]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics.qc
common: move instagib and nexball as they add custom items and weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics.qc
index 84b327c2284490bd4fc97f485d9654eb18e399b2..731cba8ed45c912bb35b409be792f2ffe15f77bb 100644 (file)
@@ -1,10 +1,34 @@
 #include "physics.qh"
-#include "triggers/trigger/swamp.qh"
-#include "triggers/trigger/jumppads.qh"
+#include "triggers/include.qh"
+#include "viewloc.qh"
 
 #ifdef SVQC
 
 #include "../server/miscfunctions.qh"
+#include "triggers/trigger/viewloc.qh"
+
+// client side physics
+bool Physics_Valid(string thecvar)
+{
+       return autocvar_g_physics_clientselect && strhasword(autocvar_g_physics_clientselect_options, thecvar);
+}
+
+float Physics_ClientOption(entity pl, string option)
+{
+       if(Physics_Valid(pl.cvar_cl_physics))
+       {
+               string s = sprintf("g_physics_%s_%s", pl.cvar_cl_physics, option);
+               if(cvar_type(s) & CVAR_TYPEFLAG_EXISTS)
+                       return cvar(s);
+       }
+       if(autocvar_g_physics_clientselect && autocvar_g_physics_clientselect_default)
+       {
+               string s = sprintf("g_physics_%s_%s", autocvar_g_physics_clientselect_default, option);
+               if(cvar_type(s) & CVAR_TYPEFLAG_EXISTS)
+                       return cvar(s);
+       }
+       return cvar(strcat("sv_", option));
+}
 
 void Physics_AddStats()
 {
@@ -52,8 +76,6 @@ void Physics_AddStats()
        addstat(STAT_DOUBLEJUMP, AS_INT, stat_doublejump);
 
        // jump speed caps
-       addstat(STAT_MOVEVARS_JUMPSPEEDCAP_MIN, AS_FLOAT, stat_jumpspeedcap_min);
-       addstat(STAT_MOVEVARS_JUMPSPEEDCAP_MIN, AS_FLOAT, stat_jumpspeedcap_min);
        addstat(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, AS_INT, stat_jumpspeedcap_disable_onramps);
 
        // hacks
@@ -61,11 +83,32 @@ void Physics_AddStats()
        addstat(STAT_MOVEVARS_FRICTION_SLICK, AS_FLOAT, stat_sv_friction_slick);
        addstat(STAT_GAMEPLAYFIX_EASIERWATERJUMP, AS_INT, stat_gameplayfix_easierwaterjump);
 
+       // new properties
+       addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
+       addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
+       addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
+       addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
+       addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
+       addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
+       addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
+       addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
+       addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
+       addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
+       addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
+       addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
+       addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
+       addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
+
        addstat(STAT_GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, AS_INT, stat_gameplayfix_upvelocityclearsonground);
 }
 
 void Physics_UpdateStats(float maxspd_mod)
-{
+{SELFPARAM();
        // blah
        self.stat_pl_view_ofs = PL_VIEW_OFS;
        self.stat_pl_crouch_view_ofs = PL_CROUCH_VIEW_OFS;
@@ -75,13 +118,14 @@ void Physics_UpdateStats(float maxspd_mod)
        self.stat_pl_crouch_min = PL_CROUCH_MIN;
        self.stat_pl_crouch_max = PL_CROUCH_MAX;
 
