CLASS(OverkillNex, Weapon)
/* spawnfunc */ ATTRIB(OverkillNex, m_canonical_spawnfunc, string, "weapon_oknex");
-/* ammotype */ ATTRIB(OverkillNex, ammo_type, int, RESOURCE_CELLS);
+/* ammotype */ ATTRIB(OverkillNex, ammo_type, int, RES_CELLS);
/* impulse */ ATTRIB(OverkillNex, impulse, int, 7);
-/* flags */ ATTRIB(OverkillNex, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(OverkillNex, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED);
/* rating */ ATTRIB(OverkillNex, bot_pickupbasevalue, float, 8000);
/* color */ ATTRIB(OverkillNex, wpcolor, vector, '0.5 1 1');
/* modelname */ ATTRIB(OverkillNex, mdl, string, "ok_sniper");