]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/nades/nades.qc
Unnecessary newlines are unnecessary
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / nades / nades.qc
index 51f39311bbd3fa33f6636112e4b8f7e5b104036a..fdbddc80a90e88b59d95c6924a71a54e205d4218 100644 (file)
@@ -94,7 +94,7 @@ MUTATOR_HOOKFUNCTION(cl_nades, EditProjectile)
                proj.maxs = '16 16 16';
        }
        proj.colormod = nade_type.m_color;
-       proj.move_movetype = MOVETYPE_BOUNCE;
+       set_movetype(proj, MOVETYPE_BOUNCE);
        settouch(proj, func_null);
        proj.scale = 1.5;
        proj.avelocity = randomvec() * 720;
@@ -163,7 +163,7 @@ void nade_timer_think(entity this)
        this.skin = 8 - (this.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
        this.nextthink = time;
        if(!this.owner || wasfreed(this.owner))
-               remove(this);
+               delete(this);
 }
 
 void nade_burn_spawn(entity _nade)
@@ -232,13 +232,13 @@ void napalm_ball_think(entity this)
        if(round_handler_IsActive())
        if(!round_handler_IsRoundStarted())
        {
-               remove(this);
+               delete(this);
                return;
        }
 
        if(time > this.pushltime)
        {
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -273,7 +273,7 @@ void nade_napalm_ball(entity this)
        proj.team = this.owner.team;
        proj.bot_dodge = true;
        proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
-       proj.movetype = MOVETYPE_BOUNCE;
+       set_movetype(proj, MOVETYPE_BOUNCE);
        proj.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
        PROJECTILE_MAKETRIGGER(proj);
        setmodel(proj, MDL_Null);
@@ -294,6 +294,7 @@ void nade_napalm_ball(entity this)
 
        proj.angles = vectoangles(proj.velocity);
        proj.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, proj);
        proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
 
        //CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
@@ -306,13 +307,13 @@ void napalm_fountain_think(entity this)
        if(round_handler_IsActive())
        if(!round_handler_IsRoundStarted())
        {
-               remove(this);
+               delete(this);
                return;
        }
 
        if(time >= this.ltime)
        {
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -356,7 +357,7 @@ void nade_napalm_boom(entity this)
        fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
        fountain.pushltime = fountain.ltime;
        fountain.team = this.team;
-       fountain.movetype = MOVETYPE_TOSS;
+       set_movetype(fountain, MOVETYPE_TOSS);
        fountain.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
        fountain.bot_dodge = true;
        fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage;
@@ -379,7 +380,7 @@ void nade_ice_think(entity this)
        if(round_handler_IsActive())
        if(!round_handler_IsRoundStarted())
        {
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -392,11 +393,11 @@ void nade_ice_think(entity this)
                        sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
 
                        RadiusDamage(this, this.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
-                               autocvar_g_nades_nade_radius, this, world, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
+                               autocvar_g_nades_nade_radius, this, NULL, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
                        Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
                                autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this);
                }
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -426,16 +427,13 @@ void nade_ice_think(entity this)
 
        float current_freeze_time = this.ltime - time - 0.1;
 
-       entity e;
-       for(e = findradius(this.origin, autocvar_g_nades_nade_radius); e; e = e.chain)
-       if(e != this)
-       if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, this.realowner) || e == this.realowner))
-       if(e.takedamage && !IS_DEAD(e))
-       if(e.health > 0)
-       if(!e.revival_time || ((time - e.revival_time) >= 1.5))
-       if(!STAT(FROZEN, e))
-       if(current_freeze_time > 0)
-               nade_ice_freeze(this, e, current_freeze_time);
+       FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_nades_nade_radius, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && current_freeze_time > 0,
+       {
+               if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(it, this.realowner) || it == this.realowner))
+               if(!it.revival_time || ((time - it.revival_time) >= 1.5))
+               if(!STAT(FROZEN, it))
+                       nade_ice_freeze(this, it, current_freeze_time);
+       });
 }
 
 void nade_ice_boom(entity this)
@@ -451,7 +449,7 @@ void nade_ice_boom(entity this)
        fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
        fountain.pushltime = fountain.wait = fountain.ltime;
        fountain.team = this.team;
-       fountain.movetype = MOVETYPE_TOSS;
+       set_movetype(fountain, MOVETYPE_TOSS);
        fountain.projectiledeathtype = DEATH_NADE_ICE.m_id;
        fountain.bot_dodge = false;
        setsize(fountain, '-16 -16 -16', '16 16 16');
@@ -497,7 +495,7 @@ void nade_spawn_boom(entity this)
        entity spawnloc = spawn();
        setorigin(spawnloc, this.origin);
        setsize(spawnloc, this.realowner.mins, this.realowner.maxs);
-       spawnloc.movetype = MOVETYPE_NONE;
+       set_movetype(spawnloc, MOVETYPE_NONE);
        spawnloc.solid = SOLID_NOT;
        spawnloc.drawonlytoclient = this.realowner;
        spawnloc.effects = EF_STARDUST;
@@ -505,8 +503,8 @@ void nade_spawn_boom(entity this)
 
