#ifndef NADES_H
#define NADES_H
-#include "oo.qh"
-#include "registry.qh"
#include "teams.qh"
.float healer_lifetime;
}
ENDCLASS(Nade)
-REGISTER_NADE(NULL);
+REGISTER_NADE(Null);
#define NADE_PROJECTILE(i, projectile, trail) do { \
this.m_projectile[i] = projectile; \
if (it.m_projectile[j] == proj) return it;
}
));
- return NADE_TYPE_NULL;
+ return NADE_TYPE_Null;
}
string Nade_TrailEffect(float proj, float nade_team)