       if(time > this.pushltime)
        {
-               remove(self);
+               remove(this);
                return;
        }
 
-       vector midpoint = ((self.absmin + self.absmax) * 0.5);
+       vector midpoint = ((this.absmin + this.absmax) * 0.5);
        if(pointcontents(midpoint) == CONTENT_WATER)
        {
-               self.velocity = self.velocity * 0.5;
+               this.velocity = this.velocity * 0.5;
 
                if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
-                       { self.velocity_z = 200; }
+                       { this.velocity_z = 200; }
        }
 
-       self.angles = vectoangles(self.velocity);
+       this.angles = vectoangles(this.velocity);
 
-       napalm_damage(autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage,
+       napalm_damage(this, autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage,
                                  autocvar_g_nades_napalm_ball_damage,autocvar_g_nades_napalm_burntime);
 
-       self.nextthink = time + 0.1;
+       this.nextthink = time + 0.1;
 }
 
 
-void nade_napalm_ball()
-{SELFPARAM();
+void nade_napalm_ball(entity this)
+{
        entity proj;
        vector kick;
 
-       spamsound(self, CH_SHOTS, SND(FIREBALL_FIRE), VOL_BASE, ATTEN_NORM);
+       spamsound(this, CH_SHOTS, SND(FIREBALL_FIRE), VOL_BASE, ATTEN_NORM);
 
        proj = new(grenade);
-       proj.owner = self.owner;
-       proj.realowner = self.realowner;
-       proj.team = self.owner.team;
+       proj.owner = this.owner;
+       proj.realowner = this.realowner;
+       proj.team = this.owner.team;
        proj.bot_dodge = true;
        proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
        proj.movetype = MOVETYPE_BOUNCE;
@@ -177,8 +270,8 @@ void nade_napalm_ball()
        setmodel(proj, MDL_Null);
        proj.scale = 1;//0.5;
        setsize(proj, '-4 -4 -4', '4 4 4');
-       setorigin(proj, self.origin);
-       proj.think = napalm_ball_think;
+       setorigin(proj, this.origin);
+       setthink(proj, napalm_ball_think);
        proj.nextthink = time;
        proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale;
        proj.effects = EF_LOWPRECISION | EF_FLAME;
@@ -198,62 +291,62 @@ void nade_napalm_ball()
 }
 
 
-void napalm_fountain_think()
-{SELFPARAM();
+void napalm_fountain_think(entity this)
+{
 
        if(round_handler_IsActive())
        if(!round_handler_IsRoundStarted())
        {
-               remove(self);
+               remove(this);
                return;
        }
 
-       if(time >= self.ltime)
+       if(time >= this.ltime)
        {
-               remove(self);
+               remove(this);
                return;
        }
 
-       vector midpoint = ((self.absmin + self.absmax) * 0.5);
+       vector midpoint = ((this.absmin + this.absmax) * 0.5);
        if(pointcontents(midpoint) == CONTENT_WATER)
        {
-               self.velocity = self.velocity * 0.5;
+               this.velocity = this.velocity * 0.5;
 
                if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
-                       { self.velocity_z = 200; }
+                       { this.velocity_z = 200; }
 
-               UpdateCSQCProjectile(self);
+               UpdateCSQCProjectile(this);
        }
 
-       napalm_damage(autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage,
+       napalm_damage(this, autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage,
                autocvar_g_nades_napalm_fountain_edgedamage, autocvar_g_nades_napalm_burntime);
 
-       self.nextthink = time + 0.1;
-       if(time >= self.nade_special_time)
+       this.nextthink = time + 0.1;
+       if(time >= this.nade_special_time)
        {
-               self.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay;
-               nade_napalm_ball();
+               this.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay;
+               nade_napalm_ball(this);
        }
 }
 
-void nade_napalm_boom()
-{SELFPARAM();
+void nade_napalm_boom(entity this)
+{
        entity fountain;
        int c;
        for (c = 0; c < autocvar_g_nades_napalm_ball_count; c++)
-               nade_napalm_ball();
+               nade_napalm_ball(this);
 
 
        fountain = spawn();
-       fountain.owner = self.owner;
-       fountain.realowner = self.realowner;
-       fountain.origin = self.origin;
+       fountain.owner = this.owner;
+       fountain.realowner = this.realowner;
+       fountain.origin = this.origin;
        setorigin(fountain, fountain.origin);
-       fountain.think = napalm_fountain_think;
+       setthink(fountain, napalm_fountain_think);
        fountain.nextthink = time;
        fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
        fountain.pushltime = fountain.ltime;
-       fountain.team = self.team;
+       fountain.team = this.team;
        fountain.movetype = MOVETYPE_TOSS;
        fountain.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
        fountain.bot_dodge = true;
@@ -272,35 +365,34 @@ void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time)
        Drop_Special_Items(frost_target);
 }
 
-void nade_ice_think()
-{SELFPARAM();
-
+void nade_ice_think(entity this)
+{
        if(round_handler_IsActive())
        if(!round_handler_IsRoundStarted())
        {
-               remove(self);
+               remove(this);
                return;
        }
 
-       if(time >= self.ltime)
+       if(time >= this.ltime)
        {
                if ( autocvar_g_nades_ice_explode )
                {
-                       entity expef = EFFECT_NADE_EXPLODE(self.realowner.team);
-                       Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1);
-                       sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-
-                       RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
-                               autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
-                       Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
-                               autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
+                       entity expef = EFFECT_NADE_EXPLODE(this.realowner.team);
+                       Send_Effect(expef, this.origin + '0 0 1', '0 0 0', 1);
+                       sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+
+                       RadiusDamage(this, this.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
+                               autocvar_g_nades_nade_radius, this, NULL, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
+                       Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
+                               autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this);
                }
-               remove(self);
+               remove(this);
                return;
        }
 
 
-       self.nextthink = time+0.1;
+       this.nextthink = time+0.1;
 
        // gaussian
        float randomr;
@@ -312,50 +404,50 @@ void nade_ice_think()
        randomp.x = randomr*cos(randomw);
        randomp.y = randomr*sin(randomw);
        randomp.z = 1;
-       Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, self.origin + randomp, '0 0 0', 1);
+       Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, this.origin + randomp, '0 0 0', 1);
 
