]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/okrpc.qh
Renamed rpc to okrpc.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / okrpc.qh
diff --git a/qcsrc/common/mutators/mutator/overkill/okrpc.qh b/qcsrc/common/mutators/mutator/overkill/okrpc.qh
new file mode 100644 (file)
index 0000000..cf21948
--- /dev/null
@@ -0,0 +1,66 @@
+#pragma once
+
+#include <common/weapons/all.qh>
+
+CLASS(OverkillRocketPropelledChainsaw, Weapon)
+/* spawnfunc */ ATTRIB(OverkillRocketPropelledChainsaw, m_canonical_spawnfunc, string, "weapon_okrpc");
+/* ammotype  */ ATTRIB(OverkillRocketPropelledChainsaw, ammo_type, int, RESOURCE_ROCKETS);
+/* impulse   */ ATTRIB(OverkillRocketPropelledChainsaw, impulse, int, 9);
+/* flags     */ ATTRIB(OverkillRocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
+/* rating    */ ATTRIB(OverkillRocketPropelledChainsaw, bot_pickupbasevalue, float, 10000);
+/* color     */ ATTRIB(OverkillRocketPropelledChainsaw, wpcolor, vector, '0.5 0.5 0');
+/* modelname */ ATTRIB(OverkillRocketPropelledChainsaw, mdl, string, "ok_rl");
+#ifdef GAMEQC
+/* model     */ ATTRIB(OverkillRocketPropelledChainsaw, m_model, Model, MDL_RPC_ITEM);
+#endif
+/* crosshair */ ATTRIB(OverkillRocketPropelledChainsaw, w_crosshair, string, "gfx/crosshairrocketlauncher");
+/* crosshair */ ATTRIB(OverkillRocketPropelledChainsaw, w_crosshair_size, float, 0.6);
+/* wepimg    */ ATTRIB(OverkillRocketPropelledChainsaw, model2, string, "weaponrpc");
+/* refname   */ ATTRIB(OverkillRocketPropelledChainsaw, netname, string, "okrpc");
+/* wepname   */ ATTRIB(OverkillRocketPropelledChainsaw, m_name, string, _("Overkill Rocket Propelled Chainsaw"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, ammo, float, PRI) \
+               P(class, prefix, animtime, float, PRI) \
+               P(class, prefix, damage, float, PRI) \
+               P(class, prefix, damage2, float, PRI) \
+               P(class, prefix, damageforcescale, float, PRI) \
+               P(class, prefix, edgedamage, float, PRI) \
+               P(class, prefix, force, float, PRI) \
+               P(class, prefix, health, float, PRI) \
+               P(class, prefix, lifetime, float, PRI) \
+               P(class, prefix, radius, float, PRI) \
+               P(class, prefix, refire, float, PRI) \
+               P(class, prefix, speedaccel, float, PRI) \
+               P(class, prefix, speed, float, PRI) \
+               P(class, prefix, ammo, float, SEC) \
+               P(class, prefix, animtime, float, SEC) \
+               P(class, prefix, damage, float, SEC) \
+               P(class, prefix, delay, float, SEC) \
+               P(class, prefix, edgedamage, float, SEC) \
+               P(class, prefix, force, float, SEC) \
+               P(class, prefix, lifetime, float, SEC) \
+               P(class, prefix, radius, float, SEC) \
+               P(class, prefix, refire, float, SEC) \
+               P(class, prefix, refire_type, float, SEC) \
+               P(class, prefix, shotangle, float, SEC) \
+               P(class, prefix, speed, float, SEC) \
+               P(class, prefix, spread, float, SEC) \
+               P(class, prefix, reload_ammo, float, NONE) \
+        P(class, prefix, reload_time, float, NONE) \
+        P(class, prefix, switchdelay_drop, float, NONE) \
+        P(class, prefix, switchdelay_raise, float, NONE) \
+        P(class, prefix, weaponreplace, string, NONE) \
+        P(class, prefix, weaponstartoverride, float, NONE) \
+        P(class, prefix, weaponstart, float, NONE) \
+        P(class, prefix, weaponthrowable, float, NONE) \
+    END()
+    W_PROPS(X, OverkillRocketPropelledChainsaw, okrpc)
+#undef X
+
+ENDCLASS(OverkillRocketPropelledChainsaw)
+REGISTER_WEAPON(OVERKILL_RPC, okrpc, NEW(OverkillRocketPropelledChainsaw));
+
+SPAWNFUNC_WEAPON(weapon_okrpc, WEP_OVERKILL_RPC)
+SPAWNFUNC_WEAPON(weapon_rpc, WEP_OVERKILL_RPC)