sendflags = sendflags & 0x7F;
- if (self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
+ if (this.max_health || (this.pain_finished && (time < this.pain_finished + 0.25)))
sendflags |= 0x80;
int f = 0;
- if(self.currentammo)
+ if(this.currentammo)
f |= 1; // hideable
- if(self.exteriormodeltoclient == to)
+ if(this.exteriormodeltoclient == to)
f |= 2; // my own
MUTATOR_CALLHOOK(SendWaypoint, this, to, sendflags, f);
WriteByte(MSG_ENTITY, sendflags);
- WriteByte(MSG_ENTITY, self.wp_extra);
+ WriteByte(MSG_ENTITY, this.wp_extra);
if (sendflags & 0x80)
{
- if (self.max_health)
+ if (this.max_health)
{
- WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
+ WriteByte(MSG_ENTITY, (this.health / this.max_health) * 191.0);
}
else
{
- float dt = self.pain_finished - time;
+ float dt = this.pain_finished - time;
dt = bound(0, dt * 32, 16383);
WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
WriteByte(MSG_ENTITY, (dt & 0x00FF));
if (sendflags & 64)
{
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
+ WriteCoord(MSG_ENTITY, this.origin.x);
+ WriteCoord(MSG_ENTITY, this.origin.y);
+ WriteCoord(MSG_ENTITY, this.origin.z);
}
if (sendflags & 1)
{
- WriteByte(MSG_ENTITY, self.team);
- WriteByte(MSG_ENTITY, self.rule);
+ WriteByte(MSG_ENTITY, this.team);
+ WriteByte(MSG_ENTITY, this.rule);
}
if (sendflags & 2)
- WriteString(MSG_ENTITY, self.model1);
+ WriteString(MSG_ENTITY, this.model1);
if (sendflags & 4)
- WriteString(MSG_ENTITY, self.model2);
+ WriteString(MSG_ENTITY, this.model2);
if (sendflags & 8)
- WriteString(MSG_ENTITY, self.model3);
+ WriteString(MSG_ENTITY, this.model3);
if (sendflags & 16)
{
- WriteCoord(MSG_ENTITY, self.fade_time);
- WriteCoord(MSG_ENTITY, self.teleport_time);
- WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
+ WriteCoord(MSG_ENTITY, this.fade_time);
+ WriteCoord(MSG_ENTITY, this.teleport_time);
+ WriteShort(MSG_ENTITY, this.fade_rate); // maxdist
WriteByte(MSG_ENTITY, f);
}
if (sendflags & 32)
{
- WriteByte(MSG_ENTITY, self.cnt); // icon on radar
- WriteByte(MSG_ENTITY, self.colormod.x * 255.0);
- WriteByte(MSG_ENTITY, self.colormod.y * 255.0);
- WriteByte(MSG_ENTITY, self.colormod.z * 255.0);
+ WriteByte(MSG_ENTITY, this.cnt); // icon on radar
+ WriteByte(MSG_ENTITY, this.colormod.x * 255.0);
+ WriteByte(MSG_ENTITY, this.colormod.y * 255.0);
+ WriteByte(MSG_ENTITY, this.colormod.z * 255.0);
- if (WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
+ if (WaypointSprite_isteammate(this.owner, WaypointSprite_getviewentity(to)))
{
- float dt = (self.waypointsprite_helpmetime - time) / 0.1;
+ float dt = (this.waypointsprite_helpmetime - time) / 0.1;
if (dt < 0)
dt = 0;
if (dt > 255)
self.nextthink = time; // WHY?!?
}
-float WaypointSprite_visible_for_player(entity e)
-{SELFPARAM();
+bool WaypointSprite_visible_for_player(entity this, entity player, entity view)
+{
// personal waypoints
- if (self.enemy && self.enemy != e)
+ if (this.enemy && this.enemy != view)
return false;
// team waypoints
- if (self.rule == SPRITERULE_SPECTATOR)
+ if (this.rule == SPRITERULE_SPECTATOR)
{
if (!autocvar_sv_itemstime)
return false;
- if (!warmup_stage && IS_PLAYER(e))
+ if (!warmup_stage && IS_PLAYER(view))
return false;
}
- else if (self.team && self.rule == SPRITERULE_DEFAULT)
+ else if (this.team && this.rule == SPRITERULE_DEFAULT)
{
- if (self.team != e.team)
+ if (this.team != view.team)
return false;
- if (!IS_PLAYER(e))
+ if (!IS_PLAYER(view))
return false;
}
if (MUTATOR_CALLHOOK(CustomizeWaypoint, self, other))
return false;
- return self.waypointsprite_visible_for_player(e);
+ return self.waypointsprite_visible_for_player(self, other, e);
}
bool WaypointSprite_SendEntity(entity this, entity to, float sendflags);
{
WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
entity e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon);
- if (e)
+ if (carrier.health)
{
WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));