        if(this.realowner.nade_spawnloc)
        {
-               remove(this.realowner.nade_spawnloc);
-               this.realowner.nade_spawnloc = world;
+               delete(this.realowner.nade_spawnloc);
+               this.realowner.nade_spawnloc = NULL;
        }
 
        this.realowner.nade_spawnloc = spawnloc;
@@ -516,7 +514,7 @@ void nades_orb_think(entity this)
 {
        if(time >= this.ltime)
        {
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -548,6 +546,7 @@ entity nades_spawn_orb(entity own, entity realown, vector org, float orb_ltime,
        orb.solid = SOLID_TRIGGER;
 
        setmodel(orb, MDL_NADE_ORB);
+       orb.skin = 1;
        orb.orb_radius = orb_rad; // required for fading
        vector size = '1 1 1' * orb.orb_radius / 2;
        setsize(orb, -size, size);
@@ -561,33 +560,35 @@ entity nades_spawn_orb(entity own, entity realown, vector org, float orb_ltime,
        return orb;
 }
 
-void nade_entrap_touch(entity this)
+void nade_entrap_touch(entity this, entity toucher)
 {
-       if(DIFF_TEAM(other, this.realowner)) // TODO: what if realowner changes team or disconnects?
+       if(DIFF_TEAM(toucher, this.realowner)) // TODO: what if realowner changes team or disconnects?
        {
-               if (!isPushable(other))
+               if (!isPushable(toucher))
                        return;
 
-               float pushdeltatime = time - other.lastpushtime;
+               float pushdeltatime = time - toucher.lastpushtime;
                if (pushdeltatime > 0.15) pushdeltatime = 0;
-               other.lastpushtime = time;
+               toucher.lastpushtime = time;
                if(!pushdeltatime) return;
 
                // div0: ticrate independent, 1 = identity (not 20)
-#ifdef SVQC
-               other.velocity = other.velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
+               toucher.velocity = toucher.velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
 
-               UpdateCSQCProjectile(other);
-#elif defined(CSQC)
-               other.move_velocity = other.move_velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
-#endif
+       #ifdef SVQC
+               UpdateCSQCProjectile(toucher);
+       #endif
+       }
 
-               if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) )
-               {
-                       entity show_tint = (IS_VEHICLE(other)) ? other.owner : other;
-                       STAT(ENTRAP_ORB, show_tint) = time + 0.1;
-                       STAT(ENTRAP_ORB_ALPHA, show_tint) = 0.75 * (this.ltime - time) / this.orb_lifetime;
-               }
+       if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) || IS_MONSTER(toucher) )
+       {
+               entity show_tint = (IS_VEHICLE(toucher)) ? toucher.owner : toucher;
+               STAT(ENTRAP_ORB, show_tint) = time + 0.1;
+
+               float tint_alpha = 0.75;
+               if(SAME_TEAM(toucher, this.realowner))
+                       tint_alpha = 0.45;
+               STAT(ENTRAP_ORB_ALPHA, show_tint) = tint_alpha * (this.ltime - time) / this.orb_lifetime;
        }
 }
 
@@ -599,43 +600,43 @@ void nade_entrap_boom(entity this)
        orb.colormod = NADE_TYPE_ENTRAP.m_color;
 }
 
-void nade_heal_touch(entity this)
+void nade_heal_touch(entity this, entity toucher)
 {
        float maxhealth;
        float health_factor;
-       if(IS_PLAYER(other) || IS_MONSTER(other))
-       if(!IS_DEAD(other))
-       if(!STAT(FROZEN, other))
+       if(IS_PLAYER(toucher) || IS_MONSTER(toucher))
+       if(!IS_DEAD(toucher))
+       if(!STAT(FROZEN, toucher))
        {
                health_factor = autocvar_g_nades_heal_rate*frametime/2;
-               if ( other != this.realowner )
+               if ( toucher != this.realowner )
                {
-                       if ( SAME_TEAM(other,this) )
+                       if ( SAME_TEAM(toucher,this) )
                                health_factor *= autocvar_g_nades_heal_friend;
                        else
                                health_factor *= autocvar_g_nades_heal_foe;
                }
                if ( health_factor > 0 )
                {
-                       maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max;
-                       if ( other.health < maxhealth )
+                       maxhealth = (IS_MONSTER(toucher)) ? toucher.max_health : g_pickup_healthmega_max;
+                       if ( toucher.health < maxhealth )
                        {
                                if ( this.nade_show_particles )
-                                       Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1);
-                               other.health = min(other.health+health_factor, maxhealth);
+                                       Send_Effect(EFFECT_HEALING, toucher.origin, '0 0 0', 1);
+                               toucher.health = min(toucher.health+health_factor, maxhealth);
                        }
-                       other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
+                       toucher.pauserothealth_finished = max(toucher.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
                }
                else if ( health_factor < 0 )
                {
-                       Damage(other,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0');
+                       Damage(toucher,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,toucher.origin,'0 0 0');
                }
 
