MUTATOR_HOOKFUNCTION(ok, W_DecreaseAmmo)
{
- entity actor = MUTATOR_ARGV(0, entity);
+ entity actor = M_ARGV(0, entity);
if (actor.ok_use_ammocharge)
{
ok_DecreaseCharge(actor, PS(actor).m_weapon.m_id);
MUTATOR_HOOKFUNCTION(ok, W_Reload)
{
- entity actor = MUTATOR_ARGV(0, entity);
+ entity actor = M_ARGV(0, entity);
return actor.ok_use_ammocharge;
}
if (wepent == WEP_Null) return; // dummy
if(ent.ok_use_ammocharge)
- if(!ent.BUTTON_ATCK) // not while attacking?
+ if(!PHYS_INPUT_BUTTON_ATCK(ent)) // not while attacking?
ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
}
MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+ float frag_damage = M_ARGV(4, float);
+ vector frag_force = M_ARGV(6, vector);
+
if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
{
Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
frag_force = '0 0 0';
}
+
+ M_ARGV(4, float) = frag_damage;
+ M_ARGV(6, vector) = frag_force;
}
return false;
}
MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor)
-{SELFPARAM();
+{
if(damage_take)
- self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
+ frag_target.ok_pauseregen_finished = max(frag_target.ok_pauseregen_finished, time + 2);
return false;
}
MUTATOR_HOOKFUNCTION(ok, PlayerDies)
{
- SELFPARAM();
entity targ = ((frag_attacker) ? frag_attacker : frag_target);
- if(IS_MONSTER(this))
+ if(IS_MONSTER(frag_target))
{
remove(other); // remove default item
other = NULL;
e.pickup_anyway = true;
e.spawnfunc_checked = true;
spawnfunc_item_armor_small(e);
- e.movetype = MOVETYPE_TOSS;
- e.gravity = 1;
- e.reset = SUB_Remove;
- setorigin(e, frag_target.origin + '0 0 32');
- e.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
- SUB_SetFade(e, time + 5, 1);
+ if (!wasfreed(e)) { // might have been blocked by a mutator
+ e.movetype = MOVETYPE_TOSS;
+ e.gravity = 1;
+ e.reset = SUB_Remove;
+ setorigin(e, frag_target.origin + '0 0 32');
+ e.velocity = '0 0 200' + normalize(targ.origin - frag_target.origin) * 500;
+ SUB_SetFade(e, time + 5, 1);
+ }
- this.ok_lastwep = PS(this).m_switchweapon.m_id;
+ frag_target.ok_lastwep = PS(frag_target).m_switchweapon.m_id;
return false;
}
if(self.ok_lastwep)
{
- PS(self).m_switchweapon = Weapons_from(self.ok_lastwep);
+ Weapon newwep = Weapons_from(self.ok_lastwep);
+ if(self.ok_lastwep == WEP_HMG.m_id)
+ newwep = WEP_MACHINEGUN;
+ if(self.ok_lastwep == WEP_RPC.m_id)
+ newwep = WEP_VORTEX;
+ PS(self).m_switchweapon = newwep;
self.ok_lastwep = 0;
}
ok_IncreaseCharge(self, PS(self).m_weapon.m_id);
- if(self.BUTTON_ATCK2)
+ if(PHYS_INPUT_BUTTON_ATCK2(self))
if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked
if(time >= self.jump_interval)
{
if(self.ok_use_ammocharge)
if(!ok_CheckWeaponCharge(self, PS(self).m_weapon.m_id))
{
- if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && PS(self).m_weapon == PS(self).m_switchweapon)
+ if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && PHYS_INPUT_BUTTON_ATCK(self) && IS_REAL_CLIENT(self) && PS(self).m_weapon == PS(self).m_switchweapon)
{
//Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
self.ok_notice_time = time + 2;
Weapon wpn = PS(self).m_weapon;
.entity weaponentity = weaponentities[0]; // TODO: unhardcode
if(self.(weaponentity).state != WS_CLEAR)
- w_ready(wpn, self, weaponentity, (self.BUTTON_ATCK ? 1 : 0) | (self.BUTTON_ATCK2 ? 2 : 0));
+ w_ready(wpn, self, weaponentity, PHYS_INPUT_BUTTON_ATCK(self) | (PHYS_INPUT_BUTTON_ATCK2(self) << 1));
self.weapon_blocked = true;
}
- self.BUTTON_ATCK2 = 0;
+ PHYS_INPUT_BUTTON_ATCK2(self) = false;
return false;
}
MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+
if(autocvar_g_overkill_ammo_charge)
{
- FOREACH(Weapons, it != WEP_Null, LAMBDA(self.ammo_charge[it.m_id] = autocvar_g_overkill_ammo_charge_limit));
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(player.ammo_charge[it.m_id] = autocvar_g_overkill_ammo_charge_limit));
- self.ok_use_ammocharge = 1;
- self.ok_notice_time = time;
+ player.ok_use_ammocharge = 1;
+ player.ok_notice_time = time;
}
else
- self.ok_use_ammocharge = 0;
+ player.ok_use_ammocharge = 0;
+
+ // if player changed their weapon while dead, don't switch to their death weapon
+ if(player.impulse)
+ player.ok_lastwep = 0;
- self.ok_pauseregen_finished = time + 2;
+ player.ok_pauseregen_finished = time + 2;
return false;
}
-void self_spawnfunc_weapon_hmg() { SELFPARAM(); spawnfunc_weapon_hmg(this); }
-void self_spawnfunc_weapon_rpc() { SELFPARAM(); spawnfunc_weapon_rpc(this); }
+void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); }
+void self_spawnfunc_weapon_rpc(entity this) { spawnfunc_weapon_rpc(this); }
MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
{SELFPARAM();
wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
wep.pickup_anyway = true;
wep.spawnfunc_checked = true;
- wep.think = self_spawnfunc_weapon_hmg;
+ setthink(wep, self_spawnfunc_weapon_hmg);
wep.nextthink = time + 0.1;
return true;
}
wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
wep.pickup_anyway = true;
wep.spawnfunc_checked = true;
- wep.think = self_spawnfunc_weapon_rpc;
+ setthink(wep, self_spawnfunc_weapon_rpc);
wep.nextthink = time + 0.1;
return true;
}