-       if(time >= self.nade_special_time)
+       if(time >= this.nade_special_time)
        {
-               self.nade_special_time = time+0.7;
+               this.nade_special_time = time+0.7;
 
-               Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
-               Send_Effect(EFFECT_ICEFIELD, self.origin, '0 0 0', 1);
+               Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
+               Send_Effect(EFFECT_ICEFIELD, this.origin, '0 0 0', 1);
        }
 
 
-       float current_freeze_time = self.ltime - time - 0.1;
+       float current_freeze_time = this.ltime - time - 0.1;
 
        entity e;
-       for(e = findradius(self.origin, autocvar_g_nades_nade_radius); e; e = e.chain)
-       if(e != self)
-       if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, self.realowner) || e == self.realowner))
-       if(e.takedamage && e.deadflag == DEAD_NO)
+       for(e = findradius(this.origin, autocvar_g_nades_nade_radius); e; e = e.chain)
+       if(e != this)
+       if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, this.realowner) || e == this.realowner))
+       if(e.takedamage && !IS_DEAD(e))
        if(e.health > 0)
        if(!e.revival_time || ((time - e.revival_time) >= 1.5))
-       if(!e.frozen)
+       if(!STAT(FROZEN, e))
        if(current_freeze_time > 0)
-               nade_ice_freeze(self, e, current_freeze_time);
+               nade_ice_freeze(this, e, current_freeze_time);
 }
 
-void nade_ice_boom()
-{SELFPARAM();
+void nade_ice_boom(entity this)
+{
        entity fountain;
        fountain = spawn();
-       fountain.owner = self.owner;
-       fountain.realowner = self.realowner;
-       fountain.origin = self.origin;
+       fountain.owner = this.owner;
+       fountain.realowner = this.realowner;
+       fountain.origin = this.origin;
        setorigin(fountain, fountain.origin);
-       fountain.think = nade_ice_think;
+       setthink(fountain, nade_ice_think);
        fountain.nextthink = time;
        fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
        fountain.pushltime = fountain.wait = fountain.ltime;
-       fountain.team = self.team;
+       fountain.team = this.team;
        fountain.movetype = MOVETYPE_TOSS;
        fountain.projectiledeathtype = DEATH_NADE_ICE.m_id;
        fountain.bot_dodge = false;
        setsize(fountain, '-16 -16 -16', '16 16 16');
        fountain.nade_special_time = time+0.3;
-       fountain.angles = self.angles;
+       fountain.angles = this.angles;
 
        if ( autocvar_g_nades_ice_explode )
        {
@@ -363,9 +455,9 @@ void nade_ice_boom()
                entity timer = new(nade_timer);
                setmodel(timer, MDL_NADE_TIMER);
                setattachment(timer, fountain, "");
-               timer.colormap = self.colormap;
-               timer.glowmod = self.glowmod;
-               timer.think = nade_timer_think;
+               timer.colormap = this.colormap;
+               timer.glowmod = this.glowmod;
+               setthink(timer, nade_timer_think);
                timer.nextthink = time;
                timer.wait = fountain.ltime;
                timer.owner = fountain;
@@ -375,73 +467,73 @@ void nade_ice_boom()
                setmodel(fountain, MDL_Null);
 }
 
-void nade_translocate_boom()
-{SELFPARAM();
-       if(self.realowner.vehicle)
+void nade_translocate_boom(entity this)
+{
+       if(this.realowner.vehicle)
                return;
 
-       vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins.z - 24);
-       tracebox(locout, self.realowner.mins, self.realowner.maxs, locout, MOVE_NOMONSTERS, self.realowner);
+       vector locout = this.origin + '0 0 1' * (1 - this.realowner.mins.z - 24);
+       tracebox(locout, this.realowner.mins, this.realowner.maxs, locout, MOVE_NOMONSTERS, this.realowner);
        locout = trace_endpos;
 
-       makevectors(self.realowner.angles);
+       makevectors(this.realowner.angles);
 
-       MUTATOR_CALLHOOK(PortalTeleport, self.realowner);
+       MUTATOR_CALLHOOK(PortalTeleport, this.realowner);
 
-       TeleportPlayer(self, self.realowner, locout, self.realowner.angles, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+       TeleportPlayer(this, this.realowner, locout, this.realowner.angles, v_forward * vlen(this.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
 }
 
-void nade_spawn_boom()
-{SELFPARAM();
+void nade_spawn_boom(entity this)
+{
        entity spawnloc = spawn();
-       setorigin(spawnloc, self.origin);
-       setsize(spawnloc, self.realowner.mins, self.realowner.maxs);
+       setorigin(spawnloc, this.origin);
+       setsize(spawnloc, this.realowner.mins, this.realowner.maxs);
        spawnloc.movetype = MOVETYPE_NONE;
        spawnloc.solid = SOLID_NOT;
-       spawnloc.drawonlytoclient = self.realowner;
+       spawnloc.drawonlytoclient = this.realowner;
        spawnloc.effects = EF_STARDUST;
        spawnloc.cnt = autocvar_g_nades_spawn_count;
 
-       if(self.realowner.nade_spawnloc)
+       if(this.realowner.nade_spawnloc)
        {
-               remove(self.realowner.nade_spawnloc);
-               self.realowner.nade_spawnloc = world;
+               remove(this.realowner.nade_spawnloc);
+               this.realowner.nade_spawnloc = NULL;
        }
 
-       self.realowner.nade_spawnloc = spawnloc;
+       this.realowner.nade_spawnloc = spawnloc;
 }
 
-void nade_heal_think()
-{SELFPARAM();
-       if(time >= self.ltime)
+void nade_heal_think(entity this)
+{
+       if(time >= this.ltime)
        {
-               remove(self);
+               remove(this);
                return;
        }
 
-       self.nextthink = time;
+       this.nextthink = time;
 
-       if(time >= self.nade_special_time)
+       if(time >= this.nade_special_time)
        {
-               self.nade_special_time = time+0.25;
-               self.nade_show_particles = 1;
+               this.nade_special_time = time+0.25;
+               this.nade_show_particles = 1;
        }
        else
-               self.nade_show_particles = 0;
+               this.nade_show_particles = 0;
 }
 
