ATTRIB(Nade, m_name, string, _("Grenade"))
ATTRIB(Nade, m_icon, string, "nade_normal")
ATTRIBARRAY(Nade, m_projectile, int, 2)
ATTRIB(Nade, m_name, string, _("Grenade"))
ATTRIB(Nade, m_icon, string, "nade_normal")
ATTRIBARRAY(Nade, m_projectile, int, 2)
- ATTRIBARRAY(Nade, m_trail, string, 2)
+ ATTRIBARRAY(Nade, m_trail, entity, 2)
METHOD(Nade, display, void(entity this, void(string name, string icon) returns)) {
returns(this.m_name, sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon));
}
METHOD(Nade, display, void(entity this, void(string name, string icon) returns)) {
returns(this.m_name, sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon));
}
- NADE_PROJECTILE(0, PROJECTILE_NADE, string_null);
- NADE_PROJECTILE(1, PROJECTILE_NADE_BURN, string_null);
+ NADE_PROJECTILE(0, PROJECTILE_NADE, EFFECT_Null);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_BURN, EFFECT_Null);
}
REGISTER_NADE(NAPALM) {
this.m_color = '2 0.5 0';
this.m_name = _("Napalm grenade");
this.m_icon = "nade_napalm";
}
REGISTER_NADE(NAPALM) {
this.m_color = '2 0.5 0';
this.m_name = _("Napalm grenade");
this.m_icon = "nade_napalm";
- NADE_PROJECTILE(0, PROJECTILE_NADE_NAPALM, "TR_ROCKET");
- NADE_PROJECTILE(1, PROJECTILE_NADE_NAPALM_BURN, "spiderbot_rocket_thrust");
+ NADE_PROJECTILE(0, PROJECTILE_NADE_NAPALM, EFFECT_TR_ROCKET);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_NAPALM_BURN, EFFECT_SPIDERBOT_ROCKET_TRAIL);
}
REGISTER_NADE(ICE) {
this.m_color = '0 0.5 2';
this.m_name = _("Ice grenade");
this.m_icon = "nade_ice";
}
REGISTER_NADE(ICE) {
this.m_color = '0 0.5 2';
this.m_name = _("Ice grenade");
this.m_icon = "nade_ice";
- NADE_PROJECTILE(0, PROJECTILE_NADE_ICE, "TR_NEXUIZPLASMA");
- NADE_PROJECTILE(1, PROJECTILE_NADE_ICE_BURN, "wakizashi_rocket_thrust");
+ NADE_PROJECTILE(0, PROJECTILE_NADE_ICE, EFFECT_TR_NEXUIZPLASMA);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_ICE_BURN, EFFECT_RACER_ROCKET_TRAIL);
}
REGISTER_NADE(TRANSLOCATE) {
this.m_color = '1 0 1';
this.m_name = _("Translocate grenade");
this.m_icon = "nade_translocate";
}
REGISTER_NADE(TRANSLOCATE) {
this.m_color = '1 0 1';
this.m_name = _("Translocate grenade");
this.m_icon = "nade_translocate";
- NADE_PROJECTILE(0, PROJECTILE_NADE_TRANSLOCATE, "TR_CRYLINKPLASMA");
- NADE_PROJECTILE(1, PROJECTILE_NADE_TRANSLOCATE, "TR_CRYLINKPLASMA");
+ NADE_PROJECTILE(0, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA);
}
REGISTER_NADE(SPAWN) {
this.m_color = '1 0.9 0';
this.m_name = _("Spawn grenade");
this.m_icon = "nade_spawn";
}
REGISTER_NADE(SPAWN) {
this.m_color = '1 0.9 0';
this.m_name = _("Spawn grenade");
this.m_icon = "nade_spawn";
- NADE_PROJECTILE(0, PROJECTILE_NADE_SPAWN, "nade_yellow");
- NADE_PROJECTILE(1, PROJECTILE_NADE_SPAWN, "nade_yellow");
+ NADE_PROJECTILE(0, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW);
- NADE_PROJECTILE(0, PROJECTILE_NADE_HEAL, "nade_red");
- NADE_PROJECTILE(1, PROJECTILE_NADE_HEAL_BURN, "nade_red_burn");
+ NADE_PROJECTILE(0, PROJECTILE_NADE_HEAL, EFFECT_NADE_TRAIL_RED);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_HEAL_BURN, EFFECT_NADE_TRAIL_BURN_RED);
}
REGISTER_NADE(MONSTER) {
this.m_color = '0.25 0.75 0';
this.m_name = _("Monster grenade");
this.m_icon = "nade_monster";
}
REGISTER_NADE(MONSTER) {
this.m_color = '0.25 0.75 0';
this.m_name = _("Monster grenade");
this.m_icon = "nade_monster";
- NADE_PROJECTILE(0, PROJECTILE_NADE_MONSTER, "nade_red");
- NADE_PROJECTILE(1, PROJECTILE_NADE_MONSTER_BURN, "nade_red_burn");
+ NADE_PROJECTILE(0, PROJECTILE_NADE_MONSTER, EFFECT_NADE_TRAIL_RED);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_MONSTER_BURN, EFFECT_NADE_TRAIL_BURN_RED);
FOREACH(NADES, true, LAMBDA(
for (int j = 0; j < 2; j++)
{
if (it.m_projectile[j] == proj)
{
FOREACH(NADES, true, LAMBDA(
for (int j = 0; j < 2; j++)
{
if (it.m_projectile[j] == proj)
{