#define PHYS_FROZEN(s) STAT(FROZEN, s)
-#define PHYS_GRAVITY(s) STAT(MOVEVARS_GRAVITY, s)
-
#define PHYS_HIGHSPEED STAT(MOVEVARS_HIGHSPEED, this)
#define PHYS_JETPACK_ACCEL_SIDE STAT(JETPACK_ACCEL_SIDE, this)
// TODO
#define IS_CLIENT(s) (s).isplayermodel
#define IS_PLAYER(s) (s).isplayermodel
+ #define IS_NOT_A_CLIENT(s) !(s).isplayermodel
#define isPushable(s) (s).isplayermodel
//float player_multijump;
//float player_jumpheight;
+ #define PHYS_GRAVITY(s) STAT(MOVEVARS_GRAVITY, s)
+
#define PHYS_TELEPORT_TIME(s) pmove_waterjumptime
#define TICRATE ticrate
#define PHYS_TELEPORT_TIME(s) s.teleport_time
+ #define PHYS_GRAVITY(s) autocvar_sv_gravity
+
#define TICRATE sys_frametime
#define PHYS_INPUT_ANGLES(s) s.v_angle