-       self.stat_sv_airaccel_qw = AdjustAirAccelQW(autocvar_sv_airaccel_qw, maxspd_mod);
-       if (autocvar_sv_airstrafeaccel_qw)
-               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(autocvar_sv_airstrafeaccel_qw, maxspd_mod);
+
+       self.stat_sv_airaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airaccel_qw"), maxspd_mod);
+       if(Physics_ClientOption(self, "airstrafeaccel_qw"))
+               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airstrafeaccel_qw"), maxspd_mod);
        else
                self.stat_sv_airstrafeaccel_qw = 0;
-       self.stat_sv_airspeedlimit_nonqw = autocvar_sv_airspeedlimit_nonqw * maxspd_mod;
-       self.stat_sv_maxspeed = autocvar_sv_maxspeed * maxspd_mod; // also slow walking
+       self.stat_sv_airspeedlimit_nonqw = Physics_ClientOption(self, "airspeedlimit_nonqw") * maxspd_mod;
+       self.stat_sv_maxspeed = Physics_ClientOption(self, "maxspeed") * maxspd_mod; // also slow walking
        self.stat_movement_highspeed = PHYS_HIGHSPEED; // TODO: remove this!
 
        self.stat_doublejump = PHYS_DOUBLEJUMP;
@@ -93,8 +137,6 @@ void Physics_UpdateStats(float maxspd_mod)
        self.stat_jetpack_maxspeed_up = PHYS_JETPACK_MAXSPEED_UP;
        self.stat_jetpack_fuel = PHYS_JETPACK_FUEL;
 
-       self.stat_jumpspeedcap_min = PHYS_JUMPSPEEDCAP_MIN;
-       self.stat_jumpspeedcap_max = PHYS_JUMPSPEEDCAP_MAX;
        self.stat_jumpspeedcap_disable_onramps = PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS;
 
        self.stat_sv_friction_on_land = PHYS_FRICTION_ONLAND;
@@ -102,6 +144,29 @@ void Physics_UpdateStats(float maxspd_mod)
 
        self.stat_gameplayfix_easierwaterjump = GAMEPLAYFIX_EASIERWATERJUMP;
 
+
+       // old stats
+       // fix some new settings
+       self.stat_sv_airaccel_qw_stretchfactor = Physics_ClientOption(self, "airaccel_qw_stretchfactor");
+       self.stat_sv_maxairstrafespeed = Physics_ClientOption(self, "maxairstrafespeed");
+       self.stat_sv_maxairspeed = Physics_ClientOption(self, "maxairspeed");
+       self.stat_sv_airstrafeaccelerate = Physics_ClientOption(self, "airstrafeaccelerate");
+       self.stat_sv_warsowbunny_turnaccel = Physics_ClientOption(self, "warsowbunny_turnaccel");
+       self.stat_sv_airaccel_sideways_friction = Physics_ClientOption(self, "airaccel_sideways_friction");
+       self.stat_sv_aircontrol = Physics_ClientOption(self, "aircontrol");
+       self.stat_sv_aircontrol_power = Physics_ClientOption(self, "aircontrol_power");
+       self.stat_sv_aircontrol_penalty = Physics_ClientOption(self, "aircontrol_penalty");
+       self.stat_sv_warsowbunny_airforwardaccel = Physics_ClientOption(self, "warsowbunny_airforwardaccel");
+       self.stat_sv_warsowbunny_topspeed = Physics_ClientOption(self, "warsowbunny_topspeed");
+       self.stat_sv_warsowbunny_accel = Physics_ClientOption(self, "warsowbunny_accel");
+       self.stat_sv_warsowbunny_backtosideratio = Physics_ClientOption(self, "warsowbunny_backtosideratio");
+       self.stat_sv_friction = Physics_ClientOption(self, "friction");
+       self.stat_sv_accelerate = Physics_ClientOption(self, "accelerate");
+       self.stat_sv_stopspeed = Physics_ClientOption(self, "stopspeed");
+       self.stat_sv_airaccelerate = Physics_ClientOption(self, "airaccelerate");
+       self.stat_sv_airstopaccelerate = Physics_ClientOption(self, "airstopaccelerate");
+       self.stat_sv_jumpvelocity = Physics_ClientOption(self, "jumpvelocity");
+
        self.stat_gameplayfix_upvelocityclearsonground = UPWARD_VELOCITY_CLEARS_ONGROUND;
 }
 #endif
@@ -149,7 +214,7 @@ vector unstick_offsets[unstick_count] =
 };
 
 void PM_ClientMovement_Unstick()
-{
+{SELFPARAM();
        float i;
        for (i = 0; i < unstick_count; i++)
        {
@@ -164,7 +229,7 @@ void PM_ClientMovement_Unstick()
 }
 
 void PM_ClientMovement_UpdateStatus(bool ground)
-{
+{SELFPARAM();
        // make sure player is not stuck
        PM_ClientMovement_Unstick();
 