        }
 
-       if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) )
+       if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) )
        {
-               entity show_red = (IS_VEHICLE(other)) ? other.owner : other;
+               entity show_red = (IS_VEHICLE(toucher)) ? toucher.owner : toucher;
                show_red.stat_healing_orb = time+0.1;
                show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.orb_lifetime;
        }
@@ -715,7 +716,7 @@ void nade_boom(entity this)
        if(nade_blast)
        {
                RadiusDamage(this, this.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
-                                autocvar_g_nades_nade_radius, this, world, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
+                                autocvar_g_nades_nade_radius, this, NULL, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
                Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this);
        }
 
@@ -737,7 +738,7 @@ void nade_boom(entity this)
                        RemoveGrapplingHook(it.realowner);
        });
 
-       remove(this);
+       delete(this);
 }
 
 void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, string pntype);
@@ -754,24 +755,24 @@ void nade_pickup(entity this, entity thenade)
 }
 
 bool CanThrowNade(entity this);
-void nade_touch(entity this)
+void nade_touch(entity this, entity toucher)
 {
-       if(other)
+       if(toucher)
                UpdateCSQCProjectile(this);
 
-       if(other == this.realowner)
+       if(toucher == this.realowner)
                return; // no this impacts
 
        if(autocvar_g_nades_pickup)
        if(time >= this.spawnshieldtime)
-       if(!other.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much
-       if(!other.frozen)
-       if(CanThrowNade(other)) // prevent some obvious things, like dead players
-       if(IS_REAL_CLIENT(other)) // above checks for IS_PLAYER, don't need to do it here
+       if(!toucher.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much
+       if(!STAT(FROZEN, toucher))
+       if(CanThrowNade(toucher)) // prevent some obvious things, like dead players
+       if(IS_REAL_CLIENT(toucher)) // above checks for IS_PLAYER, don't need to do it here
        {
-               nade_pickup(other, this);
+               nade_pickup(toucher, this);
                sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
-               remove(this);
+               delete(this);
                return;
        }
        /*float is_weapclip = 0;
@@ -786,11 +787,11 @@ void nade_touch(entity this)
                        if(it.classname == "grapplinghook")
                                RemoveGrapplingHook(it.realowner);
                });
-               remove(this);
+               delete(this);
                return;
        }
 
-       PROJECTILE_TOUCH(this);
+       PROJECTILE_TOUCH(this, toucher);
 
        //setsize(this, '-2 -2 -2', '2 2 2');
        //UpdateCSQCProjectile(this);
@@ -800,7 +801,7 @@ void nade_touch(entity this)
                return;
        }
 
-       this.enemy = other;
+       this.enemy = toucher;
        nade_boom(this);
 }
 
@@ -878,14 +879,14 @@ void nade_damage(entity this, entity inflictor, entity attacker, float damage, i
 
 void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
 {
-       if(e.nade == world)
+       if(e.nade == NULL)
                return;
 
        entity _nade = e.nade;
-       e.nade = world;
+       e.nade = NULL;
 
-       remove(e.fake_nade);
-       e.fake_nade = world;
+       delete(e.fake_nade);
+       e.fake_nade = NULL;
 
        makevectors(e.v_angle);
 
@@ -901,13 +902,13 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
 
        setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
        //setmodel(_nade, MDL_PROJECTILE_NADE);
-       //setattachment(_nade, world, "");
+       //setattachment(_nade, NULL, "");
        PROJECTILE_MAKETRIGGER(_nade);
        if(STAT(NADES_SMALL, e))
                setsize(_nade, '-8 -8 -8', '8 8 8');
        else
                setsize(_nade, '-16 -16 -16', '16 16 16');
-       _nade.movetype = MOVETYPE_BOUNCE;
+       set_movetype(_nade, MOVETYPE_BOUNCE);
 
        tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade);
        if (trace_startsolid)
@@ -932,7 +933,7 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
        _nade.takedamage = DAMAGE_AIM;
        _nade.event_damage = nade_damage;
        setcefc(_nade, func_null);
-       _nade.exteriormodeltoclient = world;
+       _nade.exteriormodeltoclient = NULL;
        _nade.traileffectnum = 0;
        _nade.teleportable = true;
        _nade.pushable = true;
@@ -941,6 +942,7 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
        _nade.damagedbycontents = true;
        _nade.angles = vectoangles(_nade.velocity);
        _nade.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, _nade);
        _nade.projectiledeathtype = DEATH_NADE.m_id;
        _nade.toss_time = time;
        _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
@@ -997,10 +999,10 @@ MUTATOR_HOOKFUNCTION(nades, PutClientInServer)
        nades_RemoveBonus(player);
 }
 
