case NADE_TYPE_ICE: return (burn) ? PROJECTILE_NADE_ICE_BURN : PROJECTILE_NADE_ICE;
case NADE_TYPE_TRANSLOCATE: return PROJECTILE_NADE_TRANSLOCATE;
case NADE_TYPE_SPAWN: return PROJECTILE_NADE_SPAWN;
case NADE_TYPE_ICE: return (burn) ? PROJECTILE_NADE_ICE_BURN : PROJECTILE_NADE_ICE;
case NADE_TYPE_TRANSLOCATE: return PROJECTILE_NADE_TRANSLOCATE;
case NADE_TYPE_SPAWN: return PROJECTILE_NADE_SPAWN;