@@ -235,7 +300,7 @@ void PM_ClientMovement_UpdateStatus(bool ground)
 }
 
 void PM_ClientMovement_Move()
-{
+{SELFPARAM();
 #ifdef CSQC
        int bump;
        float t;
@@ -254,7 +319,7 @@ void PM_ClientMovement_Move()
        vector trace1_plane_normal = '0 0 0';
        vector trace2_plane_normal = '0 0 0';
        vector trace3_plane_normal = '0 0 0';
-       
+
 
        PM_ClientMovement_UpdateStatus(false);
        primalvelocity = self.velocity;
@@ -324,12 +389,12 @@ void PM_ClientMovement_Move()
 }
 
 void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
-{
+{SELFPARAM();
        float k = 32 * (2 * IsMoveInDirection(self.movement, 0) - 1);
        if (k <= 0)
                return;
 
-       k *= bound(0, wishspeed / PHYS_MAXAIRSPEED, 1);
+       k *= bound(0, wishspeed / PHYS_MAXAIRSPEED(self), 1);
 
        float zspeed = self.velocity_z;
        self.velocity_z = 0;
@@ -361,7 +426,7 @@ float AdjustAirAccelQW(float accelqw, float factor)
 //   prvm_globalset server speedclamp_mode 1
 //     (or 2)
 void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float stretchfactor, float sidefric, float speedlimit)
-{
+{SELFPARAM();
        float speedclamp = stretchfactor > 0 ? stretchfactor
        : accelqw < 0 ? 1 // full clamping, no stretch
        : -1; // no clamping
@@ -425,7 +490,7 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
 }
 
 void PM_AirAccelerate(vector wishdir, float wishspeed)
-{
+{SELFPARAM();
        if (wishspeed == 0)
                return;
 
@@ -467,8 +532,8 @@ When you press the jump key
 returns true if handled
 =============
 */
-float PlayerJump (void)
-{
+bool PlayerJump (void)
+{SELFPARAM();
        if (PHYS_FROZEN(self))
                return true; // no jumping in freezetag when frozen
 
@@ -477,17 +542,18 @@ float PlayerJump (void)
                return true; // no jumping while blocked
 #endif
 
-       float doublejump = false;
+       bool doublejump = false;
        float mjumpheight = PHYS_JUMPVELOCITY;
-
+#ifdef CSQC
        player_multijump = doublejump;
        player_jumpheight = mjumpheight;
-#ifdef SVQC
-       if (MUTATOR_CALLHOOK(PlayerJump))
-#elif defined(CSQC)
-       if(PM_multijump_checkjump())
 #endif
-               return true;
+
+       if (MUTATOR_CALLHOOK(PlayerJump, doublejump, mjumpheight)
+#ifdef CSQC
+               || PM_multijump_checkjump()
+#endif
+               ) { return true; }
 
        doublejump = player_multijump;
        mjumpheight = player_jumpheight;
@@ -525,22 +591,22 @@ float PlayerJump (void)
        // velocity bounds.  Final velocity is bound between (jumpheight *
        // min + jumpheight) and (jumpheight * max + jumpheight);
 
-       if(PHYS_JUMPSPEEDCAP_MIN)
+       if(PHYS_JUMPSPEEDCAP_MIN != "")
        {
-               float minjumpspeed = mjumpheight * PHYS_JUMPSPEEDCAP_MIN;
+               float minjumpspeed = mjumpheight * stof(PHYS_JUMPSPEEDCAP_MIN);
 
                if (self.velocity_z < minjumpspeed)
                        mjumpheight += minjumpspeed - self.velocity_z;
        }
 