-float nade_customize(entity this)
+bool nade_customize(entity this, entity client)
 {
-       //if(IS_SPEC(other)) { return false; }
-       if(other == this.exteriormodeltoclient || (IS_SPEC(other) && other.enemy == this.exteriormodeltoclient))
+       //if(IS_SPEC(client)) { return false; }
+       if(client == this.exteriormodeltoclient || (IS_SPEC(client) && client.enemy == this.exteriormodeltoclient))
        {
                // somewhat hide the model, but keep the glow
                //this.effects = 0;
@@ -1023,9 +1025,12 @@ void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, strin
 {
        entity n = new(nade), fn = new(fake_nade);
 
-       n.nade_type = bound(1, ntype, Nades_COUNT);
+       n.nade_type = max(1, ntype);
        n.pokenade_type = pntype;
 
+       if(Nades_from(n.nade_type) == NADE_TYPE_Null)
+               n.nade_type = NADE_TYPE_NORMAL.m_id;
+
        setmodel(n, MDL_PROJECTILE_NADE);
        //setattachment(n, player, "bip01 l hand");
        n.exteriormodeltoclient = player;
@@ -1062,10 +1067,10 @@ void nade_prime(entity this)
                return; // only allow bonus nades
 
        if(this.nade)
-               remove(this.nade);
+               delete(this.nade);
 
        if(this.fake_nade)
-               remove(this.fake_nade);
+               delete(this.fake_nade);
 
        int ntype;
        string pntype = this.pokenade_type;
@@ -1146,11 +1151,11 @@ void nades_CheckThrow(entity this)
 void nades_Clear(entity player)
 {
        if(player.nade)
-               remove(player.nade);
+               delete(player.nade);
        if(player.fake_nade)
-               remove(player.fake_nade);
+               delete(player.fake_nade);
 
-       player.nade = player.fake_nade = world;
+       player.nade = player.fake_nade = NULL;
        player.nade_timer = 0;
 }
 
@@ -1169,7 +1174,7 @@ CLASS(NadeOffhand, OffhandWeapon)
                if (held_nade)
                {
                        player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / autocvar_g_nades_nade_lifetime, 1);
-                       // LOG_TRACEF("%d %d\n", player.nade_timer, time - held_nade.nade_time_primed);
+                       // LOG_TRACEF("%d %d", player.nade_timer, time - held_nade.nade_time_primed);
                        makevectors(player.angles);
                        held_nade.velocity = player.velocity;
                        setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
@@ -1259,7 +1264,7 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
        }
 
        float n = 0;
-       entity o = world;
+       entity o = NULL;
        if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
                n = -1;
        else
@@ -1312,6 +1317,17 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPhysics)
        }
 }
 
+MUTATOR_HOOKFUNCTION(nades, MonsterMove)
+{
+    entity mon = M_ARGV(0, entity);
+
+       if (STAT(ENTRAP_ORB, mon) > time)
+       {
+               M_ARGV(1, float) *= autocvar_g_nades_entrap_speed; // run speed
+               M_ARGV(2, float) *= autocvar_g_nades_entrap_speed; // walk speed
+       }
+}
+
 MUTATOR_HOOKFUNCTION(nades, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
@@ -1335,8 +1351,8 @@ MUTATOR_HOOKFUNCTION(nades, PlayerSpawn)
 
                if(player.nade_spawnloc.cnt <= 0)
                {
-                       remove(player.nade_spawnloc);
-                       player.nade_spawnloc = world;
+                       delete(player.nade_spawnloc);
+                       player.nade_spawnloc = NULL;
                }
        }
 }
@@ -1394,7 +1410,7 @@ MUTATOR_HOOKFUNCTION(nades, PlayerDamage_Calculate)
                Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
                M_ARGV(4, float) = 0;
                M_ARGV(6, vector) = '0 0 0';
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
                Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
        }
 }
@@ -1413,7 +1429,7 @@ MUTATOR_HOOKFUNCTION(nades, MonsterDies)
 MUTATOR_HOOKFUNCTION(nades, DropSpecialItems)
 {
        entity frag_target = M_ARGV(0, entity);
-       
+
        if(frag_target.nade)
                toss_nade(frag_target, true, '0 0 0', time + 0.05);
 }