if(!thiswep.wr_checkammo1(thiswep))
if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO))
{
- W_SwitchWeapon_Force(actor, w_getbestweapon(actor));
+ W_SwitchWeapon_Force(actor, Weapons_from(w_getbestweapon(actor)));
w_ready(thiswep, actor, weaponentity, fire);
return;
}