CLASS(OverkillHeavyMachineGun, Weapon)
/* spawnfunc */ ATTRIB(OverkillHeavyMachineGun, m_canonical_spawnfunc, string, "weapon_okhmg");
-/* ammotype */ ATTRIB(OverkillHeavyMachineGun, ammo_type, int, RESOURCE_BULLETS);
+/* ammotype */ ATTRIB(OverkillHeavyMachineGun, ammo_type, int, RES_BULLETS);
/* impulse */ ATTRIB(OverkillHeavyMachineGun, impulse, int, 3);
/* flags */ ATTRIB(OverkillHeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON);
/* rating */ ATTRIB(OverkillHeavyMachineGun, bot_pickupbasevalue, float, 10000);