#include "waypointsprites.qh"
-#ifdef IMPLEMENTATION
-
REGISTER_MUTATOR(waypointsprites, true);
REGISTER_NET_LINKED(waypointsprites)
sendflags |= 0x80;
int f = 0;
- if(this.currentammo)
+ if(this.currentammo == 1)
f |= 1; // hideable
if(this.exteriormodeltoclient == to)
f |= 2; // my own
+ if(this.currentammo == 2)
+ f |= 2; // radar only
MUTATOR_CALLHOOK(SendWaypoint, this, to, sendflags, f);
sendflags = M_ARGV(2, int);
#endif
#ifdef CSQC
-void Ent_WaypointSprite(entity this);
+void Ent_WaypointSprite(entity this, bool isnew);
NET_HANDLE(waypointsprites, bool isnew) {
- Ent_WaypointSprite(this);
+ Ent_WaypointSprite(this, isnew);
return true;
}
}
/** flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] */
-void Ent_WaypointSprite(entity this)
+void Ent_WaypointSprite(entity this, bool isnew)
{
int sendflags = ReadByte();
this.wp_extra = ReadByte();
this.spawntime = time;
this.draw2d = Draw_WaypointSprite;
+ if (isnew) {
+ IL_PUSH(g_drawables_2d, this);
+ IL_PUSH(g_radaricons, this);
+ }
InterpolateOrigin_Undo(this);
this.iflags |= IFLAG_ORIGIN;
void Draw_WaypointSprite(entity this)
{
- if (this.lifetime)
+ if (this.lifetime > 0)
this.alpha = pow(bound(0, (this.fadetime - time) / this.lifetime, 1), waypointsprite_timealphaexponent);
else
this.alpha = 1;
if (autocvar_cl_hidewaypoints >= 2)
return;
- if (this.hideflags & 1)
- if (autocvar_cl_hidewaypoints)
- return; // fixed waypoint
+ if (this.hideflags & 1 && autocvar_cl_hidewaypoints)
+ return; // fixed waypoint
InterpolateOrigin_Do(this);
- float t = entcs_GetTeam(player_localnum) + 1;
-
string spriteimage = "";
// choose the sprite
switch (this.rule)
{
case SPRITERULE_SPECTATOR:
+ float t = entcs_GetTeam(player_localnum) + 1;
if (!(
(autocvar_g_waypointsprite_itemstime == 1 && t == NUM_SPECTATOR + 1)
- || (autocvar_g_waypointsprite_itemstime == 2 && (t == NUM_SPECTATOR + 1 || warmup_stage))
+ || (autocvar_g_waypointsprite_itemstime == 2 && (t == NUM_SPECTATOR + 1 || warmup_stage || STAT(ITEMSTIME) == 2))
))
return;
spriteimage = this.netname;
case SPRITERULE_DEFAULT:
if (this.team)
{
- if (this.team == t)
+ if (this.team == myteam + 1)
spriteimage = this.netname;
else
spriteimage = "";
spriteimage = this.netname;
break;
case SPRITERULE_TEAMPLAY:
- if (t == NUM_SPECTATOR + 1)
+ if (myteam == NUM_SPECTATOR)
spriteimage = this.netname3;
- else if (this.team == t)
+ else if (this.team == myteam + 1)
spriteimage = this.netname2;
else
spriteimage = this.netname;
++waypointsprite_newcount;
- float dist;
- dist = vlen(this.origin - view_origin);
-
- float a;
- a = this.alpha * autocvar_hud_panel_fg_alpha;
+ float dist = vlen(this.origin - view_origin);
+ float a = this.alpha * autocvar_hud_panel_fg_alpha;
if (this.maxdistance > waypointsprite_normdistance)
a *= pow(bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
{
if (this.helpme && time < this.helpme)
a *= SPRITE_HELPME_BLINK;
- else if (!this.lifetime) // fading out waypoints don't blink
+ else if (this.lifetime > 0) // fading out waypoints don't blink
a *= spritelookupblinkvalue(this, spriteimage);
}
(vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
(vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
- float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
-
float crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
- t = waypointsprite_scale * vidscale;
+ float t = waypointsprite_scale;
a *= waypointsprite_alpha;
{
// ensure:
// (e.teleport_time - time) / wp.fade_time stays
// e.teleport_time = time + fadetime
- float current_fadetime;
- current_fadetime = e.teleport_time - time;
+ float current_fadetime = e.teleport_time - time;
e.teleport_time = time + t;
+ if (e.fade_time < 0)
+ e.fade_time = -e.fade_time;
e.fade_time = e.fade_time * t / current_fadetime;
}
{
if (!wp) return;
if (wp.owner) wp.owner.(wp.owned_by_field) = NULL;
- remove(wp);
+ delete(wp);
}
void WaypointSprite_Disown(entity wp, float fadetime)
{
if (!autocvar_sv_itemstime)
return false;
- if (!warmup_stage && IS_PLAYER(view))
+ if (!warmup_stage && IS_PLAYER(view) && autocvar_sv_itemstime != 2)
return false;
}
else if (this.team && this.rule == SPRITERULE_DEFAULT)
)
{
entity wp = new(sprite_waypoint);
+ wp.fade_time = _lifetime; // if negative tells client not to fade it out
+ if(_lifetime < 0)
+ _lifetime = -_lifetime;
wp.teleport_time = time + _lifetime;
- wp.fade_time = _lifetime;
wp.exteriormodeltoclient = ref;
if (ref)
{
if (own)
{
if (own.(ownfield))
- remove(own.(ownfield));
+ delete(own.(ownfield));
own.(ownfield) = wp;
wp.owned_by_field = ownfield;
}
WaypointSprite_DetachCarrier(this);
}
#endif
-#endif