]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/overkill.qc
Ensure headers are always #included
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / overkill.qc
index ef76ab51519ceb1f61ee16caefb622a4126e5816..3cb64ce9234761703a1876d0310c873fa2bbe5e8 100644 (file)
@@ -1,409 +1 @@
-#ifdef IMPLEMENTATION
-bool autocvar_g_overkill_powerups_replace;
-float autocvar_g_overkill_superguns_respawn_time;
-bool autocvar_g_overkill_100h_anyway;
-bool autocvar_g_overkill_100a_anyway;
-bool autocvar_g_overkill_ammo_charge;
-float autocvar_g_overkill_ammo_charge_notice;
-float autocvar_g_overkill_ammo_charge_limit;
-
-.vector ok_deathloc;
-.float ok_spawnsys_timer;
-.float ok_lastwep;
-.float ok_item;
-
-.float ok_notice_time;
-.float ammo_charge[Weapons_MAX];
-.float ok_use_ammocharge = _STAT(OK_AMMO_CHARGE);
-.float ok_ammo_charge = _STAT(OK_AMMO_CHARGEPOOL);
-
-.float ok_pauseregen_finished;
-
-void(entity ent, float wep) ok_DecreaseCharge;
-
-void ok_Initialize();
-
-REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill")
-{
-       MUTATOR_ONADD
-       {
-               ok_Initialize();
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-       }
-}
-
-MUTATOR_HOOKFUNCTION(ok, W_DecreaseAmmo)
-{
-       entity actor = M_ARGV(0, entity);
-       if (actor.ok_use_ammocharge)
-       {
-               ok_DecreaseCharge(actor, PS(actor).m_weapon.m_id);
-               return true;
-       }
-}
-
-MUTATOR_HOOKFUNCTION(ok, W_Reload)
-{
-       entity actor = M_ARGV(0, entity);
-       return actor.ok_use_ammocharge;
-}
-
-void W_Blaster_Attack(entity, float, float, float, float, float, float, float, float, float, float);
-spawnfunc(weapon_hmg);
-spawnfunc(weapon_rpc);
-
-void ok_DecreaseCharge(entity ent, int wep)
-{
-       if(!ent.ok_use_ammocharge) return;
-
-       entity wepent = Weapons_from(wep);
-
-       if (wepent == WEP_Null) return;  // dummy
-
-       ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
-}
-
-void ok_IncreaseCharge(entity ent, int wep)
-{
-       entity wepent = Weapons_from(wep);
-
-       if (wepent == WEP_Null) return;  // dummy
-
-       if(ent.ok_use_ammocharge)
-       if(!PHYS_INPUT_BUTTON_ATCK(ent)) // not while attacking?
-               ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
-}
-
-float ok_CheckWeaponCharge(entity ent, int wep)
-{
-       if(!ent.ok_use_ammocharge) return true;
-
-       entity wepent = Weapons_from(wep);
-
-       if(wepent == WEP_Null) return false;  // dummy
-
-       return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
-{
-       entity frag_attacker = M_ARGV(1, entity);
-       entity frag_target = M_ARGV(2, entity);
-       float frag_deathtype = M_ARGV(3, float);
-
-       if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
-       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
-       {
-               if(frag_attacker != frag_target)
-               if(frag_target.health > 0)
-               if(STAT(FROZEN, frag_target) == 0)
-               if(!IS_DEAD(frag_target))
-               {
-                       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
-                       M_ARGV(6, vector) = '0 0 0';
-               }
-
-               M_ARGV(4, float) = 0;
-       }
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor)
-{
-       entity frag_target = M_ARGV(2, entity);
-       float damage_take = M_ARGV(4, float);
-
-       if(damage_take)
-               frag_target.ok_pauseregen_finished = max(frag_target.ok_pauseregen_finished, time + 2);
-}
-
-void ok_DropItem(entity this, entity targ)
-{
-       entity e = new(droppedweapon); // hax
-       e.ok_item = true;
-       e.noalign = true;
-       e.pickup_anyway = true;
-       e.spawnfunc_checked = true;
-       spawnfunc_item_armor_small(e);
-       if (!wasfreed(e)) { // might have been blocked by a mutator
-        set_movetype(e, MOVETYPE_TOSS);
-        e.gravity = 1;
-        e.reset = SUB_Remove;
-        setorigin(e, this.origin + '0 0 32');
-        e.velocity = '0 0 200' + normalize(targ.origin - this.origin) * 500;
-        SUB_SetFade(e, time + 5, 1);
-       }
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerDies)
-{
-       entity frag_attacker = M_ARGV(1, entity);
-       entity frag_target = M_ARGV(2, entity);
-
-       entity targ = ((frag_attacker) ? frag_attacker : frag_target);
-
-       ok_DropItem(frag_target, targ);
-
-       frag_target.ok_lastwep = PS(frag_target).m_switchweapon.m_id;
-}
-
-MUTATOR_HOOKFUNCTION(ok, MonsterDropItem)
-{
-       entity mon = M_ARGV(0, entity);
-       entity olditem = M_ARGV(1, entity);
