-#ifndef COMMON_PHYSICS_H
-#define COMMON_PHYSICS_H
+#pragma once
// Client/server mappings
.vector v_angle_old;
.string lastclassname;
-.float(entity) PlayerPhysplug;
+.float(entity,float) PlayerPhysplug;
float AdjustAirAccelQW(float accelqw, float factor);
bool IsFlying(entity a);
return true;
}
#endif
-
-#endif