-void nade_heal_touch()
-{SELFPARAM();
+void nade_heal_touch(entity this)
+{
        float maxhealth;
        float health_factor;
        if(IS_PLAYER(other) || IS_MONSTER(other))
-       if(other.deadflag == DEAD_NO)
-       if(!other.frozen)
+       if(!IS_DEAD(other))
+       if(!STAT(FROZEN, other))
        {
                health_factor = autocvar_g_nades_heal_rate*frametime/2;
-               if ( other != self.realowner )
+               if ( other != this.realowner )
                {
-                       if ( SAME_TEAM(other,self) )
+                       if ( SAME_TEAM(other,this) )
                                health_factor *= autocvar_g_nades_heal_friend;
                        else
                                health_factor *= autocvar_g_nades_heal_foe;
@@ -451,7 +543,7 @@ void nade_heal_touch()
                        maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max;
                        if ( other.health < maxhealth )
                        {
-                               if ( self.nade_show_particles )
+                               if ( this.nade_show_particles )
                                        Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1);
                                other.health = min(other.health+health_factor, maxhealth);
                        }
@@ -459,7 +551,7 @@ void nade_heal_touch()
                }
                else if ( health_factor < 0 )
                {
-                       Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0');
+                       Damage(other,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0');
                }
 
        }
@@ -468,23 +560,23 @@ void nade_heal_touch()
        {
                entity show_red = (IS_VEHICLE(other)) ? other.owner : other;
                show_red.stat_healing_orb = time+0.1;
-               show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.healer_lifetime;
+               show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.healer_lifetime;
        }
 }
 
-void nade_heal_boom()
-{SELFPARAM();
+void nade_heal_boom(entity this)
+{
        entity healer;
        healer = spawn();
-       healer.owner = self.owner;
-       healer.realowner = self.realowner;
-       setorigin(healer, self.origin);
+       healer.owner = this.owner;
+       healer.realowner = this.realowner;
+       setorigin(healer, this.origin);
        healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar
        healer.ltime = time + healer.healer_lifetime;
-       healer.team = self.realowner.team;
+       healer.team = this.realowner.team;
        healer.bot_dodge = false;
        healer.solid = SOLID_TRIGGER;
-       healer.touch = nade_heal_touch;
+       settouch(healer, nade_heal_touch);
 
        setmodel(healer, MDL_NADE_HEAL);
        healer.healer_radius = autocvar_g_nades_nade_radius;
@@ -493,26 +585,26 @@ void nade_heal_boom()
 
        Net_LinkEntity(healer, true, 0, healer_send);
 
-       healer.think = nade_heal_think;
+       setthink(healer, nade_heal_think);
        healer.nextthink = time;
        healer.SendFlags |= 1;
 }
 
-void nade_monster_boom()
-{SELFPARAM();
-       entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, false, false, 1);
+void nade_monster_boom(entity this)
+{
+       entity e = spawnmonster(this.pokenade_type, 0, this.realowner, this.realowner, this.origin, false, false, 1);
 
        if(autocvar_g_nades_pokenade_monster_lifetime > 0)
                e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
        e.monster_skill = MONSTER_SKILL_INSANE;
 }
 
-void nade_boom()
-{SELFPARAM();
+void nade_boom(entity this)
+{
        entity expef = NULL;
        bool nade_blast = true;
 
-       switch ( Nades_from(self.nade_type) )
+       switch ( Nades_from(this.nade_type) )
        {
                case NADE_TYPE_NAPALM:
                        nade_blast = autocvar_g_nades_napalm_blast;
@@ -528,7 +620,7 @@ void nade_boom()
                case NADE_TYPE_MONSTER:
                case NADE_TYPE_SPAWN:
                        nade_blast = false;
-                       switch(self.realowner.team)
+                       switch(this.realowner.team)
                        {
                                case NUM_TEAM_1: expef = EFFECT_SPAWN_RED; break;
                                case NUM_TEAM_2: expef = EFFECT_SPAWN_BLUE; break;
@@ -544,46 +636,79 @@ void nade_boom()
 
                default:
                case NADE_TYPE_NORMAL:
-                       expef = EFFECT_NADE_EXPLODE(self.realowner.team);
+                       expef = EFFECT_NADE_EXPLODE(this.realowner.team);
                        break;
        }
 
        if(expef)
-               Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1);
+               Send_Effect(expef, findbetterlocation(this.origin, 8), '0 0 0', 1);
 
-       sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
-       sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+       sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
+       sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
 
-       self.event_damage = func_null; // prevent somehow calling damage in the next call
+       this.event_damage = func_null; // prevent somehow calling damage in the next call
 
        if(nade_blast)
        {
-               RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
-                                autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
-               Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
+               RadiusDamage(this, this.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
+                                autocvar_g_nades_nade_radius, this, NULL, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
+               Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this);
        }
 
-       if(self.takedamage)
-       switch ( Nades_from(self.nade_type) )
+       if(this.takedamage)
+       switch ( Nades_from(this.nade_type) )
        {
-               case NADE_TYPE_NAPALM: nade_napalm_boom(); break;
-               case NADE_TYPE_ICE: nade_ice_boom(); break;
-               case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(); break;
-               case NADE_TYPE_SPAWN: nade_spawn_boom(); break;
-               case NADE_TYPE_HEAL: nade_heal_boom(); break;
-               case NADE_TYPE_MONSTER: nade_monster_boom(); break;
+               case NADE_TYPE_NAPALM: nade_napalm_boom(this); break;
+               case NADE_TYPE_ICE: nade_ice_boom(this); break;
+               case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(this); break;
+               case NADE_TYPE_SPAWN: nade_spawn_boom(this); break;
+               case NADE_TYPE_HEAL: nade_heal_boom(this); break;
+               case NADE_TYPE_MONSTER: nade_monster_boom(this); break;
        }
 
-       entity head;
-       for(head = world; (head = find(head, classname, "grapplinghook")); )
-       if(head.aiment == self)
-               RemoveGrapplingHook(head.realowner);
+       FOREACH_ENTITY_ENT(aiment, this,
+       {
+               if(it.classname == "grapplinghook")
+                       RemoveGrapplingHook(it.realowner);
+       });
 