-       entity frag_attacker = M_ARGV(2, entity);
-
-       remove(olditem);
-
-       M_ARGV(1, entity) = NULL;
-
-       ok_DropItem(mon, frag_attacker);
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerRegen)
-{
-       entity player = M_ARGV(0, entity);
-
-       // overkill's values are different, so use custom regen
-       if(!STAT(FROZEN, player))
-       {
-               player.armorvalue = CalcRotRegen(player.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear,
-                       1 * frametime * (time > player.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > player.pauserotarmor_finished), autocvar_g_balance_armor_limit);
-               player.health = CalcRotRegen(player.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > player.ok_pauseregen_finished), 200, 0,
-                       autocvar_g_balance_health_rotlinear, 1 * frametime * (time > player.pauserothealth_finished), autocvar_g_balance_health_limit);
-
-               float minf, maxf, limitf;
-
-               maxf = autocvar_g_balance_fuel_rotstable;
-               minf = autocvar_g_balance_fuel_regenstable;
-               limitf = autocvar_g_balance_fuel_limit;
-
-               player.ammo_fuel = CalcRotRegen(player.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear,
-                       frametime * (time > player.pauseregen_finished) * ((player.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > player.pauserotfuel_finished), limitf);
-       }
-       return true; // return true anyway, as frozen uses no regen
-}
-
-MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
-{
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
-{
-       if(intermission_running || gameover)
-               return;
-
-       entity player = M_ARGV(0, entity);
-
-       if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player))
-               return;
-
-       if(player.ok_lastwep)
-       {
-               Weapon newwep = Weapons_from(player.ok_lastwep);
-               if(player.ok_lastwep == WEP_HMG.m_id)
-                       newwep = WEP_MACHINEGUN;
-               if(player.ok_lastwep == WEP_RPC.m_id)
-                       newwep = WEP_VORTEX;
-               PS(player).m_switchweapon = newwep;
-               player.ok_lastwep = 0;
-       }
-
-       ok_IncreaseCharge(player, PS(player).m_weapon.m_id);
-
-       if(PHYS_INPUT_BUTTON_ATCK2(player))
-       if(!forbidWeaponUse(player) || player.weapon_blocked) // allow if weapon is blocked
-       if(time >= player.jump_interval)
-       {
-               player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player);
-               makevectors(player.v_angle);
-
-               Weapon oldwep = PS(player).m_weapon;
-               PS(player).m_weapon = WEP_BLASTER;
-               W_Blaster_Attack(
-                       player,
-                       WEP_BLASTER.m_id | HITTYPE_SECONDARY,
-                       WEP_CVAR_SEC(vaporizer, shotangle),
-                       WEP_CVAR_SEC(vaporizer, damage),
-                       WEP_CVAR_SEC(vaporizer, edgedamage),
-                       WEP_CVAR_SEC(vaporizer, radius),
-                       WEP_CVAR_SEC(vaporizer, force),
-                       WEP_CVAR_SEC(vaporizer, speed),
-                       WEP_CVAR_SEC(vaporizer, spread),
-                       WEP_CVAR_SEC(vaporizer, delay),
-                       WEP_CVAR_SEC(vaporizer, lifetime)
-               );
-               PS(player).m_weapon = oldwep;
-       }
-
-       player.weapon_blocked = false;
-
-       player.ok_ammo_charge = player.ammo_charge[PS(player).m_weapon.m_id];
-
-       if(player.ok_use_ammocharge)
-       if(!ok_CheckWeaponCharge(player, PS(player).m_weapon.m_id))
-       {
-               if(autocvar_g_overkill_ammo_charge_notice && time > player.ok_notice_time && PHYS_INPUT_BUTTON_ATCK(player) && IS_REAL_CLIENT(player) && PS(player).m_weapon == PS(player).m_switchweapon)
-               {
-                       //Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_OVERKILL_CHARGE);
-                       player.ok_notice_time = time + 2;
-                       play2(player, SND(DRYFIRE));
-               }
-               Weapon wpn = PS(player).m_weapon;
-               .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-               if(player.(weaponentity).state != WS_CLEAR)
-                       w_ready(wpn, player, weaponentity, PHYS_INPUT_BUTTON_ATCK(player) | (PHYS_INPUT_BUTTON_ATCK2(player) << 1));
-
-               player.weapon_blocked = true;
-       }
-
