}
}
- // vortex too
- if(WEP_CVAR(vortex, charge))
- {
- if(WEP_CVAR_SEC(vortex, chargepool))
- this.vortex_chargepool_ammo = 1;
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- this.(weaponentity).vortex_charge = WEP_CVAR(vortex, charge_start);
- }
- }
-
// set last change info
this.nix_lastchange_id = nix_nextchange;
}
NIX_GiveCurrentWeapon(player);
}
+MUTATOR_HOOKFUNCTION(nix, ForbidRandomStartWeapons)
+{
+ return true;
+}
+
MUTATOR_HOOKFUNCTION(nix, PlayerSpawn)
{
entity player = M_ARGV(0, entity);