-       remove(self);
+       remove(this);
 }
 
-void nade_touch()
-{SELFPARAM();
+void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, string pntype);
+void nade_pickup(entity this, entity thenade)
+{
+       spawn_held_nade(this, thenade.realowner, autocvar_g_nades_pickup_time, thenade.nade_type, thenade.pokenade_type);
+
+       // set refire so player can't even
+       this.nade_refire = time + autocvar_g_nades_nade_refire;
+       this.nade_timer = 0;
+
+       if(this.nade)
+               this.nade.nade_time_primed = thenade.nade_time_primed;
+}
+
+bool CanThrowNade(entity this);
+void nade_touch(entity this)
+{
+       if(other)
+               UpdateCSQCProjectile(this);
+
+       if(other == this.realowner)
+               return; // no this impacts
+
+       if(autocvar_g_nades_pickup)
+       if(time >= this.spawnshieldtime)
+       if(!other.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much
+       if(!other.frozen)
+       if(CanThrowNade(other)) // prevent some obvious things, like dead players
+       if(IS_REAL_CLIENT(other)) // above checks for IS_PLAYER, don't need to do it here
+       {
+               nade_pickup(other, this);
+               sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
+               remove(this);
+               return;
+       }
        /*float is_weapclip = 0;
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
        if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))
@@ -591,48 +716,49 @@ void nade_touch()
                is_weapclip = 1;*/
        if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
        {
-               entity head;
-               for(head = world; (head = find(head, classname, "grapplinghook")); )
-               if(head.aiment == self)
-                       RemoveGrapplingHook(head.realowner);
-               remove(self);
+               FOREACH_ENTITY_ENT(aiment, this,
+               {
+                       if(it.classname == "grapplinghook")
+                               RemoveGrapplingHook(it.realowner);
+               });
+               remove(this);
                return;
        }
 
-       PROJECTILE_TOUCH;
+       PROJECTILE_TOUCH(this);
 
-       //setsize(self, '-2 -2 -2', '2 2 2');
-       //UpdateCSQCProjectile(self);
-       if(self.health == self.max_health)
+       //setsize(this, '-2 -2 -2', '2 2 2');
+       //UpdateCSQCProjectile(this);
+       if(this.health == this.max_health)
        {
-               spamsound(self, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTEN_NORM);
+               spamsound(this, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTEN_NORM);
                return;
        }
 
-       self.enemy = other;
-       nade_boom();
+       this.enemy = other;
+       nade_boom(this);
 }
 
-void nade_beep()
-{SELFPARAM();
-       sound(self, CH_SHOTS_SINGLE, SND_NADE_BEEP, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
-       self.think = nade_boom;
-       self.nextthink = max(self.wait, time);
+void nade_beep(entity this)
+{
+       sound(this, CH_SHOTS_SINGLE, SND_NADE_BEEP, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
+       setthink(this, nade_boom);
+       this.nextthink = max(this.wait, time);
 }
 
-void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
+void nade_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
        if(ITEM_DAMAGE_NEEDKILL(deathtype))
        {
-               self.takedamage = DAMAGE_NO;
-               nade_boom();
+               this.takedamage = DAMAGE_NO;
+               nade_boom(this);
                return;
        }
 
-       if(self.nade_type == NADE_TYPE_TRANSLOCATE.m_id || self.nade_type == NADE_TYPE_SPAWN.m_id)
+       if(this.nade_type == NADE_TYPE_TRANSLOCATE.m_id || this.nade_type == NADE_TYPE_SPAWN.m_id)
                return;
 
-       if (MUTATOR_CALLHOOK(Nade_Damage, DEATH_WEAPONOF(deathtype), force, damage)) {}
+       if (MUTATOR_CALLHOOK(Nade_Damage, this, DEATH_WEAPONOF(deathtype), force, damage)) {}
        else if(DEATH_ISWEAPON(deathtype, WEP_BLASTER))
        {
                force *= 1.5;
@@ -646,61 +772,61 @@ void nade_damage(entity inflictor, entity attacker, float damage, int deathtype,
        else if(DEATH_ISWEAPON(deathtype, WEP_VORTEX) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER))
        {
                force *= 6;
-               damage = self.max_health * 0.55;
+               damage = this.max_health * 0.55;
        }
        else if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN))
-               damage = self.max_health * 0.1;
+               damage = this.max_health * 0.1;
        else if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN)) // WEAPONTODO
        {
                if(deathtype & HITTYPE_SECONDARY)
                {
-                       damage = self.max_health * 0.1;
+                       damage = this.max_health * 0.1;
                        force *= 10;
                }
                else
-                       damage = self.max_health * 1.15;
+                       damage = this.max_health * 1.15;
        }
 
-       self.velocity += force;
-       UpdateCSQCProjectile(self);
+       this.velocity += force;
+       UpdateCSQCProjectile(this);
 
-       if(damage <= 0 || ((self.flags & FL_ONGROUND) && IS_PLAYER(attacker)))
+       if(damage <= 0 || ((IS_ONGROUND(this)) && IS_PLAYER(attacker)))
                return;
 
-       if(self.health == self.max_health)
+       if(this.health == this.max_health)
        {
-               sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
-               self.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
-               self.think = nade_beep;
+               sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
+               this.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
+               setthink(this, nade_beep);
        }
 
-       self.health -= damage;
+       this.health -= damage;
 
-       if ( self.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) )
-               self.realowner = attacker;
+       if ( this.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) )
+               this.realowner = attacker;
 
-       if(self.health <= 0)
-               W_PrepareExplosionByDamage(attacker, nade_boom);
+       if(this.health <= 0)
+               W_PrepareExplosionByDamage(this, attacker, nade_boom);
        else
-               nade_burn_spawn(self);
+               nade_burn_spawn(this);
 }
 
-void toss_nade(entity e, vector _velocity, float _time)
-{SELFPARAM();
-       if(e.nade == world)
+void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
+{
+       if(e.nade == NULL)
                return;
 
        entity _nade = e.nade;
-       e.nade = world;
+       e.nade = NULL;
 
        remove(e.fake_nade);
-       e.fake_nade = world;
+       e.fake_nade = NULL;
 
        makevectors(e.v_angle);
 
-       W_SetupShot(e, false, false, "", CH_WEAPON_A, 0);
+       W_SetupShot(e, false, false, SND_Null, CH_WEAPON_A, 0);
 
