]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/notifications.qh
Electro doesn't use plasma anymore, remove it from death messages
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qh
index e4ac3e26f0773063e9af9916186b49bb6fab026b..7a99009a4be74da1322cf5947471f7237b79f0c9 100644 (file)
@@ -5,13 +5,15 @@
 
 // main types/groups of notifications
 #define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
-#define MSG_INFO 2 // "Global" information messages 
+#define MSG_INFO 2 // "Global" information messages
 #define MSG_CENTER 3 // "Personal" centerprint messages
 #define MSG_CENTER_CPID 4 // Kill centerprint message
 #define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
 #define MSG_CHOICE 6 // Choose which subcall wrapper to activate
 
-#define NO_MSG -12345 
+// negative confirmations
+#define NO_MSG       -12345  // allows various things to know when no information is added
+#define NOTIF_ABORT  -1234   // allows Send_Notification to safely abort sending
 
 #define EIGHT_VARS_TO_VARARGS_VARLIST \
        VARITEM(1, 0, s1) \
@@ -49,7 +51,7 @@ void Create_Notification_Entity(
        float strnum,
        float flnum,
        /* MSG_ANNCE */
-       float channel, 
+       float channel,
        string snd,
        float vol,
        float position,
@@ -99,9 +101,6 @@ float prev_soundtime;
 #define NOTIF_ALL 5
 #define NOTIF_ALL_EXCEPT 6
 
-#define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
-#define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
-
 void Kill_Notification(
        float broadcast, entity client,
        float net_type, float net_name);
@@ -189,7 +188,7 @@ void Send_Notification_WOCOVA(
 
  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
  string TCR(...) to better understand how these code replacements work.
+
  Additionally, you can find all the definitions and explanations for
  the argument values and what they return down below in this file.
 
@@ -218,65 +217,127 @@ void Send_Notification_WOCOVA(
       If you send a notification with mismatching arguments, Send_Notification() will error.
 */
 
-#define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
+#define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
+       MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
+       MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
+#define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
        MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
        MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
-       #if teams >= 3 \
-               MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
-       #endif \
-       #if teams >= 4 \
-               MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position) \
-       #endif
-#define MSG_ANNCE_NOTIFICATIONS \
-       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE)
+       MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
+#define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
+       MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
+       MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
+       MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
+       MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
+#define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
+       MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
 
-#define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
+#define MSG_ANNCE_NOTIFICATIONS \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1,           CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2,           CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3,           CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4,           CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5,           CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6,           CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7,           CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8,           CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9,           CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10,          CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1,             CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2,             CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3,             CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4,             CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5,             CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6,             CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7,             CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8,             CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9,             CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10,            CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1,          CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2,          CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3,          CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4,          CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5,          CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6,          CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7,          CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8,          CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9,          CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10,         CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTEN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTEN_NONE)
+
+#define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
+       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
+       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
+#define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
        MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
        MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
-       #if teams >= 3 \
-               MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
-       #endif \
-       #if teams >= 4 \
-               MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
-       #endif
+       MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
+#define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
+       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
+       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
+       MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
+       MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
+#define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
+       MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
+
 #define MSG_INFO_NOTIFICATIONS \
        MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
        MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
@@ -413,9 +474,9 @@ void Send_Notification_WOCOVA(
        MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \
-       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s"), "") \
-       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s"), "") \
-       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro bolts%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s"), "") \
@@ -432,12 +493,12 @@ void Send_Notification_WOCOVA(
        MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s"), "") \
-       MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \
-       MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \
@@ -450,21 +511,29 @@ void Send_Notification_WOCOVA(
        MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \
-       MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
-       MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "") 
+       MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
 
-#define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+#define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
+       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
+#define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
        MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
        MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
-       #if teams >= 3 \
-               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
-       #endif \
-       #if teams >= 4 \
-               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
-       #endif
+       MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
+#define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
+       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
+       MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
+       MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
+#define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+       MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
+
 #define MSG_CENTER_NOTIFICATIONS \
        MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
@@ -595,15 +664,21 @@ void Send_Notification_WOCOVA(
        MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
        MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
 
-#define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
+#define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
+       MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
+       MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
+#define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
        MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
        MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
-       #if teams >= 3 \
-               MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
-       #endif \
-       #if teams >= 4 \
-               MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK) \
-       #endif
+       MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
+#define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
+       MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
+       MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
+       MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
+       MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
+#define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
+       MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
+
 #define MSG_MULTI_NOTIFICATIONS \
        MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
        MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
@@ -703,12 +778,12 @@ void Send_Notification_WOCOVA(
        MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,        INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
        MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
        MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,        INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER,              NO_MSG,        INFO_WEAPON_VAPORIZER_MURDER,              NO_MSG) \
        MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
        MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
        MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
        MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,        INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER,                 NO_MSG,        INFO_WEAPON_VORTEX_MURDER,                 NO_MSG) \
        MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
        MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
        MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
@@ -721,28 +796,39 @@ void Send_Notification_WOCOVA(
        MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
        MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
        MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER,              NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG) \
        MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
        MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
        MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
+       MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,              NO_MSG)
 
