vector trace1_plane_normal = '0 0 0';
vector trace2_plane_normal = '0 0 0';
vector trace3_plane_normal = '0 0 0';
-
+
PM_ClientMovement_UpdateStatus(false);
primalvelocity = self.velocity;
PM_ClientMovement_UpdateStatus(true);
#endif
-
+
#ifdef SVQC
WarpZone_PlayerPhysics_FixVAngle();
PM_Main();
#ifdef CSQC
- self.pmove_flags =
+ self.pmove_flags =
((self.flags & FL_DUCKED) ? PMF_DUCKED : 0) |
(!(self.flags & FL_JUMPRELEASED) ? 0 : PMF_JUMP_HELD) |
((self.flags & FL_ONGROUND) ? PMF_ONGROUND : 0);