-       Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
+       Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_NADES);
 
        vector offset = (v_forward * autocvar_g_nades_throw_offset.x)
                                  + (v_right * autocvar_g_nades_throw_offset.y)
@@ -710,31 +836,38 @@ void toss_nade(entity e, vector _velocity, float _time)
 
        setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
        //setmodel(_nade, MDL_PROJECTILE_NADE);
-       //setattachment(_nade, world, "");
+       //setattachment(_nade, NULL, "");
        PROJECTILE_MAKETRIGGER(_nade);
-       setsize(_nade, '-16 -16 -16', '16 16 16');
+       if(STAT(NADES_SMALL, e))
+               setsize(_nade, '-8 -8 -8', '8 8 8');
+       else
+               setsize(_nade, '-16 -16 -16', '16 16 16');
        _nade.movetype = MOVETYPE_BOUNCE;
 
        tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade);
        if (trace_startsolid)
                setorigin(_nade, e.origin);
 
-       if(self.v_angle.x >= 70 && self.v_angle.x <= 110 && self.BUTTON_CROUCH)
+       if(e.v_angle.x >= 70 && e.v_angle.x <= 110 && PHYS_INPUT_BUTTON_CROUCH(e))
                _nade.velocity = '0 0 100';
        else if(autocvar_g_nades_nade_newton_style == 1)
                _nade.velocity = e.velocity + _velocity;
        else if(autocvar_g_nades_nade_newton_style == 2)
                _nade.velocity = _velocity;
        else
-               _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, true);
+               _nade.velocity = W_CalculateProjectileVelocity(e, e.velocity, _velocity, true);
+
+       if(set_owner)
+               _nade.realowner = e;
 
-       _nade.touch = nade_touch;
+       settouch(_nade, nade_touch);
+       _nade.spawnshieldtime = time + 0.1; // prevent instantly picking up again
        _nade.health = autocvar_g_nades_nade_health;
        _nade.max_health = _nade.health;
        _nade.takedamage = DAMAGE_AIM;
        _nade.event_damage = nade_damage;
-       _nade.customizeentityforclient = func_null;
-       _nade.exteriormodeltoclient = world;
+       setcefc(_nade, func_null);
+       _nade.exteriormodeltoclient = NULL;
        _nade.traileffectnum = 0;
        _nade.teleportable = true;
        _nade.pushable = true;
@@ -756,7 +889,7 @@ void toss_nade(entity e, vector _velocity, float _time)
 
        if(_time)
        {
-               _nade.think = nade_boom;
+               setthink(_nade, nade_boom);
                _nade.nextthink = _time;
        }
 
@@ -770,8 +903,8 @@ void nades_GiveBonus(entity player, float score)
        if (autocvar_g_nades_bonus)
        if (IS_REAL_CLIENT(player))
        if (IS_PLAYER(player) && player.bonus_nades < autocvar_g_nades_bonus_max)
-       if (player.frozen == 0)
-       if (player.deadflag == DEAD_NO)
+       if (STAT(FROZEN, player) == 0)
+       if (!IS_DEAD(player))
        {
                if ( player.bonus_nade_score < 1 )
                        player.bonus_nade_score += score/autocvar_g_nades_bonus_score_max;
@@ -794,108 +927,122 @@ void nades_RemoveBonus(entity player)
 
 MUTATOR_HOOKFUNCTION(nades, PutClientInServer)
 {
-       nades_RemoveBonus(self);
+    entity player = M_ARGV(0, entity);
+
+       nades_RemoveBonus(player);
 }
 
-float nade_customize()
-{SELFPARAM();
+float nade_customize(entity this)
+{
        //if(IS_SPEC(other)) { return false; }
-       if(other == self.realowner || (IS_SPEC(other) && other.enemy == self.realowner))
+       if(other == this.exteriormodeltoclient || (IS_SPEC(other) && other.enemy == this.exteriormodeltoclient))
        {
                // somewhat hide the model, but keep the glow
-               //self.effects = 0;
-               if(self.traileffectnum)
-                       self.traileffectnum = 0;
-               self.alpha = -1;
+               //this.effects = 0;
+               if(this.traileffectnum)
+                       this.traileffectnum = 0;
+               this.alpha = -1;
        }
        else
        {
-               //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
-               if(!self.traileffectnum)
-                       self.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(self.nade_type).m_projectile[false], self.team).eent_eff_name);
-               self.alpha = 1;
+               //this.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
+               if(!this.traileffectnum)
+                       this.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(this.nade_type).m_projectile[false], this.team).eent_eff_name);
+               this.alpha = 1;
        }
 
        return true;
 }
 
-void nade_prime()
-{SELFPARAM();
-       if(autocvar_g_nades_bonus_only)
-       if(!self.bonus_nades)
-               return; // only allow bonus nades
-
-       if(self.nade)
-               remove(self.nade);
-
-       if(self.fake_nade)
-               remove(self.fake_nade);
-
+void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, string pntype)
+{
        entity n = new(nade), fn = new(fake_nade);
 
-       if(self.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength)
-               n.nade_type = self.nade_type;
-       else if (self.bonus_nades >= 1)
-       {
-               n.nade_type = self.nade_type;
-               n.pokenade_type = self.pokenade_type;
-               self.bonus_nades -= 1;
-       }
-       else
-       {
-               n.nade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_nade_type : autocvar_g_nades_nade_type);
-               n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
-       }
+       n.nade_type = max(1, ntype);
+       n.pokenade_type = pntype;
 