-       if(PHYS_JUMPSPEEDCAP_MAX)
+       if(PHYS_JUMPSPEEDCAP_MAX != "")
        {
                // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
                tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
 
                if (!(trace_fraction < 1 && trace_plane_normal_z < 0.98 && PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS))
                {
-                       float maxjumpspeed = mjumpheight * PHYS_JUMPSPEEDCAP_MAX;
+                       float maxjumpspeed = mjumpheight * stof(PHYS_JUMPSPEEDCAP_MAX);
 
                        if (self.velocity_z > maxjumpspeed)
                                mjumpheight -= self.velocity_z - maxjumpspeed;
@@ -551,7 +617,7 @@ float PlayerJump (void)
        {
 #ifdef SVQC
                if(autocvar_speedmeter)
-                       dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
+                       LOG_TRACE(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
 #endif
                if(self.lastground < time - 0.3)
                {
@@ -560,7 +626,7 @@ float PlayerJump (void)
                }
 #ifdef SVQC
                if(self.jumppadcount > 1)
-                       dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
+                       LOG_TRACE(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
                self.jumppadcount = 0;
 #endif
        }
@@ -583,7 +649,7 @@ float PlayerJump (void)
 }
 
 void CheckWaterJump()
-{
+{SELFPARAM();
 // check for a jump-out-of-water
        makevectors(self.v_angle);
        vector start = self.origin;
@@ -603,7 +669,11 @@ void CheckWaterJump()
                        self.velocity_z = 225;
                        self.flags |= FL_WATERJUMP;
                        SET_JUMP_HELD(self);
+#ifdef SVQC
                        self.teleport_time = time + 2;  // safety net
+#elif defined(CSQC)
+                       pmove_waterjumptime = time + 2;
+#endif
                }
        }
 }
@@ -619,20 +689,20 @@ void CheckWaterJump()
 // Hack: shouldn't need to know about this
 .float multijump_count;
 void CheckPlayerJump()
-{
+{SELFPARAM();
 #ifdef SVQC
-       float was_flying = ITEMS(self) & IT_USING_JETPACK;
+       float was_flying = ITEMS_STAT(self) & IT_USING_JETPACK;
 #endif
        if (JETPACK_JUMP(self) < 2)
-               ITEMS(self) &= ~IT_USING_JETPACK;
+               ITEMS_STAT(self) &= ~IT_USING_JETPACK;
 
        if(PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_JETPACK(self))
        {
                float air_jump = !PlayerJump() || self.multijump_count > 0; // PlayerJump() has important side effects
                float activate = JETPACK_JUMP(self) && air_jump && PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_JETPACK(self);
-               float has_fuel = !PHYS_JETPACK_FUEL || PHYS_AMMO_FUEL(self) || ITEMS(self) & IT_UNLIMITED_WEAPON_AMMO;
+               float has_fuel = !PHYS_JETPACK_FUEL || PHYS_AMMO_FUEL(self) || ITEMS_STAT(self) & IT_UNLIMITED_WEAPON_AMMO;
 
-               if (!(ITEMS(self) & IT_JETPACK)) { }
+               if (!(ITEMS_STAT(self) & ITEM_Jetpack.m_itemid)) { }
                else if (self.jetpack_stopped) { }
                else if (!has_fuel)
                {
@@ -643,15 +713,15 @@ void CheckPlayerJump()
                                Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
 #endif
                        self.jetpack_stopped = true;
-                       ITEMS(self) &= ~IT_USING_JETPACK;
+                       ITEMS_STAT(self) &= ~IT_USING_JETPACK;
                }
                else if (activate && !PHYS_FROZEN(self))
-                       ITEMS(self) |= IT_USING_JETPACK;
+                       ITEMS_STAT(self) |= IT_USING_JETPACK;
        }
        else
        {
                self.jetpack_stopped = false;
-               ITEMS(self) &= ~IT_USING_JETPACK;
+               ITEMS_STAT(self) &= ~IT_USING_JETPACK;
        }
        if (!PHYS_INPUT_BUTTON_JUMP(self))
                UNSET_JUMP_HELD(self);
@@ -679,7 +749,7 @@ float racecar_angle(float forward, float down)
 }
 
