#include "../player.qh"
#if defined(CSQC)
- #include "../../../client/defs.qh"
- #include "../../stats.qh"
- #include "../../util.qh"
+ #include <client/defs.qh>
+ #include <common/stats.qh>
+ #include <common/util.qh>
#include "movetypes.qh"
- #include "../../../lib/csqcmodel/common.qh"
- #include "../../t_items.qh"
+ #include <lib/csqcmodel/common.qh>
+ #include <common/t_items.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../../server/autocvars.qh"
+ #include <server/autocvars.qh>
#endif
void _Movetype_WallFriction(entity this, vector stepnormal) // SV_WallFriction