-       n.nade_type = bound(1, n.nade_type, Nades_COUNT);
+       if(Nades_from(n.nade_type) == NADE_TYPE_Null)
+               n.nade_type = NADE_TYPE_NORMAL.m_id;
 
        setmodel(n, MDL_PROJECTILE_NADE);
-       //setattachment(n, self, "bip01 l hand");
-       n.exteriormodeltoclient = self;
-       n.customizeentityforclient = nade_customize;
-       n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(n.nade_type).m_projectile[false], self.team).eent_eff_name);
+       //setattachment(n, player, "bip01 l hand");
+       n.exteriormodeltoclient = player;
+       setcefc(n, nade_customize);
+       n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(n.nade_type).m_projectile[false], player.team).eent_eff_name);
        n.colormod = Nades_from(n.nade_type).m_color;
-       n.realowner = self;
-       n.colormap = self.colormap;
-       n.glowmod = self.glowmod;
-       n.wait = time + autocvar_g_nades_nade_lifetime;
+       n.realowner = nowner;
+       n.colormap = player.colormap;
+       n.glowmod = player.glowmod;
+       n.wait = time + max(0, ntime);
        n.nade_time_primed = time;
-       n.think = nade_beep;
+       setthink(n, nade_beep);
        n.nextthink = max(n.wait - 3, time);
        n.projectiledeathtype = DEATH_NADE.m_id;
 
        setmodel(fn, MDL_NADE_VIEW);
        .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       setattachment(fn, self.(weaponentity), "");
-       fn.realowner = fn.owner = self;
+       setattachment(fn, player.(weaponentity), "");
+       fn.realowner = fn.owner = player;
        fn.colormod = Nades_from(n.nade_type).m_color;
-       fn.colormap = self.colormap;
-       fn.glowmod = self.glowmod;
-       fn.think = SUB_Remove;
+       fn.colormap = player.colormap;
+       fn.glowmod = player.glowmod;
+       setthink(fn, SUB_Remove);
        fn.nextthink = n.wait;
 
-       self.nade = n;
-       self.fake_nade = fn;
+       player.nade = n;
+       player.fake_nade = fn;
+}
+
+void nade_prime(entity this)
+{
+       if(autocvar_g_nades_bonus_only)
+       if(!this.bonus_nades)
+               return; // only allow bonus nades
+
+       if(this.nade)
+               remove(this.nade);
+
+       if(this.fake_nade)
+               remove(this.fake_nade);
+
+       int ntype;
+       string pntype = this.pokenade_type;
+
+       if(this.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength)
+               ntype = this.nade_type;
+       else if (this.bonus_nades >= 1)
+       {
+               ntype = this.nade_type;
+               pntype = this.pokenade_type;
+               this.bonus_nades -= 1;
+       }
+       else
+       {
+               ntype = ((autocvar_g_nades_client_select) ? this.cvar_cl_nade_type : autocvar_g_nades_nade_type);
+               pntype = ((autocvar_g_nades_client_select) ? this.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
+       }
+
+       spawn_held_nade(this, this, autocvar_g_nades_nade_lifetime, ntype, pntype);
 }
 
-float CanThrowNade()
-{SELFPARAM();
-       if(self.vehicle)
+bool CanThrowNade(entity this)
+{
+       if(this.vehicle)
                return false;
 
        if(gameover)
                return false;
 
-       if(self.deadflag != DEAD_NO)
+       if(IS_DEAD(this))
                return false;
 
        if (!autocvar_g_nades)
                return false; // allow turning them off mid match
 
-       if(forbidWeaponUse(self))
+       if(forbidWeaponUse(this))
                return false;
 
-       if (!IS_PLAYER(self))
+       if (!IS_PLAYER(this))
                return false;
 
        return true;
@@ -903,31 +1050,33 @@ float CanThrowNade()
 
 .bool nade_altbutton;
 
-void nades_CheckThrow()
-{SELFPARAM();
-       if(!CanThrowNade())
+void nades_CheckThrow(entity this)
+{
+       if(!CanThrowNade(this))
                return;
 
-       entity held_nade = self.nade;
+       entity held_nade = this.nade;
        if (!held_nade)
        {
-               self.nade_altbutton = true;
-               if(time > self.nade_refire)
+               this.nade_altbutton = true;
+               if(time > this.nade_refire)
                {
-                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW);
-                       nade_prime();
-                       self.nade_refire = time + autocvar_g_nades_nade_refire;
+                       Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_NADE_THROW);
+                       nade_prime(this);
+                       this.nade_refire = time + autocvar_g_nades_nade_refire;
                }
        }
        else
        {
-               self.nade_altbutton = false;
+               this.nade_altbutton = false;
                if (time >= held_nade.nade_time_primed + 1) {
-                       makevectors(self.v_angle);
+                       makevectors(this.v_angle);
                        float _force = time - held_nade.nade_time_primed;
                        _force /= autocvar_g_nades_nade_lifetime;
                        _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
-                       toss_nade(self, (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05) * _force, 0);
+                       vector dir = (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05);
+                       dir = W_CalculateSpread(dir, autocvar_g_nades_spread, g_weaponspreadfactor, autocvar_g_projectiles_spread_style);
+                       toss_nade(this, true, dir * _force, 0);
                }
        }
 }
@@ -939,16 +1088,16 @@ void nades_Clear(entity player)
        if(player.fake_nade)
                remove(player.fake_nade);
 
-       player.nade = player.fake_nade = world;
+       player.nade = player.fake_nade = NULL;
        player.nade_timer = 0;
 }
 
 MUTATOR_HOOKFUNCTION(nades, VehicleEnter)
 {
-       if(vh_player.nade)
-               toss_nade(vh_player, '0 0 100', max(vh_player.nade.wait, time + 0.05));
+       entity player = M_ARGV(0, entity);
 
-       return false;
+       if(player.nade)
+               toss_nade(player, true, '0 0 100', max(player.nade.wait, time + 0.05));
 }
 
 CLASS(NadeOffhand, OffhandWeapon)
@@ -965,14 +1114,14 @@ CLASS(NadeOffhand, OffhandWeapon)
                        held_nade.angles_y = player.angles.y;
 
                        if (time + 0.1 >= held_nade.wait)
-                               toss_nade(player, '0 0 0', time + 0.05);
+                               toss_nade(player, false, '0 0 0', time + 0.05);
                }
 
-        if (!CanThrowNade()) return;
+        if (!CanThrowNade(player)) return;
         if (!(time > player.nade_refire)) return;
                if (key_pressed) {
                        if (!held_nade) {
-                               nade_prime();
+                               nade_prime(player);
                                held_nade = player.nade;
                        }
                } else if (time >= held_nade.nade_time_primed + 1) {
@@ -981,7 +1130,9 @@ CLASS(NadeOffhand, OffhandWeapon)
                                float _force = time - held_nade.nade_time_primed;
                                _force /= autocvar_g_nades_nade_lifetime;
                                _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
-                               toss_nade(player, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0);
+                               vector dir = (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1);
+                               dir = W_CalculateSpread(dir, autocvar_g_nades_spread, g_weaponspreadfactor, autocvar_g_projectiles_spread_style);
+                               toss_nade(player, false, dir * _force, 0);
                        }
                }
     }
@@ -990,29 +1141,32 @@ NadeOffhand OFFHAND_NADE; STATIC_INIT(OFFHAND_NADE) { OFFHAND_NADE = NEW(NadeOff
 