 void RaceCarPhysics()
-{
+{SELFPARAM();
 #ifdef SVQC
        // using this move type for "big rigs"
        // the engine does not push the entity!
@@ -893,22 +963,13 @@ void SpecialCommand()
        TetrisImpulse();
 #else
        if (!CheatImpulse(99))
-               print("A hollow voice says \"Plugh\".\n");
-#endif
+               LOG_INFO("A hollow voice says \"Plugh\".\n");
 #endif
-}
-
-float PM_check_keepaway(void)
-{
-#ifdef SVQC
-       return (self.ballcarried && g_keepaway) ? autocvar_g_keepaway_ballcarrier_highspeed : 1;
-#else
-       return 1;
 #endif
 }
 
 void PM_check_race_movetime(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        self.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
        float f = floor(self.race_movetime_frac);
@@ -919,7 +980,7 @@ void PM_check_race_movetime(void)
 }
 
 float PM_check_specialcommand(float buttons)
-{
+{SELFPARAM();
 #ifdef SVQC
        string c;
        if (!buttons)
@@ -956,7 +1017,7 @@ float PM_check_specialcommand(float buttons)
 }
 
 void PM_check_nickspam(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        if (time >= self.nickspamtime)
                return;
@@ -978,7 +1039,7 @@ void PM_check_nickspam(void)
 }
 
 void PM_check_punch()
-{
+{SELFPARAM();
 #ifdef SVQC
        if (self.punchangle != '0 0 0')
        {
@@ -1001,18 +1062,20 @@ void PM_check_punch()
 }
 
 void PM_check_spider(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        if (time >= self.spider_slowness)
                return;
        PHYS_MAXSPEED(self) *= 0.5; // half speed while slow from spider
-       self.stat_sv_airspeedlimit_nonqw *= 0.5;
+       PHYS_MAXAIRSPEED(self) *= 0.5;
+       PHYS_AIRSPEEDLIMIT_NONQW(self) *= 0.5;
+       PHYS_AIRSTRAFEACCELERATE(self) *= 0.5;
 #endif
 }
 
 // predict frozen movement, as frozen players CAN move in some cases
 void PM_check_frozen(void)
-{
+{SELFPARAM();
        if (!PHYS_FROZEN(self))
                return;
        if (PHYS_DODGING_FROZEN
@@ -1039,7 +1102,7 @@ void PM_check_frozen(void)
 }
 
 void PM_check_hitground()
-{
+{SELFPARAM();
 #ifdef SVQC
        if (IS_ONGROUND(self))
        if (IS_PLAYER(self)) // no fall sounds for observers thank you very much
@@ -1066,7 +1129,7 @@ void PM_check_hitground()
 }
 
 void PM_check_blocked(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        if (!self.player_blocked)
                return;
@@ -1080,7 +1143,7 @@ float speedaward_lastsent;
 float speedaward_lastupdate;
 #endif
 void PM_check_race(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        if(!(g_cts || g_race))
                return;
@@ -1110,11 +1173,11 @@ void PM_check_race(void)
 }
 
 void PM_check_vortex(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        // WEAPONTODO
        float xyspeed = vlen(vec2(self.velocity));
-       if (self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
+       if (self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
        {
                // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
                xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed));
@@ -1126,7 +1189,7 @@ void PM_check_vortex(void)
 }
 
 void PM_fly(float maxspd_mod)
-{
+{SELFPARAM();
        // noclipping or flying
        UNSET_ONGROUND(self);
 
