]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/movetypes/movetypes.qc
Merge branch 'terencehill/ft_bugfix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / movetypes.qc
index f00128da4d2b2254edf401c883f37f549cdf3abb..e31b4076beca1072f2e1870f61fa0b73ec6800da 100644 (file)
@@ -1,15 +1,19 @@
-#include "../player.qh"
-
-#if defined(CSQC)
-       #include <client/defs.qh>
-       #include <common/stats.qh>
-       #include <common/util.qh>
-       #include "movetypes.qh"
-       #include <lib/csqcmodel/common.qh>
-       #include <common/t_items.qh>
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include <server/autocvars.qh>
+#include "movetypes.qh"
+
+#ifdef SVQC
+void set_movetype(entity this, int mt)
+{
+       this.move_movetype = mt;
+       if (mt == MOVETYPE_PHYSICS || mt == MOVETYPE_PUSH || mt == MOVETYPE_FAKEPUSH) {
+               this.move_qcphysics = false;
+       }
+       this.movetype = (this.move_qcphysics) ? MOVETYPE_NONE : mt;
+}
+#elif defined(CSQC)
+void set_movetype(entity this, int mt)
+{
+       this.move_movetype = mt;
+}
 #endif
 
 void _Movetype_WallFriction(entity this, vector stepnormal)  // SV_WallFriction
@@ -32,7 +36,7 @@ void _Movetype_WallFriction(entity this, vector stepnormal)  // SV_WallFriction
 vector planes[MAX_CLIP_PLANES];
 int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight) // SV_FlyMove
 {
-       int blocked = 0, bumpcount;
+       int blocked = 0;
        int i, j, numplanes = 0;
        float time_left = dt, grav = 0;
        vector push;
@@ -46,7 +50,7 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnorma
                this.move_didgravity = 1;
                grav = dt * (PHYS_ENTGRAVITY(this) ? PHYS_ENTGRAVITY(this) : 1) * PHYS_GRAVITY(this);
 
-               if(!GAMEPLAYFIX_NOGRAVITYONGROUND || !(this.flags & FL_ONGROUND))
+               if(!GAMEPLAYFIX_NOGRAVITYONGROUND || !IS_ONGROUND(this))
                {
                        if(GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE)
                                this.velocity_z -= grav * 0.5;
@@ -57,7 +61,7 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnorma
 
        original_velocity = primal_velocity = restore_velocity = this.velocity;
 
-       for(bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
+       for(int bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
        {
                if(this.velocity == '0 0 0')
                        break;
@@ -99,8 +103,8 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnorma
                                        trace_ent = NULL;
                                }
 
-                               this.flags |= FL_ONGROUND;
-                               this.move_groundentity = trace_ent;
+                               SET_ONGROUND(this);
+                               this.groundentity = trace_ent;
                        }
                }
                else if(stepheight)
@@ -122,7 +126,7 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnorma
                                break;
                        }
                        float trace2_fraction = trace_fraction;
-                       steppush = '0 0 1' * (org_z - this.origin_z);
+                       steppush = '0 0 1' * (org.z - this.origin_z);
                        _Movetype_PushEntity(this, steppush, true);
                        if(trace_startsolid)
                        {
@@ -131,7 +135,7 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnorma
                        }
 
                        // accept the new position if it made some progress...
-                       if(fabs(this.origin_x - org_x) >= 0.03125 || fabs(this.origin_y - org_y) >= 0.03125)
+                       if(fabs(this.origin_x - org.x) >= 0.03125 || fabs(this.origin_y - org.y) >= 0.03125)
                        {
                                trace_endpos = this.origin;
                                time_left *= 1 - trace2_fraction;
@@ -228,9 +232,12 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnorma
        if(GAMEPLAYFIX_EASIERWATERJUMP(this) && (this.flags & FL_WATERJUMP) && !(blocked & 8))
                this.velocity = primal_velocity;
 