 MUTATOR_HOOKFUNCTION(nades, ForbidThrowCurrentWeapon, CBC_ORDER_LAST)
 {
-       if (self.offhand != OFFHAND_NADE || (self.weapons & WEPSET(HOOK)) || autocvar_g_nades_override_dropweapon) {
-               nades_CheckThrow();
+    entity player = M_ARGV(0, entity);
+
+       if (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)) || autocvar_g_nades_override_dropweapon) {
+               nades_CheckThrow(player);
                return true;
        }
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
-{SELFPARAM();
-       if (!IS_PLAYER(self)) { return false; }
+{
+       entity player = M_ARGV(0, entity);
+
+       if (!IS_PLAYER(player)) { return; }
 
-       if (self.nade && (self.offhand != OFFHAND_NADE || (self.weapons & WEPSET(HOOK)))) OFFHAND_NADE.offhand_think(OFFHAND_NADE, self, self.nade_altbutton);
+       if (player.nade && (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)))) OFFHAND_NADE.offhand_think(OFFHAND_NADE, player, player.nade_altbutton);
 
-       if(IS_PLAYER(self))
+       if(IS_PLAYER(player))
        {
                if ( autocvar_g_nades_bonus && autocvar_g_nades )
                {
                        entity key;
                        float key_count = 0;
-                       FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; }
+                       FOR_EACH_KH_KEY(key) if(key.owner == player) { ++key_count; }
 
                        float time_score;
-                       if(self.flagcarried || self.ballcarried) // this player is important
+                       if(player.flagcarried || player.ballcarried) // this player is important
                                time_score = autocvar_g_nades_bonus_score_time_flagcarrier;
                        else
                                time_score = autocvar_g_nades_bonus_score_time;
@@ -1022,107 +1176,106 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
 
                        if(autocvar_g_nades_bonus_client_select)
                        {
-                               self.nade_type = self.cvar_cl_nade_type;
-                               self.pokenade_type = self.cvar_cl_pokenade_type;
+                               player.nade_type = player.cvar_cl_nade_type;
+                               player.pokenade_type = player.cvar_cl_pokenade_type;
                        }
                        else
                        {
-                               self.nade_type = autocvar_g_nades_bonus_type;
-                               self.pokenade_type = autocvar_g_nades_pokenade_monster_type;
+                               player.nade_type = autocvar_g_nades_bonus_type;
+                               player.pokenade_type = autocvar_g_nades_pokenade_monster_type;
                        }
 
-                       self.nade_type = bound(1, self.nade_type, Nades_COUNT);
+                       player.nade_type = bound(1, player.nade_type, Nades_COUNT);
 
-                       if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
-                               nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max);
+                       if(player.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
+                               nades_GiveBonus(player, time_score / autocvar_g_nades_bonus_score_max);
                }
                else
                {
-                       self.bonus_nades = self.bonus_nade_score = 0;
+                       player.bonus_nades = player.bonus_nade_score = 0;
                }
        }
 
        float n = 0;
-       entity o = world;
-       if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
+       entity o = NULL;
+       if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
                n = -1;
        else
        {
                vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
                n = 0;
-               FOR_EACH_PLAYER(other) if(self != other)
-               {
-                       if(other.deadflag == DEAD_NO)
-                       if(other.frozen == 0)
-                       if(SAME_TEAM(other, self))
-                       if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
+               FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
+                       if(!IS_DEAD(it))
+                       if(STAT(FROZEN, it) == 0)
+                       if(SAME_TEAM(it, player))
+                       if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
                        {
                                if(!o)
-                                       o = other;
-                               if(self.frozen == 1)
-                                       other.reviving = true;
+                                       o = it;
+                               if(STAT(FROZEN, player) == 1)
+                                       it.reviving = true;
                                ++n;
                        }
-               }
+               ));
        }
 
-       if(n && self.frozen == 3) // OK, there is at least one teammate reviving us
+       if(n && STAT(FROZEN, player) == 3) // OK, there is at least one teammate reviving us
        {
-               self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               self.health = max(1, self.revive_progress * start_health);
+               player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+               player.health = max(1, player.revive_progress * start_health);
 
-               if(self.revive_progress >= 1)
+               if(player.revive_progress >= 1)
                {
-                       Unfreeze(self);
+                       Unfreeze(player);
 
-                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
-                       Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
+                       Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
+                       Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
                }
 
-               FOR_EACH_PLAYER(other) if(other.reviving)
-               {
-                       other.revive_progress = self.revive_progress;
-                       other.reviving = false;
-               }
+               FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
+                       it.revive_progress = player.revive_progress;
+                       it.reviving = false;
+               ));
        }
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades, PlayerSpawn)
-{SELFPARAM();
+{
+       entity player = M_ARGV(0, entity);
+
        if(autocvar_g_nades_spawn)
-               self.nade_refire = time + autocvar_g_spawnshieldtime;
+               player.nade_refire = time + autocvar_g_spawnshieldtime;
        else
-               self.nade_refire  = time + autocvar_g_nades_nade_refire;
+               player.nade_refire  = time + autocvar_g_nades_nade_refire;
 
        if(autocvar_g_nades_bonus_client_select)
-               self.nade_type = self.cvar_cl_nade_type;
+               player.nade_type = player.cvar_cl_nade_type;
 
-       self.nade_timer = 0;
+       player.nade_timer = 0;
 
-       if (!self.offhand) self.offhand = OFFHAND_NADE;
+       if (!player.offhand) player.offhand = OFFHAND_NADE;
 
-       if(self.nade_spawnloc)
+       if(player.nade_spawnloc)
        {
-               setorigin(self, self.nade_spawnloc.origin);
-               self.nade_spawnloc.cnt -= 1;
+               setorigin(player, player.nade_spawnloc.origin);
+               player.nade_spawnloc.cnt -= 1;
 
