]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/rpc.qc
Remove remove()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / rpc.qc
index b3b8f4248aef2f13070132af15e90dc39327e353..bd1386cd0a76b9cc67203d8323b39cc3884e31b0 100644 (file)
@@ -50,23 +50,28 @@ REGISTER_WEAPON(RPC, rpc, NEW(RocketPropelledChainsaw));
 #ifdef SVQC
 spawnfunc(weapon_rpc) { weapon_defaultspawnfunc(this, WEP_RPC); }
 
-void W_RocketPropelledChainsaw_Explode(entity this)
+void W_RocketPropelledChainsaw_Explode(entity this, entity directhitentity)
 {
-       self.event_damage = func_null;
-       self.takedamage = DAMAGE_NO;
+       this.event_damage = func_null;
+       this.takedamage = DAMAGE_NO;
 
-       RadiusDamage (self, self.realowner, WEP_CVAR(rpc, damage), WEP_CVAR(rpc, edgedamage), WEP_CVAR(rpc, radius), world, world, WEP_CVAR(rpc, force), self.projectiledeathtype, other);
+       RadiusDamage (this, this.realowner, WEP_CVAR(rpc, damage), WEP_CVAR(rpc, edgedamage), WEP_CVAR(rpc, radius), NULL, NULL, WEP_CVAR(rpc, force), this.projectiledeathtype, directhitentity);
 
-       remove (self);
+       delete (this);
 }
 
-void W_RocketPropelledChainsaw_Touch (entity this)
+void W_RocketPropelledChainsaw_Explode_think(entity this)
 {
-       if(WarpZone_Projectile_Touch(this))
+       W_RocketPropelledChainsaw_Explode(this, NULL);
+}
+
+void W_RocketPropelledChainsaw_Touch (entity this, entity toucher)
+{
+       if(WarpZone_Projectile_Touch(this, toucher))
                if(wasfreed(this))
                        return;
 
-       W_RocketPropelledChainsaw_Explode(this);
+       W_RocketPropelledChainsaw_Explode(this, toucher);
 }
 
 void W_RocketPropelledChainsaw_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
@@ -80,42 +85,42 @@ void W_RocketPropelledChainsaw_Damage(entity this, entity inflictor, entity atta
        this.health = this.health - damage;
 
        if (this.health <= 0)
-               W_PrepareExplosionByDamage(this, attacker, W_RocketPropelledChainsaw_Explode);
+               W_PrepareExplosionByDamage(this, attacker, W_RocketPropelledChainsaw_Explode_think);
 }
 
 void W_RocketPropelledChainsaw_Think(entity this)
 {
-       if(self.cnt <= time)
+       if(this.cnt <= time)
        {
-               remove(self);
+               delete(this);
                return;
        }
 
-       self.cnt = vlen(self.velocity);
-       self.wait = self.cnt * sys_frametime;
-       self.pos1 = normalize(self.velocity);
+       this.cnt = vlen(this.velocity);
+       this.wait = this.cnt * sys_frametime;
+       this.pos1 = normalize(this.velocity);
 
-       tracebox(self.origin, self.mins, self.maxs, self.origin + self.pos1 * (2 * self.wait), MOVE_NORMAL, self);
+       tracebox(this.origin, this.mins, this.maxs, this.origin + this.pos1 * (2 * this.wait), MOVE_NORMAL, this);
        if(IS_PLAYER(trace_ent))
-               Damage (trace_ent, self, self.realowner, WEP_CVAR(rpc, damage2), self.projectiledeathtype, self.origin, normalize(self.origin - other.origin) * WEP_CVAR(rpc, force));
+               Damage (trace_ent, this, this.realowner, WEP_CVAR(rpc, damage2), this.projectiledeathtype, this.origin, normalize(this.origin - other.origin) * WEP_CVAR(rpc, force));
 
-       self.velocity = self.pos1 * (self.cnt + (WEP_CVAR(rpc, speedaccel) * sys_frametime));
+       this.velocity = this.pos1 * (this.cnt + (WEP_CVAR(rpc, speedaccel) * sys_frametime));
 
-       UpdateCSQCProjectile(self);
-       self.nextthink = time;
+       UpdateCSQCProjectile(this);
+       this.nextthink = time;
 }
 
-void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
-{SELFPARAM();
-       entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(self);
+void W_RocketPropelledChainsaw_Attack (Weapon thiswep, entity actor)
+{
+       entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(actor);
        entity flash = spawn ();
 
-       W_DecreaseAmmo(thiswep, self, WEP_CVAR(rpc, ammo));
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(rpc, damage));
+       W_DecreaseAmmo(thiswep, actor, WEP_CVAR(rpc, ammo));
+       W_SetupShot_ProjectileSize (actor, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(rpc, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
        PROJECTILE_MAKETRIGGER(missile);
 
-       missile.owner = missile.realowner = self;
+       missile.owner = missile.realowner = actor;
        missile.bot_dodge = true;
        missile.bot_dodgerating = WEP_CVAR(rpc, damage) * 2;
 
@@ -124,12 +129,12 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
        missile.health = WEP_CVAR(rpc, health);
        missile.event_damage = W_RocketPropelledChainsaw_Damage;
        missile.damagedbycontents = true;
-       missile.movetype = MOVETYPE_FLY;
+       set_movetype(missile, MOVETYPE_FLY);
 
        missile.projectiledeathtype = WEP_RPC.m_id;
        setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
 
-       setorigin (missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
+       setorigin(missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
        W_SetupProjVelocity_Basic(missile, WEP_CVAR(rpc, speed), 0);
 
        settouch(missile, W_RocketPropelledChainsaw_Touch);
@@ -144,16 +149,15 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
        setmodel(flash, MDL_RPC_MUZZLEFLASH); // precision set below
        SUB_SetFade (flash, time, 0.1);
        flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
-       W_AttachToShotorg(self, flash, '5 0 0');
+       W_AttachToShotorg(actor, flash, '5 0 0');
        missile.pos1 = missile.velocity;
 
-       MUTATOR_CALLHOOK(EditProjectile, self, missile);
+       MUTATOR_CALLHOOK(EditProjectile, actor, missile);
 }
 
 METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep, entity actor))
 {
-    entity this = actor;
-    PHYS_INPUT_BUTTON_ATCK(self) = bot_aim(self, WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
+    PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
 }
 
 METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
@@ -166,7 +170,7 @@ METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .en
         {
             if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(rpc, refire)))
             {
-                W_RocketPropelledChainsaw_Attack(thiswep);
+                W_RocketPropelledChainsaw_Attack(thiswep, actor);
                 weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
             }
         }
@@ -192,8 +196,7 @@ METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep, entity actor
 
 METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
 {
-    SELFPARAM();
-    W_Reload(self, WEP_CVAR(rpc, ammo), SND_RELOAD);
+    W_Reload(actor, WEP_CVAR(rpc, ammo), SND_RELOAD);
 }
 
 METHOD(RocketPropelledChainsaw, wr_suicidemessage, Notification(entity thiswep))
@@ -220,12 +223,11 @@ METHOD(RocketPropelledChainsaw, wr_killmessage, Notification(entity thiswep))
 
 METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep, entity actor))
 {
-    entity this = actor;
     vector org2;
     org2 = w_org + w_backoff * 12;
     pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1);
     if(!w_issilent)
-        sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+        sound(actor, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
 }
 
 #endif