@@ -1147,7 +1210,7 @@ void PM_fly(float maxspd_mod)
 }
 
 void PM_swim(float maxspd_mod)
-{
+{SELFPARAM();
        // swimming
        UNSET_ONGROUND(self);
 
@@ -1230,7 +1293,7 @@ void PM_swim(float maxspd_mod)
 }
 
 void PM_ladder(float maxspd_mod)
-{
+{SELFPARAM();
        // on a spawnfunc_func_ladder or swimming in spawnfunc_func_water
        UNSET_ONGROUND(self);
 
@@ -1283,13 +1346,13 @@ void PM_ladder(float maxspd_mod)
 }
 
 void PM_jetpack(float maxspd_mod)
-{
+{SELFPARAM();
        //makevectors(self.v_angle.y * '0 1 0');
        makevectors(self.v_angle);
        vector wishvel = v_forward * self.movement_x
                                        + v_right * self.movement_y;
        // add remaining speed as Z component
-       float maxairspd = PHYS_MAXAIRSPEED * max(1, maxspd_mod);
+       float maxairspd = PHYS_MAXAIRSPEED(self) * max(1, maxspd_mod);
        // fix speedhacks :P
        wishvel = normalize(wishvel) * min(1, vlen(wishvel) / maxairspd);
        // add the unused velocity as up component
@@ -1362,7 +1425,7 @@ void PM_jetpack(float maxspd_mod)
        wishvel_z = (wishvel_z - PHYS_GRAVITY) * fz + PHYS_GRAVITY;
 
        fvel = min(1, vlen(wishvel) / best);
-       if (PHYS_JETPACK_FUEL && !(ITEMS(self) & IT_UNLIMITED_WEAPON_AMMO))
+       if (PHYS_JETPACK_FUEL && !(ITEMS_STAT(self) & IT_UNLIMITED_WEAPON_AMMO))
                f = min(1, PHYS_AMMO_FUEL(self) / (PHYS_JETPACK_FUEL * PHYS_INPUT_TIMELENGTH * fvel));
        else
                f = 1;
@@ -1375,10 +1438,10 @@ void PM_jetpack(float maxspd_mod)
                UNSET_ONGROUND(self);
 
 #ifdef SVQC
-               if (!(ITEMS(self) & IT_UNLIMITED_WEAPON_AMMO))
+               if (!(ITEMS_STAT(self) & IT_UNLIMITED_WEAPON_AMMO))
                        self.ammo_fuel -= PHYS_JETPACK_FUEL * PHYS_INPUT_TIMELENGTH * fvel * f;
 
-               ITEMS(self) |= IT_USING_JETPACK;
+               ITEMS_STAT(self) |= IT_USING_JETPACK;
 
                // jetpack also inhibits health regeneration, but only for 1 second
                self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_fuel_regen);
@@ -1399,18 +1462,18 @@ void PM_jetpack(float maxspd_mod)
 }
 
 void PM_walk(float buttons_prev, float maxspd_mod)
-{
+{SELFPARAM();
        if (!WAS_ONGROUND(self))
        {
 #ifdef SVQC
                if (autocvar_speedmeter)
-                       dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
+                       LOG_TRACE(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
 #endif
                if (self.lastground < time - 0.3)
                        self.velocity *= (1 - PHYS_FRICTION_ONLAND);
 #ifdef SVQC
                if (self.jumppadcount > 1)
-                       dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
+                       LOG_TRACE(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
                self.jumppadcount = 0;
 #endif
        }
@@ -1484,7 +1547,7 @@ void PM_walk(float buttons_prev, float maxspd_mod)
 }
 
 void PM_air(float buttons_prev, float maxspd_mod)
-{
+{SELFPARAM();
        makevectors(self.v_angle.y * '0 1 0');
        vector wishvel = v_forward * self.movement.x
                                        + v_right * self.movement.y;
@@ -1498,7 +1561,7 @@ void PM_air(float buttons_prev, float maxspd_mod)
        if (pmove_waterjumptime <= 0)
 #endif
        {
-               float maxairspd = PHYS_MAXAIRSPEED * min(maxspd_mod, 1);
+               float maxairspd = PHYS_MAXAIRSPEED(self) * min(maxspd_mod, 1);
 
