PHYS_INPUT_BUTTON_ATCK2(player) = false;
}
+MUTATOR_HOOKFUNCTION(ok, ForbidRandomStartWeapons)
+{
+ return true;
+}
+
MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect)
{
entity player = M_ARGV(0, entity);
{
return false;
}
+ switch(item.itemdef)
+ {
+ case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega;
+ case ITEM_ArmorMedium: return autocvar_g_overkill_filter_armormedium;
+ case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig;
+ case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega;
+ }
if (!autocvar_g_powerups || !autocvar_g_overkill_powerups_replace)
{
return true;