+       if(PHYS_WALLCLIP(this) && this.pm_time && !(this.flags & FL_WATERJUMP) && !(blocked & 8))
+               this.velocity = primal_velocity;
+
        if(applygravity)
        {
-               if(!GAMEPLAYFIX_NOGRAVITYONGROUND || !(this.flags & FL_ONGROUND))
+               if(!GAMEPLAYFIX_NOGRAVITYONGROUND || !IS_ONGROUND(this))
                {
                        if(GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE)
                                this.velocity_z -= grav * 0.5f;
@@ -287,7 +294,7 @@ void _Movetype_CheckWaterTransition(entity ent)  // SV_CheckWaterTransition
        if(!ent.watertype)
        {
                // just spawned here
-               if(!autocvar_cl_gameplayfix_fixedcheckwatertransition)
+               if(!GAMEPLAYFIX_WATERTRANSITION(ent))
                {
                        ent.watertype = contents;
                        ent.waterlevel = 1;
@@ -309,7 +316,7 @@ void _Movetype_CheckWaterTransition(entity ent)  // SV_CheckWaterTransition
        else
        {
                ent.watertype = CONTENT_EMPTY;
-               ent.waterlevel = (autocvar_cl_gameplayfix_fixedcheckwatertransition ? 0 : contents);
+               ent.waterlevel = (GAMEPLAYFIX_WATERTRANSITION(ent) ? 0 : contents);
        }
 }
 
@@ -347,45 +354,50 @@ void _Movetype_LinkEdict_TouchAreaGrid(entity this)  // SV_LinkEdict_TouchAreaGr
     });
 }
 
+bool autocvar__movetype_debug = false;
 void _Movetype_LinkEdict(entity this, bool touch_triggers)  // SV_LinkEdict
 {
-       vector mi, ma;
-       if(this.solid == SOLID_BSP)
-       {
-               // TODO set the absolute bbox
-               mi = this.mins;
-               ma = this.maxs;
-       }
-       else
+       if(autocvar__movetype_debug)
        {
-               mi = this.mins;
-               ma = this.maxs;
-       }
-       mi += this.origin;
-       ma += this.origin;
+               vector mi, ma;
+               if(this.solid == SOLID_BSP)
+               {
+                       // TODO set the absolute bbox
+                       mi = this.mins;
+                       ma = this.maxs;
+               }
+               else
+               {
+                       mi = this.mins;
+                       ma = this.maxs;
+               }
+               mi += this.origin;
+               ma += this.origin;
 
-       if(this.flags & FL_ITEM)
-       {
-               mi.x -= 15;
-               mi.y -= 15;
-               mi.z -= 1;
-               ma.x += 15;
-               ma.y += 15;
-               ma.z += 1;
+               if(this.flags & FL_ITEM)
+               {
+                       mi -= '15 15 1';
+                       ma += '15 15 1';
+               }
+               else
+               {
+                       mi -= '1 1 1';
+                       ma += '1 1 1';
+               }
+
+               this.absmin = mi;
+               this.absmax = ma;
        }
        else
        {
-               mi.x -= 1;
-               mi.y -= 1;
-               mi.z -= 1;
-               ma.x += 1;
-               ma.y += 1;
-               ma.z += 1;
+               setorigin(this, this.origin); // calls SV_LinkEdict
+       #ifdef CSQC
+               // NOTE: CSQC's version of setorigin doesn't expand
+               this.absmin -= '1 1 1';
+               this.absmax += '1 1 1';
+       #endif
        }
 
