+ bool Physics_Valid(string thecvar);
+
+ .vector stat_pl_view_ofs;
+ .vector stat_pl_crouch_view_ofs;
+
+ .vector stat_pl_min;
+ .vector stat_pl_max;
+ .vector stat_pl_crouch_min;
+ .vector stat_pl_crouch_max;
+
+ .float stat_sv_airaccel_qw;
+ .float stat_sv_airstrafeaccel_qw;
+ .float stat_sv_airspeedlimit_nonqw;
+ .float stat_sv_maxspeed;
+ .float stat_movement_highspeed;
+
+ .float stat_sv_friction_on_land;
+ .float stat_sv_friction_slick;
+
+ .float stat_doublejump;
+
+ .string stat_jumpspeedcap_min;
+ .string stat_jumpspeedcap_max;
+ .float stat_jumpspeedcap_disable_onramps;
+
+ .float stat_jetpack_accel_side;
+ .float stat_jetpack_accel_up;
+ .float stat_jetpack_antigravity;
+ .float stat_jetpack_fuel;
+ .float stat_jetpack_maxspeed_up;
+ .float stat_jetpack_maxspeed_side;
+ .float stat_gameplayfix_easierwaterjump;
+ .float stat_gameplayfix_downtracesupportsongroundflag;
+ .float stat_gameplayfix_stepmultipletimes;
+ .float stat_gameplayfix_unstickplayers;
+ .float stat_gameplayfix_stepdown;
+
+ .float stat_bugrigs;
+ .float stat_bugrigs_angle_smoothing;
+ .float stat_bugrigs_planar_movement;
+ .float stat_bugrigs_reverse_speeding;
+ .float stat_bugrigs_friction_floor;
+ .float stat_bugrigs_air_steering;
+ .float stat_bugrigs_friction_brake;
+ .float stat_bugrigs_accel;
+ .float stat_bugrigs_speed_ref;
+ .float stat_bugrigs_speed_pow;
+ .float stat_bugrigs_steer;
+ .float stat_bugrigs_friction_air;
+ .float stat_bugrigs_car_jumping;
+ .float stat_bugrigs_reverse_spinning;
+ .float stat_bugrigs_reverse_stopping;
+
+ // new properties
+ .float stat_sv_jumpvelocity;
+ .float stat_sv_airaccel_qw_stretchfactor;
+ .float stat_sv_maxairstrafespeed;
+ .float stat_sv_maxairspeed;
+ .float stat_sv_airstrafeaccelerate;
+ .float stat_sv_warsowbunny_turnaccel;
+ .float stat_sv_airaccel_sideways_friction;
+ .float stat_sv_aircontrol;
+ .float stat_sv_aircontrol_power;
+ .float stat_sv_aircontrol_penalty;
+ .float stat_sv_warsowbunny_airforwardaccel;
+ .float stat_sv_warsowbunny_topspeed;
+ .float stat_sv_warsowbunny_accel;
+ .float stat_sv_warsowbunny_backtosideratio;
+ .float stat_sv_friction;
+ .float stat_sv_accelerate;
+ .float stat_sv_stopspeed;
+ .float stat_sv_airaccelerate;
+ .float stat_sv_airstopaccelerate;
+
+ .float stat_nostep;
+ .float stat_jumpstep;
+
+ .bool stat_sv_track_canjump;
+