-               if(self.nade_spawnloc.cnt <= 0)
+               if(player.nade_spawnloc.cnt <= 0)
                {
-                       remove(self.nade_spawnloc);
-                       self.nade_spawnloc = world;
+                       remove(player.nade_spawnloc);
+                       player.nade_spawnloc = NULL;
                }
        }
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades, PlayerDies, CBC_ORDER_LAST)
 {
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+
        if(frag_target.nade)
-       if(!frag_target.frozen || !autocvar_g_freezetag_revive_nade)
-               toss_nade(frag_target, '0 0 100', max(frag_target.nade.wait, time + 0.05));
+       if(!STAT(FROZEN, frag_target) || !autocvar_g_freezetag_revive_nade)
+               toss_nade(frag_target, true, '0 0 100', max(frag_target.nade.wait, time + 0.05));
 
        float killcount_bonus = ((frag_attacker.killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * frag_attacker.killcount, autocvar_g_nades_bonus_score_medium) : autocvar_g_nades_bonus_score_minor);
 
@@ -1148,13 +1301,16 @@ MUTATOR_HOOKFUNCTION(nades, PlayerDies, CBC_ORDER_LAST)
        }
 
        nades_RemoveBonus(frag_target);
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades, PlayerDamage_Calculate)
 {
-       if(frag_target.frozen)
+       entity frag_inflictor = M_ARGV(0, entity);
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_deathtype = M_ARGV(3, float);
+
+       if(STAT(FROZEN, frag_target))
        if(autocvar_g_freezetag_revive_nade)
        if(frag_attacker == frag_target)
        if(frag_deathtype == DEATH_NADE.m_id)
@@ -1163,73 +1319,79 @@ MUTATOR_HOOKFUNCTION(nades, PlayerDamage_Calculate)
                Unfreeze(frag_target);
                frag_target.health = autocvar_g_freezetag_revive_nade_health;
                Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
-               frag_damage = 0;
-               frag_force = '0 0 0';
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
+               M_ARGV(4, float) = 0;
+               M_ARGV(6, vector) = '0 0 0';
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
                Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
        }
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades, MonsterDies)
-{SELFPARAM();
+{
+       entity frag_target = M_ARGV(0, entity);
+       entity frag_attacker = M_ARGV(1, entity);
+
        if(IS_PLAYER(frag_attacker))
-       if(DIFF_TEAM(frag_attacker, self))
-       if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
+       if(DIFF_TEAM(frag_attacker, frag_target))
+       if(!(frag_target.spawnflags & MONSTERFLAG_SPAWNED))
                nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor);
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades, DropSpecialItems)
 {
+       entity frag_target = M_ARGV(0, entity);
+       
        if(frag_target.nade)
-               toss_nade(frag_target, '0 0 0', time + 0.05);
-
-       return false;
+               toss_nade(frag_target, true, '0 0 0', time + 0.05);
 }
 
-bool nades_RemovePlayer()
-{SELFPARAM();
-       nades_Clear(self);
-       nades_RemoveBonus(self);
-       return false;
+void nades_RemovePlayer(entity this)
+{
+       nades_Clear(this);
+       nades_RemoveBonus(this);
 }
 
-MUTATOR_HOOKFUNCTION(nades, MakePlayerObserver) { nades_RemovePlayer(); }
-MUTATOR_HOOKFUNCTION(nades, ClientDisconnect) { nades_RemovePlayer(); }
-MUTATOR_HOOKFUNCTION(nades, reset_map_global) { nades_RemovePlayer(); }
-
-MUTATOR_HOOKFUNCTION(nades, SpectateCopy)
-{SELFPARAM();
-       self.nade_timer = other.nade_timer;
-       self.nade_type = other.nade_type;
-       self.pokenade_type = other.pokenade_type;
-       self.bonus_nades = other.bonus_nades;
-       self.bonus_nade_score = other.bonus_nade_score;
-       self.stat_healing_orb = other.stat_healing_orb;
-       self.stat_healing_orb_alpha = other.stat_healing_orb_alpha;
-       return false;
+MUTATOR_HOOKFUNCTION(nades, MakePlayerObserver) { entity player = M_ARGV(0, entity); nades_RemovePlayer(player); }
+MUTATOR_HOOKFUNCTION(nades, ClientDisconnect) { entity player = M_ARGV(0, entity); nades_RemovePlayer(player); }
+MUTATOR_HOOKFUNCTION(nades, reset_map_global)
+{
+       FOREACH_CLIENT(IS_PLAYER(it),
+       {
+               nades_RemovePlayer(it);
+       });
 }
 
-MUTATOR_HOOKFUNCTION(nades, GetCvars)
+MUTATOR_HOOKFUNCTION(nades, SpectateCopy)
 {
-       GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_nade_type, "cl_nade_type");
-       GetCvars_handleString(get_cvars_s, get_cvars_f, cvar_cl_pokenade_type, "cl_pokenade_type");
-
-       return false;
+       entity spectatee = M_ARGV(0, entity);
+       entity client = M_ARGV(1, entity);
+
+       client.nade_timer = spectatee.nade_timer;
+       client.nade_type = spectatee.nade_type;
+       client.pokenade_type = spectatee.pokenade_type;
+       client.bonus_nades = spectatee.bonus_nades;
+       client.bonus_nade_score = spectatee.bonus_nade_score;
+       client.stat_healing_orb = spectatee.stat_healing_orb;
+       client.stat_healing_orb_alpha = spectatee.stat_healing_orb_alpha;
 }
 
+REPLICATE(cvar_cl_nade_type, int, "cl_nade_type");
+REPLICATE(cvar_cl_pokenade_type, string, "cl_pokenade_type");
+
 MUTATOR_HOOKFUNCTION(nades, BuildMutatorsString)
 {
-       ret_string = strcat(ret_string, ":Nades");
-       return false;
+       M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Nades");
 }
 
 MUTATOR_HOOKFUNCTION(nades, BuildMutatorsPrettyString)
 {
-       ret_string = strcat(ret_string, ", Nades");
-       return false;
+       M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Nades");
 }
+
+MUTATOR_HOOKFUNCTION(nades, BuildGameplayTipsString)
+{
+       M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3nades^8 are enabled, press 'g' to use them\n");
+}
+
+#endif
 #endif