-       this.absmin = mi;
-       this.absmax = ma;
-
        if(touch_triggers)
                _Movetype_LinkEdict_TouchAreaGrid(this);
 }
@@ -394,11 +406,11 @@ entity _Movetype_TestEntityPosition_ent;
 bool _Movetype_TestEntityPosition(vector ofs)  // SV_TestEntityPosition
 {
     entity this = _Movetype_TestEntityPosition_ent;
-//     vector org = this.origin + ofs;
+       vector org = this.origin + ofs;
 
        int cont = this.dphitcontentsmask;
        this.dphitcontentsmask = DPCONTENTS_SOLID;
-       tracebox(this.origin, this.mins, this.maxs, this.origin, ((this.move_movetype == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), this);
+       tracebox(org, this.mins, this.maxs, org, ((this.move_movetype == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), this);
        this.dphitcontentsmask = cont;
 
        if(trace_startsolid)
@@ -409,11 +421,11 @@ bool _Movetype_TestEntityPosition(vector ofs)  // SV_TestEntityPosition
        return false;
 }
 
-bool _Movetype_UnstickEntity(entity this)  // SV_UnstickEntity
+int _Movetype_UnstickEntity(entity this)  // SV_UnstickEntity
 {
     _Movetype_TestEntityPosition_ent = this;
        if (!_Movetype_TestEntityPosition(' 0  0  0')) {
-           return true;
+           return UNSTICK_FINE;
        }
        #define X(v) if (_Movetype_TestEntityPosition(v))
        X('-1  0  0') X(' 1  0  0')
@@ -430,15 +442,34 @@ bool _Movetype_UnstickEntity(entity this)  // SV_UnstickEntity
         X(17)
         #undef X
         {
-            LOG_DEBUGF("Can't unstick an entity (edict: %d, classname: %s, origin: %s)\n",
+            LOG_DEBUGF("Can't unstick an entity (edict: %d, classname: %s, origin: %s)",
                 etof(this), this.classname, vtos(this.origin));
-            return false;
+            return UNSTICK_STUCK;
         }
        }
-       LOG_DEBUGF("Sucessfully unstuck an entity (edict: %d, classname: %s, origin: %s)\n",
+       LOG_DEBUGF("Sucessfully unstuck an entity (edict: %d, classname: %s, origin: %s)",
                etof(this), this.classname, vtos(this.origin));
        _Movetype_LinkEdict(this, true);
-       return true;
+       return UNSTICK_FIXED;
+}
+
+void _Movetype_CheckStuck(entity this)  // SV_CheckStuck
+{
+       int unstick = _Movetype_UnstickEntity(this); // sets test position entity
+       switch(unstick)
+       {
+               case UNSTICK_FINE:
+                       this.oldorigin = this.origin;
+                       break;
+               case UNSTICK_FIXED:
+                       break; // already sorted
+               case UNSTICK_STUCK:
+                       vector offset = this.oldorigin - this.origin;
+                       if(!_Movetype_TestEntityPosition(offset))
+                               _Movetype_LinkEdict(this, false);
+                       // couldn't unstick, should we warn about this?
+                       break;
+       }
 }
 
 vector _Movetype_ClipVelocity(vector vel, vector norm, float f)  // SV_ClipVelocity
@@ -480,7 +511,7 @@ float _Movetype_PushEntity(entity this, vector push, bool failonstartsolid)  //
        this.origin = trace_endpos;
 
        if(trace_fraction < 1)
-               if(this.solid >= SOLID_TRIGGER && (!(this.flags & FL_ONGROUND) || (this.move_groundentity != trace_ent)))
+               if(this.solid >= SOLID_TRIGGER && (!IS_ONGROUND(this) || (this.groundentity != trace_ent)))
                        _Movetype_Impact(this, trace_ent);
 
        return trace_fraction;
@@ -489,60 +520,6 @@ float _Movetype_PushEntity(entity this, vector push, bool failonstartsolid)  //
 