-#define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
+#define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
+       MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
+       MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
+#define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
        MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
        MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
-       #if teams >= 3 \
-               MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
-       #endif \
-       #if teams >= 4 \
-               MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK) \
-       #endif
+       MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
+#define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
+       MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
+       MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
+       MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
+       MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
+#define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
+       MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
+
 #define MSG_CHOICE_NOTIFICATIONS \
-       MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM,   MSG_CENTER,  CENTER_CTF_PICKUP_TEAM,           CENTER_CTF_PICKUP_TEAM_VERBOSE) \
-       MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY,  MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY,          CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
-       MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG,              MSG_CENTER,  CENTER_DEATH_MURDER_FRAG,         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
-       MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED,           MSG_CENTER,  CENTER_DEATH_MURDER_FRAGGED,      CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
-       MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG,          MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAG,     CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
-       MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED,       MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAGGED,  CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
+       MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2,    MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_BROKEN_) \
+       MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2,      MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_TIME_) \
+       MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2,  MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_UNBROKEN_) \
+       MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM,           MSG_CENTER,  CENTER_CTF_PICKUP_TEAM,           CENTER_CTF_PICKUP_TEAM_VERBOSE) \
+       MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY,          MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY,          CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
+       MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG,                      MSG_CENTER,  CENTER_DEATH_MURDER_FRAG,         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
+       MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED,                   MSG_CENTER,  CENTER_DEATH_MURDER_FRAGGED,      CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
+       MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG,                  MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAG,     CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
+       MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED,               MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAGGED,  CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
        //MSG_CHOICE_NOTIF(2, CHOICE_)
 
 
@@ -775,7 +861,7 @@ var float autocvar_notification_item_centerprinttime = 1.5;
 
 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
-var float autocvar_notification_allow_chatboxprint = 0; 
+var float autocvar_notification_allow_chatboxprint = 0;
 
 var float autocvar_notification_show_sprees_center = TRUE;
 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
@@ -792,14 +878,14 @@ var float autocvar_notification_show_sprees_center_specialonly = TRUE;
  allows for more dynamic data to be inferred by the local
  notification parser, so that the server does not have to network
  anything too crazy on a per-client/per-situation basis.
+
  Pay attention to the CSQC/SVQC relations, some of these are redefined
  in slightly different ways for different programs, this is because the
  server does a more conservative approach to the notifs than the client.
+
  All arguments are swapped into strings, so be sure that your
  sprintf usage matches with proper %s placement.
+
  Argument descriptions:
     s1-s4: string arguments to be literally swapped into sprintf
     s2loc: s2 string of locations of deaths or other events
@@ -879,7 +965,7 @@ string arg_slot[NOTIF_MAX_ARGS];
     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
-    ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
+    ARG_CASE(ARG_CS_SV,     "item_wepname",  WEP_NAME(f1)) \
     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
@@ -908,7 +994,7 @@ string notif_arg_frag_ping(float newline, float fping)
 
 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
 {
-       if not(fhealth < 1)
+       if (!(fhealth < 1))
                return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
        else
                return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
@@ -943,19 +1029,19 @@ string notif_arg_missing_teams(float f1, float f2, float f3, float f4)
 string notif_arg_spree_cen(float spree)
 {
        // 0 = off, 1 = target (but only for first victim) and attacker
-       if(autocvar_notification_show_sprees_center) 
+       if(autocvar_notification_show_sprees_center)
        {
                if(spree > 1)
                {
                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
-                       
+
                        switch(spree)
                        {
                                KILL_SPREE_LIST
                                default:
                                {
-                                       if not(autocvar_notification_show_sprees_center_specialonly)
+                                       if (!autocvar_notification_show_sprees_center_specialonly)
                                        {
                                                return
                                                        sprintf(
@@ -965,7 +1051,7 @@ string notif_arg_spree_cen(float spree)
                                                                ),
                                                                spree);
                                        }
-                                       else { return ""; } // don't show spree information if it isn't an achievement 
+                                       else { return ""; } // don't show spree information if it isn't an achievement
                                }
                        }
 
