MUTATOR_HOOKFUNCTION(random_gravity, SV_StartFrame)
{
- if(gameover || !cvar("g_random_gravity")) return false;
+ if(game_stopped || !cvar("g_random_gravity")) return false;
if(time < gravity_delay) return false;
if(time < game_starttime) return false;
if(round_handler_IsActive() && !round_handler_IsRoundStarted()) return false;