 .float ltime;
 .void() blocked;
-// matrix version of makevectors, sets v_forward, v_right and v_up
-void makevectors_matrix(vector myangles)  // AngleVectorsFLU
-{
-       v_forward = v_right = v_up = '0 0 0';
-
-       float y = myangles.y * (M_PI * 2 / 360);
-       float sy = sin(y);
-       float cy = cos(y);
-       float p = myangles.x * (M_PI * 2 / 360);
-       float sp = sin(p);
-       float cp = cos(p);
-       if(v_forward)
-       {
-               v_forward.x = cp * cy;
-               v_forward.y = cp * sy;
-               v_forward.z = -sp;
-       }
-       if(v_right || v_up)
-       {
-               if(myangles.z)
-               {
-                       float r = myangles.z * (M_PI * 2 / 360);
-                       float sr = sin(r);
-                       float cr = cos(r);
-                       if(v_right)
-                       {
-                               v_right.x = sr * sp * cy + cr * -sy;
-                               v_right.y = sr * sp * sy + cr * cy;
-                               v_right.z = sr * cp;
-                       }
-                       if(v_up)
-                       {
-                               v_up.x = cr * sp * cy + -sr * -sy;
-                               v_up.y = cr * sp * sy + -sr * cy;
-                               v_up.z = cr * cp;
-                       }
-               }
-               else
-               {
-                       if(v_right)
-                       {
-                               v_right.x = -sy;
-                               v_right.y = cy;
-                               v_right.z = 0;
-                       }
-                       if(v_up)
-                       {
-                               v_up.x = sp * cy;
-                               v_up.y = sp * sy;
-                               v_up.z = cp;
-                       }
-               }
-       }
-}
 
 void _Movetype_Physics_Frame(entity this, float movedt)
 {
@@ -551,7 +528,7 @@ void _Movetype_Physics_Frame(entity this, float movedt)
        {
                case MOVETYPE_PUSH:
                case MOVETYPE_FAKEPUSH:
-                       LOG_DEBUGF("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!\n");
+                       LOG_DEBUGF("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!");
                        break;
                case MOVETYPE_NONE:
                        break;
@@ -577,6 +554,8 @@ void _Movetype_Physics_Frame(entity this, float movedt)
                case MOVETYPE_FLY:
                case MOVETYPE_FLY_WORLDONLY:
                        _Movetype_Physics_Toss(this, movedt);
+                       if(wasfreed(this))
+                               return;
                        _Movetype_LinkEdict(this, true);
                        break;
                case MOVETYPE_PHYSICS:
@@ -591,7 +570,7 @@ void _Movetype_Physics_ClientFrame(entity this, float movedt)
        {
                case MOVETYPE_PUSH:
                case MOVETYPE_FAKEPUSH:
-                       LOG_DEBUGF("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!\n");
+                       LOG_DEBUGF("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!");
                        break;
                case MOVETYPE_NONE:
                        break;
@@ -602,7 +581,6 @@ void _Movetype_Physics_ClientFrame(entity this, float movedt)
                        _Movetype_CheckWater(this);
                        this.origin = this.origin + movedt * this.velocity;
                        this.angles = this.angles + movedt * this.avelocity;
-                       _Movetype_LinkEdict(this, false);
                        break;
                case MOVETYPE_STEP:
                        _Movetype_Physics_Step(this, movedt);
@@ -621,6 +599,26 @@ void _Movetype_Physics_ClientFrame(entity this, float movedt)
                case MOVETYPE_PHYSICS:
                        break;
        }
+
+       //_Movetype_CheckVelocity(this);
+
+       _Movetype_LinkEdict(this, true);
+
+       //_Movetype_CheckVelocity(this);
+}
+
+void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient)  // to be run every move frame
+{
+       this.move_time = time;
+
+       if(isclient)
+               _Movetype_Physics_ClientFrame(this, movedt);
+       else
+               _Movetype_Physics_Frame(this, movedt);
+       if(wasfreed(this))
+               return;
+
+       setorigin(this, this.origin);
 }
 
 void Movetype_Physics_NoMatchServer(entity this)  // optimized
@@ -640,11 +638,49 @@ void Movetype_Physics_MatchServer(entity this, bool sloppy)
        Movetype_Physics_MatchTicrate(this, TICRATE, sloppy);
 }
 
