if(self.ok_lastwep == WEP_RPC.m_id)
newwep = WEP_VORTEX;
PS(self).m_switchweapon = newwep;
- LOG_INFO("Overkill PlayerPreThink weapon setting at time ", ftos(time), "\n");
self.ok_lastwep = 0;
}
else
self.ok_use_ammocharge = 0;
+ // if player changed their weapon while dead, don't switch to their death weapon
+ if(self.impulse)
+ self.ok_lastwep = 0;
+
self.ok_pauseregen_finished = time + 2;
return false;