]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / sv_overkill.qc
index 85beb641f0a91d3db6e1c2becde94a5080d4b96f..0c698e6b0dd3d29ef67fdb1c922a82ed94286856 100644 (file)
@@ -5,10 +5,12 @@
 
 bool autocvar_g_overkill_powerups_replace;
 
+bool autocvar_g_overkill_itemwaypoints = true;
+
 bool autocvar_g_overkill_filter_healthmega;
 bool autocvar_g_overkill_filter_armormedium;
 bool autocvar_g_overkill_filter_armorbig;
-bool autocvar_g_overkill_filter_armorlarge;
+bool autocvar_g_overkill_filter_armormega;
 
 .float ok_item;
 
@@ -34,18 +36,17 @@ void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float,
 spawnfunc(weapon_hmg);
 spawnfunc(weapon_rpc);
 
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
+MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
        float frag_deathtype = M_ARGV(3, float);
 
-       if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
+       if(IS_PLAYER(frag_attacker) && (IS_PLAYER(frag_target) || IS_VEHICLE(frag_target) || IS_TURRET(frag_target)))
        if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
        {
                if(frag_attacker != frag_target)
-               if(frag_target.health > 0)
-               if(STAT(FROZEN, frag_target) == 0)
+               if(!STAT(FROZEN, frag_target))
                if(!IS_DEAD(frag_target))
                {
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
@@ -109,16 +110,10 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
+MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect)
 {
-       if(intermission_running || gameover)
-               return;
-
        entity player = M_ARGV(0, entity);
 
-       if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player))
-               return;
-
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
                .entity weaponentity = weaponentities[slot];
@@ -135,57 +130,6 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
                        player.ok_lastwep[slot] = WEP_Null;
                }
        }
-
-       if(PHYS_INPUT_BUTTON_ATCK2(player))
-       if( !forbidWeaponUse(player) || player.weapon_blocked // allow if weapon is blocked
-               || (round_handler_IsActive() && !round_handler_IsRoundStarted()) )
-       if(time >= player.jump_interval)
-       {
-               player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player);
-               makevectors(player.v_angle);
-
-               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-               {
-                       .entity weaponentity = weaponentities[slot];
-
-                       if(player.(weaponentity).m_weapon == WEP_Null && slot != 0)
-                               continue;
-
-                       Weapon oldwep = player.(weaponentity).m_weapon;
-                       player.(weaponentity).m_weapon = WEP_BLASTER;
-                       W_Blaster_Attack(
-                               player,
-                               weaponentity,
-                               WEP_BLASTER.m_id | HITTYPE_SECONDARY,
-                               WEP_CVAR_SEC(vaporizer, shotangle),
-                               WEP_CVAR_SEC(vaporizer, damage),
-                               WEP_CVAR_SEC(vaporizer, edgedamage),
-                               WEP_CVAR_SEC(vaporizer, radius),
-                               WEP_CVAR_SEC(vaporizer, force),
-                               WEP_CVAR_SEC(vaporizer, speed),
-                               WEP_CVAR_SEC(vaporizer, spread),
-                               WEP_CVAR_SEC(vaporizer, delay),
-                               WEP_CVAR_SEC(vaporizer, lifetime)
-                       );
-                       player.(weaponentity).m_weapon = oldwep;
-               }
-       }
-
-       PHYS_INPUT_BUTTON_ATCK2(player) = false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
-{
-       entity player = M_ARGV(0, entity);
-
-       // if player changed their weapon while dead, don't switch to their death weapon
-       if(player.impulse)
-       {
-               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-               {
-                       player.ok_lastwep[slot] = WEP_Null;
-               }
-       }
 }
 
 void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); }
@@ -214,8 +158,7 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
                        wep.nextthink = time + 0.1;
                        return true;
                }
-
-               if(ent.classname == "item_invincible")
+               else if(ent.classname == "item_invincible")
                {
                        entity wep = new(weapon_rpc);
                        setorigin(wep, ent.origin);
@@ -234,6 +177,34 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
        }
 }
 
+bool ok_HandleItemWaypoints(entity e)
+{
+       if(!autocvar_g_overkill_itemwaypoints)
+               return false; // don't handle it
+
+       switch(e.itemdef)
+       {
+               case ITEM_HealthMega: return true;
+               case ITEM_ArmorMedium: return true;
+               case ITEM_ArmorBig: return true;
+               case ITEM_ArmorMega: return true;
+       }
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(ok, Item_RespawnCountdown)
+{
+       entity item = M_ARGV(0, entity);
+       return ok_HandleItemWaypoints(item);
+}
+
+MUTATOR_HOOKFUNCTION(ok, Item_ScheduleRespawn)
+{
+       entity item = M_ARGV(0, entity);
+       return ok_HandleItemWaypoints(item);
+}
+
 MUTATOR_HOOKFUNCTION(ok, FilterItem)
 {
        entity item = M_ARGV(0, entity);
@@ -245,10 +216,8 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
        {
                case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega;
                case ITEM_ArmorMedium: return autocvar_g_overkill_filter_armormedium;
-               // WARNING: next two statements look wrong because of inconsistency between cvar names and code
-               // armor cvars need renaming to be consistent with their health counterparts
-               case ITEM_ArmorLarge: return autocvar_g_overkill_filter_armorbig;
-               case ITEM_ArmorMega: return autocvar_g_overkill_filter_armorlarge;
+               case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig;
+               case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega;
        }
 
        return true;
@@ -256,7 +225,7 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
 
 MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
 {
-       WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
+       WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_VORTEX) | WEPSET(OVERKILL_SHOTGUN));
 
        if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
        if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
@@ -287,25 +256,14 @@ MUTATOR_HOOKFUNCTION(ok, SetModname)
        return true;
 }
 
-void ok_SetCvars()
-{
-       // hack to force overkill playermodels
-       cvar_settemp("sv_defaultcharacter", "1");
-       cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
-       cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
-       cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
-}
-
 void ok_Initialize()
 {
-       ok_SetCvars();
-
        precache_all_playermodels("models/ok_player/*.dpm");
 
        WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
        WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
 
-       WEP_SHOTGUN.mdl = "ok_shotgun";
-       WEP_MACHINEGUN.mdl = "ok_mg";
-       WEP_VORTEX.mdl = "ok_sniper";
+       //WEP_SHOTGUN.mdl = "ok_shotgun";
+       //WEP_MACHINEGUN.mdl = "ok_mg";
+       //WEP_VORTEX.mdl = "ok_sniper";
 }