if (held_nade)
{
player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / autocvar_g_nades_nade_lifetime, 1);
- // LOG_TRACEF("%d %d\n", player.nade_timer, time - held_nade.nade_time_primed);
+ // LOG_TRACEF("%d %d", player.nade_timer, time - held_nade.nade_time_primed);
makevectors(player.angles);
held_nade.velocity = player.velocity;
setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);