@@ -992,7 +1078,7 @@ string notif_arg_spree_inf(float type, string input, string player, float spree)
                {
                        // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
                        // this conditional (& 2) is true for 2 and 3
-                       if(autocvar_notification_show_sprees_info & 2) 
+                       if(autocvar_notification_show_sprees_info & 2)
                        {
                                #ifdef CSQC
                                string spree_newline =
@@ -1002,18 +1088,18 @@ string notif_arg_spree_inf(float type, string input, string player, float spree)
                                string spree_newline =
                                        (autocvar_notification_show_sprees_info_newline ? "\n" : "");
                                #endif
-                               
+
                                if(spree > 1)
                                {
                                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                                case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
-                                       
+
                                        switch(spree)
                                        {
                                                KILL_SPREE_LIST
                                                default:
                                                {
-                                                       if not(autocvar_notification_show_sprees_info_specialonly)
+                                                       if (!autocvar_notification_show_sprees_info_specialonly)
                                                        {
                                                                return
                                                                        sprintf(
@@ -1026,7 +1112,7 @@ string notif_arg_spree_inf(float type, string input, string player, float spree)
                                                                                spree_newline
                                                                        );
                                                        }
-                                                       else { return ""; } // don't show spree information if it isn't an achievement 
+                                                       else { return ""; } // don't show spree information if it isn't an achievement
                                                }
                                        }
 
@@ -1096,12 +1182,11 @@ float NOTIF_CHOICE_COUNT;
 float NOTIF_CPID_COUNT;
 
 // notification limits -- INCREASE AS NECESSARY
-#define NOTIF_ANNCE_MAX   64
-#define NOTIF_INFO_MAX    256
-#define NOTIF_CENTER_MAX  256
-#define NOTIF_MULTI_MAX   128
-#define NOTIF_CHOICE_MAX  8
-#define NOTIF_CPID_MAX    256 // should match NOTIF_CENTER_MAX
+#define NOTIF_ANNCE_MAX   100
+#define NOTIF_INFO_MAX    300
+#define NOTIF_CENTER_MAX  200
+#define NOTIF_MULTI_MAX   200
+#define NOTIF_CHOICE_MAX  20
 
 // notification entities
 entity msg_annce_notifs[NOTIF_ANNCE_MAX];
@@ -1199,7 +1284,7 @@ float notif_global_error;
                        NO_MSG,   /* optiona     */ \
                        NO_MSG);  /* optionb     */ \
        } \
-       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
 
 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
        NOTIF_ADD_AUTOCVAR(name, default) \
@@ -1241,7 +1326,7 @@ float notif_global_error;
                        NO_MSG,   /* optiona     */ \
                        NO_MSG);  /* optionb     */ \
        } \
-       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
 
 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
        NOTIF_ADD_AUTOCVAR(name, default) \
@@ -1285,7 +1370,7 @@ float notif_global_error;
                        NO_MSG,   /* optiona     */ \
                        NO_MSG);  /* optionb     */ \
        } \
-       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
 
 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
        NOTIF_ADD_AUTOCVAR(name, default) \
@@ -1327,7 +1412,7 @@ float notif_global_error;
                        NO_MSG,   /* optiona     */ \
                        NO_MSG);  /* optionb     */ \
        } \
-       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
 
 #define ACVNN(name) autocvar_notification_##name
 
@@ -1372,7 +1457,7 @@ float notif_global_error;
                        optiona,                                 /* optiona     */ \
                        optionb);                                /* optionb     */ \
        } \
-       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
 
 void RegisterNotifications_First()
 {
@@ -1383,9 +1468,9 @@ void RegisterNotifications_First()
        #else
        #define dedi ""
        #endif
-       
-       print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
-       
+
+       printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME);
+
        // maybe do another implementation of this with checksums? for now, we don't need versioning
        /*if(autocvar_notification_version != NOTIF_VERSION)
        {
@@ -1396,8 +1481,8 @@ void RegisterNotifications_First()
                #endif
                        notif_global_error = TRUE;
 
-               print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
-                       PROGNAME, autocvar_notification_version, NOTIF_VERSION));
+               printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
+                       PROGNAME, autocvar_notification_version, NOTIF_VERSION);
        }*/
 }
 
@@ -1415,13 +1500,13 @@ void RegisterNotifications_Done()
 }
 
 // NOW we actually activate the declarations
-ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
+ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First);
 MSG_ANNCE_NOTIFICATIONS
 MSG_INFO_NOTIFICATIONS
 MSG_CENTER_NOTIFICATIONS
 MSG_MULTI_NOTIFICATIONS
 MSG_CHOICE_NOTIFICATIONS
-ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
+ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done);
 #undef MSG_ANNCE_NOTIF
 #undef MSG_INFO_NOTIF
 #undef MSG_CENTER_NOTIF