-       PHYS_INPUT_BUTTON_ATCK2(player) = false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(autocvar_g_overkill_ammo_charge)
-       {
-               FOREACH(Weapons, it != WEP_Null, LAMBDA(player.ammo_charge[it.m_id] = autocvar_g_overkill_ammo_charge_limit));
-
-               player.ok_use_ammocharge = 1;
-               player.ok_notice_time = time;
-       }
-       else
-               player.ok_use_ammocharge = 0;
-
-       // if player changed their weapon while dead, don't switch to their death weapon
-       if(player.impulse)
-               player.ok_lastwep = 0;
-
-       player.ok_pauseregen_finished = time + 2;
-}
-
-void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); }
-void self_spawnfunc_weapon_rpc(entity this) { spawnfunc_weapon_rpc(this); }
-
-MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
-{
-       entity ent = M_ARGV(0, entity);
-
-       if(autocvar_g_powerups)
-       if(autocvar_g_overkill_powerups_replace)
-       {
-               if(ent.classname == "item_strength")
-               {
-                       entity wep = new(weapon_hmg);
-                       setorigin(wep, ent.origin);
-                       setmodel(wep, MDL_OK_HMG);
-                       wep.ok_item = true;
-                       wep.noalign = ent.noalign;
-                       wep.cnt = ent.cnt;
-                       wep.team = ent.team;
-                       wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
-                       wep.pickup_anyway = true;
-                       wep.spawnfunc_checked = true;
-                       setthink(wep, self_spawnfunc_weapon_hmg);
-                       wep.nextthink = time + 0.1;
-                       return true;
-               }
-
-               if(ent.classname == "item_invincible")
-               {
-                       entity wep = new(weapon_rpc);
-                       setorigin(wep, ent.origin);
-                       setmodel(wep, MDL_OK_RPC);
-                       wep.ok_item = true;
-                       wep.noalign = ent.noalign;
-                       wep.cnt = ent.cnt;
-                       wep.team = ent.team;
-                       wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
-                       wep.pickup_anyway = true;
-                       wep.spawnfunc_checked = true;
-                       setthink(wep, self_spawnfunc_weapon_rpc);
-                       wep.nextthink = time + 0.1;
-                       return true;
-               }
-       }
-}
-
-MUTATOR_HOOKFUNCTION(ok, FilterItem)
-{
-       entity item = M_ARGV(0, entity);
-
-       if(item.ok_item)
-               return;
-
-       switch(item.items)
-       {
-               case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
-               case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
-       }
-
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(ok, SpectateCopy)
-{
-       entity spectatee = M_ARGV(0, entity);
-       entity client = M_ARGV(1, entity);
-
-       client.ammo_charge[PS(client).m_weapon.m_id] = spectatee.ammo_charge[PS(spectatee).m_weapon.m_id];
-       client.ok_use_ammocharge = spectatee.ok_use_ammocharge;
-}
-
-MUTATOR_HOOKFUNCTION(ok, SetStartItems)
-{
-       WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
-
-       if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
-       if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
-
-       start_items |= IT_UNLIMITED_WEAPON_AMMO;
-       start_weapons = warmup_start_weapons = ok_start_items;
-}
-
-MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString)
-{
-       M_ARGV(0, string) = strcat(M_ARGV(0, string), ":OK");
-}
-
-MUTATOR_HOOKFUNCTION(ok, BuildMutatorsPrettyString)
-{
-       M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Overkill");
-}
-
-MUTATOR_HOOKFUNCTION(ok, SetModname)
-{
-       M_ARGV(0, string) = "Overkill";
-       return true;
-}
-
-void ok_SetCvars()
-{
-       // hack to force overkill playermodels
-       cvar_settemp("sv_defaultcharacter", "1");
-       cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
-       cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
-       cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
-}
-
-void ok_Initialize()
-{
-       ok_SetCvars();
-
-       precache_all_playermodels("models/ok_player/*.dpm");
-
-       WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-       WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-
-       WEP_SHOTGUN.mdl = "ok_shotgun";
-       WEP_MACHINEGUN.mdl = "ok_mg";
-       WEP_VORTEX.mdl = "ok_sniper";
-}
-#endif
+#include "overkill.qh"