// we do it this way, so rm can be toggled during the match
if(!autocvar_g_rm) { return false; }
+ float frag_deathtype = M_ARGV(3, float);
+ float frag_damage = M_ARGV(4, float);
+
if(DEATH_ISWEAPON(frag_deathtype, WEP_DEVASTATOR) || DEATH_ISWEAPON(frag_deathtype, WEP_ELECTRO))
frag_damage = 1000; // always gib if it was a vaporizer death