                // apply air speed limit
                float airaccelqw = PHYS_AIRACCEL_QW(self);
@@ -1527,9 +1590,9 @@ void PM_air(float buttons_prev, float maxspd_mod)
                // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
                float strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
                if (PHYS_MAXAIRSTRAFESPEED)
-                       wishspeed = min(wishspeed, GeomLerp(PHYS_MAXAIRSPEED*maxspd_mod, strafity, PHYS_MAXAIRSTRAFESPEED*maxspd_mod));
-               if (PHYS_AIRSTRAFEACCELERATE)
-                       airaccel = GeomLerp(airaccel, strafity, PHYS_AIRSTRAFEACCELERATE*maxspd_mod);
+                       wishspeed = min(wishspeed, GeomLerp(PHYS_MAXAIRSPEED(self)*maxspd_mod, strafity, PHYS_MAXAIRSTRAFESPEED*maxspd_mod));
+               if (PHYS_AIRSTRAFEACCELERATE(self))
+                       airaccel = GeomLerp(airaccel, strafity, PHYS_AIRSTRAFEACCELERATE(self)*maxspd_mod);
                if (PHYS_AIRSTRAFEACCEL_QW(self))
                        airaccelqw =
                (((strafity > 0.5 ? PHYS_AIRSTRAFEACCEL_QW(self) : PHYS_AIRACCEL_QW(self)) >= 0) ? +1 : -1)
@@ -1570,13 +1633,15 @@ bool IsFlying(entity a)
 }
 
 void PM_Main()
-{
-       float buttons = PHYS_INPUT_BUTTON_MASK(self);
+{SELFPARAM();
+       int buttons = PHYS_INPUT_BUTTON_MASK(self);
 #ifdef CSQC
        self.items = getstati(STAT_ITEMS, 0, 24);
 
        self.movement = PHYS_INPUT_MOVEVALUES(self);
 
+       vector oldv_angle = self.v_angle;
+       vector oldangles = self.angles; // we need to save these, as they're abused by other code
        self.v_angle = PHYS_INPUT_ANGLES(self);
        self.angles = PHYS_WORLD_ANGLES(self);
 
@@ -1587,13 +1652,12 @@ void PM_Main()
 
        PM_ClientMovement_UpdateStatus(true);
 #endif
-       
+
 
 #ifdef SVQC
        WarpZone_PlayerPhysics_FixVAngle();
 #endif
        float maxspeed_mod = 1;
-       maxspeed_mod *= PM_check_keepaway();
        maxspeed_mod *= PHYS_HIGHSPEED;
 
 #ifdef SVQC
@@ -1618,7 +1682,7 @@ void PM_Main()
                        self.parm_idlesince = time;
        }
 #endif
-       float buttons_prev = self.buttons_old;
+       int buttons_prev = self.buttons_old;
        self.buttons_old = buttons;
        self.movement_old = self.movement;
        self.v_angle_old = self.v_angle;
@@ -1643,14 +1707,14 @@ void PM_Main()
                                self.race_penalty = 0;
 #endif
 
-               float not_allowed_to_move = 0;
+               bool not_allowed_to_move = false;
 #ifdef SVQC
                if (self.race_penalty)
-                       not_allowed_to_move = 1;
+                       not_allowed_to_move = true;
 #endif
 #ifdef SVQC
                if (time < game_starttime)
-                       not_allowed_to_move = 1;
+                       not_allowed_to_move = true;
 #endif
 
                if (not_allowed_to_move)
@@ -1679,6 +1743,8 @@ void PM_Main()
        self.disableclientprediction = 0;
 #endif
 
