STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw", autocvar_sv_airspeedlimit_nonqw) * maxspd_mod;
STAT(MOVEVARS_MAXSPEED, this) = Physics_ClientOption(this, "maxspeed", autocvar_sv_maxspeed) * maxspd_mod; // also slow walking
+ STAT(PL_MIN, this) = autocvar_sv_player_mins;
+ STAT(PL_MAX, this) = autocvar_sv_player_maxs;
+ STAT(PL_VIEW_OFS, this) = autocvar_sv_player_viewoffset;
+ STAT(PL_CROUCH_MIN, this) = autocvar_sv_player_crouch_mins;
+ STAT(PL_CROUCH_MAX, this) = autocvar_sv_player_crouch_maxs;
+ STAT(PL_CROUCH_VIEW_OFS, this) = autocvar_sv_player_crouch_viewoffset;
+
// old stats
// fix some new settings
STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, this) = Physics_ClientOption(this, "airaccel_qw_stretchfactor", autocvar_sv_airaccel_qw_stretchfactor);