// if(fire & 2) // only eat ammo when the button is pressed
// {
// dt = min(dt, (1 - actor.(weaponentity).oknex_charge) / WEP_CVAR(oknex, charge_rate));
- // if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO))
+ // if(!(actor.items & IT_UNLIMITED_AMMO))
// {
// // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
// if(autocvar_g_balance_vortex_reload_ammo)