+       viewloc_PlayerPhysics();
+
        PM_check_spider();
 
        PM_check_frozen();
@@ -1735,7 +1801,7 @@ void PM_Main()
                maxspeed_mod = self.spectatorspeed;
        }
 
-       float spd = max(PHYS_MAXSPEED(self), PHYS_MAXAIRSPEED) * maxspeed_mod;
+       float spd = max(PHYS_MAXSPEED(self), PHYS_MAXAIRSPEED(self)) * maxspeed_mod;
        if(self.speed != spd)
        {
                self.speed = spd;
@@ -1745,10 +1811,33 @@ void PM_Main()
                stuffcmd(self, strcat("cl_sidespeed ", temps, "\n"));
                stuffcmd(self, strcat("cl_upspeed ", temps, "\n"));
        }
+
+       if(self.stat_jumpspeedcap_min != PHYS_JUMPSPEEDCAP_MIN)
+       {
+               self.stat_jumpspeedcap_min = PHYS_JUMPSPEEDCAP_MIN;
+               stuffcmd(self, strcat("cl_jumpspeedcap_min ", PHYS_JUMPSPEEDCAP_MIN, "\n"));
+       }
+       if(self.stat_jumpspeedcap_max != PHYS_JUMPSPEEDCAP_MAX)
+       {
+               self.stat_jumpspeedcap_min = PHYS_JUMPSPEEDCAP_MAX;
+               stuffcmd(self, strcat("cl_jumpspeedcap_max ", PHYS_JUMPSPEEDCAP_MAX, "\n"));
+       }
 #endif
 
        if(PHYS_DEAD(self))
+       {
+               // handle water here
+               vector midpoint = ((self.absmin + self.absmax) * 0.5);
+               if(pointcontents(midpoint) == CONTENT_WATER)
+               {
+                       self.velocity = self.velocity * 0.5;
+
+                       // do we want this?
+                       //if(pointcontents(midpoint + '0 0 2') == CONTENT_WATER)
+                               //{ self.velocity_z = 70; }
+               }
                goto end;
+       }
 
 #ifdef SVQC
        if (!self.fixangle && !g_bugrigs)
@@ -1779,7 +1868,7 @@ void PM_Main()
                RaceCarPhysics();
 #endif
 
-       else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY || (BUFFS(self) & BUFF_FLIGHT))
+       else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY || (BUFFS_STAT(self) & BUFF_FLIGHT.m_itemid))
                PM_fly(maxspeed_mod);
 
        else if (self.waterlevel >= WATERLEVEL_SWIMMING)
@@ -1788,7 +1877,7 @@ void PM_Main()
        else if (time < self.ladder_time)
                PM_ladder(maxspeed_mod);
 
-       else if (ITEMS(self) & IT_USING_JETPACK)
+       else if (ITEMS_STAT(self) & IT_USING_JETPACK)
                PM_jetpack(maxspeed_mod);
 
        else if (IS_ONGROUND(self))
@@ -1814,6 +1903,11 @@ void PM_Main()
        self.lastflags = self.flags;
 
        self.lastclassname = self.classname;
+
+#ifdef CSQC
+       self.v_angle = oldv_angle;
+       self.angles = oldangles;
+#endif
 }
 
 #ifdef SVQC
@@ -1821,11 +1915,11 @@ void SV_PlayerPhysics(void)
 #elif defined(CSQC)
 void CSQC_ClientMovement_PlayerMove_Frame(void)
 #endif
-{
+{SELFPARAM();
        PM_Main();
 
 #ifdef CSQC
-       self.pmove_flags = 
+       self.pmove_flags =
                        ((self.flags & FL_DUCKED) ? PMF_DUCKED : 0) |
                        (!(self.flags & FL_JUMPRELEASED) ? 0 : PMF_JUMP_HELD) |
                        ((self.flags & FL_ONGROUND) ? PMF_ONGROUND : 0);