this.alpha = (this.ltime - time) / this.orb_lifetime;
this.scale = min((1 - this.alpha)*this.orb_lifetime*4,1)*this.orb_radius;
+ this.angles = this.angles + dt * this.avelocity;
}
void orb_setup(entity e)
{
setmodel(e, MDL_NADE_ORB);
+ e.skin = 1;
setorigin(e, e.origin);