+.vector tic_origin;
+.vector tic_velocity;
+.int tic_flags;
+.vector tic_avelocity;
+.vector tic_angles;
+
+.vector tic_saved_origin;
+.vector tic_saved_velocity;
+.int tic_saved_flags;
+.vector tic_saved_avelocity;
+.vector tic_saved_angles;
 void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy)  // SV_Physics_Entity
 {
+#define X(s) \
+       if(this.(s) != this.tic_saved_##s) \
+               this.tic_##s = this.(s)
+
+       X(origin);
+       X(velocity);
+       X(flags);
+       X(avelocity);
+       X(angles);
+#undef X
+
        if(tr <= 0)
        {
+               this.flags = this.tic_flags;
+               this.velocity = this.tic_velocity;
+               this.origin = this.tic_origin;
+               this.avelocity = this.tic_avelocity;
+               this.angles = this.tic_angles;
                Movetype_Physics_NoMatchServer(this);
+               this.tic_origin = this.origin;
+               this.tic_velocity = this.velocity;
+               this.tic_avelocity = this.avelocity;
+               this.tic_angles = this.angles;
+               this.tic_flags = this.flags;
+
+               this.tic_saved_flags = this.flags;
+               this.tic_saved_velocity = this.velocity;
+               this.tic_saved_origin = this.origin;
+               this.tic_saved_avelocity = this.avelocity;
+               this.tic_saved_angles = this.angles;
                return;
        }
 
@@ -655,20 +691,31 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy)  // SV_Ph
        this.move_time += n * tr;
 
        if(!this.move_didgravity)
-               this.move_didgravity = ((this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS) && !(this.flags & FL_ONGROUND));
+               this.move_didgravity = ((this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS) && !(this.tic_flags & FL_ONGROUND));
 
        for (int i = 0; i < n; ++i)
        {
+               this.flags = this.tic_flags;
+               this.velocity = this.tic_velocity;
+               setorigin(this, this.tic_origin);
+               this.avelocity = this.tic_avelocity;
+               this.angles = this.tic_angles;
                _Movetype_Physics_Frame(this, tr);
+               this.tic_origin = this.origin;
+               this.tic_velocity = this.velocity;
+               this.tic_avelocity = this.avelocity;
+               this.tic_angles = this.angles;
+               this.tic_flags = this.flags;
                if(wasfreed(this))
                        return;
        }
 
+       this.avelocity = this.tic_avelocity;
 
-       if(dt > 0 && this.move_movetype != MOVETYPE_NONE && !(this.flags & FL_ONGROUND))
+       if(dt > 0 && this.move_movetype != MOVETYPE_NONE && !(this.tic_flags & FL_ONGROUND))
        {
                // now continue the move from move_time to time
-
+               this.velocity = this.tic_velocity;
 
                if(this.move_didgravity > 0)
                {
@@ -678,15 +725,18 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy)  // SV_Ph
                            * PHYS_GRAVITY(this);
                }
 
-               this.angles = this.angles + dt * this.avelocity;
+               this.angles = this.tic_angles + dt * this.avelocity;
 
                if(sloppy || this.move_movetype == MOVETYPE_NOCLIP)
                {
-                       setorigin(this, this.origin + dt * this.velocity);
+                       setorigin(this, this.tic_origin + dt * this.velocity);
                }
                else
                {
+                       vector oldorg = this.origin;
+                       this.origin = this.tic_origin;
                        _Movetype_PushEntityTrace(this, dt * this.velocity);
+                       this.origin = oldorg;
                        if(!trace_startsolid)
                                setorigin(this, trace_endpos);
                }
@@ -696,7 +746,14 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy)  // SV_Ph
        }
        else
        {
-
-               setorigin(this, this.origin);
+               this.velocity = this.tic_velocity;
+               this.angles = this.tic_angles;
+               setorigin(this, this.tic_origin);
        }
+
+       this.tic_saved_flags = this.flags;
+       this.tic_saved_velocity = this.velocity;
+       this.tic_saved_origin = this.origin;
+       this.tic_saved_avelocity = this.avelocity;
+       this.tic_saved_angles = this.angles;
 }